refactor(profile): profiles are now stored in profile/ subdirectory

This commit is contained in:
phaneron 2024-09-08 21:04:31 -04:00
parent 1e1f435c5c
commit c2b96d98b6
100 changed files with 58650 additions and 10 deletions

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#ifndef COMMON_DATA_RECYCLER_H
#define COMMON_DATA_RECYCLER_H
#include "system/types.h"
DECLARE_STRUCT(CDataRecycler);
DECLARE_STRUCT(CDataRecycler__vtable);
DECLARE_STRUCT(CDataRecycler__NodeBlock);
DECLARE_STRUCT(CDataRecycler__Node);
struct CDataRecycler__vtable {
void* v_fn_00;
void* v_fn_01;
void* v_fn_02;
void* v_fn_03;
void* v_fn_04;
};
struct CDataRecycler__Node {
CDataRecycler__Node* m_next;
void* m_data;
uint32_t m_bytes;
};
struct CDataRecycler__NodeBlock {
CDataRecycler__NodeBlock* m_next;
CDataRecycler__Node m_nodes[1];
};
struct CDataRecycler {
CDataRecycler__vtable* v_vtable;
int32_t m_nodesRecyclable;
uint32_t m_nodesPerBlock;
CDataRecycler__NodeBlock* m_nodeBlockList;
CDataRecycler__Node* m_nodeFullList;
CDataRecycler__Node* m_nodeEmptyList;
};
#endif

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#ifndef COMMON_HANDLE_H
#define COMMON_HANDLE_H
#include "system/types.h"
#if !defined(DECLARE_HANDLE)
#define DECLARE_HANDLE(name) \
typedef struct name##__ { \
int32_t unused; \
}* name
#endif
#endif

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#ifndef COMMON_INSTANCE_H
#define COMMON_INSTANCE_H
#include "system/types.h"
#include "storm/list.h"
#include "storm/thread.h"
// TSList<T>
// TSLinkedNode<T>
// TInstanceId<T>
// TSingletonInstanceId<T>
#define COMMON_INSTANCE_ID(T) \
STORM_TS_LIST(T) \
typedef struct TInstanceId_##T TInstanceId_##T; \
typedef struct TSingletonInstanceId_##T TSingletonInstanceId_##T; \
struct TInstanceId_##T { \
TSLinkedNode_##T b_base; \
uint32_t m_id; \
}; \
struct TSingletonInstanceId_##T { \
TInstanceId_##T b_base; \
};
#define COMMON_INSTANCE_ID_TABLE(T) \
STORM_TS_LIST(T) \
typedef struct TInstanceIdTable_##T TInstanceIdTable_##T; \
struct TInstanceIdTable_##T { \
SCritSect m_idCritSect; \
uint32_t m_id; \
int32_t m_idWrapped; \
CSRWLock m_idLock[8]; \
TSList_##T m_idList[8]; \
};
// template <class T>
// class TExtraInstanceRecyclable
typedef struct TExtraInstanceRecyclable TExtraInstanceRecyclable;
struct TExtraInstanceRecyclable {
uint32_t m_recycleBytes;
};
#endif

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#ifndef COMMON_STATUS_H
#define COMMON_STATUS_H
#include "storm/list.h"
DECLARE_ENUM(STATUS_TYPE);
DECLARE_STRUCT(CStatus);
DECLARE_STRUCT(CStatus__STATUSENTRY);
enum STATUS_TYPE {
STATUS_INFO = 0x0,
STATUS_WARNING = 0x1,
STATUS_ERROR = 0x2,
STATUS_FATAL = 0x3,
STATUS_NUMTYPES = 0x4
};
STORM_TS_LIST(CStatus__STATUSENTRY);
struct CStatus__STATUSENTRY {
char* text;
STATUS_TYPE severity;
TSLink_CStatus__STATUSENTRY link;
};
struct CStatus {
TSExplicitList_CStatus__STATUSENTRY statusList;
};
// class CWOWClientStatus : public CStatus {
// public:
// HSLOG m_logFile = nullptr;
// };
#endif

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#ifndef CURSOR_TYPES_H
#define CURSOR_TYPES_H
enum CURSORITEMTYPE {
CURSOR_EMPTY = 0,
CURSOR_ITEM = 1,
CURSOR_MONEY = 2,
CURSOR_SPELL = 3,
NUM_CURSOR_ITEM_TYPES = 4
};
enum CURSORMODE {
NO_CURSOR = 0,
POINT_CURSOR = 1,
CAST_CURSOR = 2,
BUY_CURSOR = 3,
ATTACK_CURSOR = 4,
INTERACT_CURSOR = 5,
SPEAK_CURSOR = 6,
INSPECT_CURSOR = 7,
PICKUP_CURSOR = 8,
TAXI_CURSOR = 9,
TRAINER_CURSOR = 10,
MINE_CURSOR = 11,
SKIN_CURSOR = 12,
GATHER_CURSOR = 13,
LOCK_CURSOR = 14,
MAIL_CURSOR = 15,
LOOT_ALL_CURSOR = 16,
REPAIR_CURSOR = 17,
REPAIRNPC_CURSOR = 18,
ITEM_CURSOR = 19,
SKIN_HORDE_CURSOR = 20,
SKIN_ALLIANCE_CURSOR = 21,
INNKEEPER_CURSOR = 22,
QUEST_CURSOR = 23,
QUEST_REPEATABLE_CURSOR = 24,
QUEST_TURNIN_CURSOR = 25,
VEHICLE_CURSOR = 26,
POINT_ERROR_CURSOR = 27,
CAST_ERROR_CURSOR = 28,
BUY_ERROR_CURSOR = 29,
ATTACK_ERROR_CURSOR = 30,
INTERACT_ERROR_CURSOR = 31,
SPEAK_ERROR_CURSOR = 32,
INSPECT_ERROR_CURSOR = 33,
PICKUP_ERROR_CURSOR = 34,
TAXI_ERROR_CURSOR = 35,
TRAINER_ERROR_CURSOR = 36,
MINE_ERROR_CURSOR = 37,
SKIN_ERROR_CURSOR = 38,
GATHER_ERROR_CURSOR = 39,
LOCK_ERROR_CURSOR = 40,
MAIL_ERROR_CURSOR = 41,
LOOT_ALL_ERROR_CURSOR = 42,
REPAIR_ERROR_CURSOR = 43,
REPAIRNPC_ERROR_CURSOR = 44,
ITEM_ERROR_CURSOR = 45,
SKIN_HORDE_ERROR_CURSOR = 46,
SKIN_ALLIANCE_ERROR_CURSOR = 47,
INNKEEPER_ERROR_CURSOR = 48,
QUEST_ERROR_CURSOR = 49,
QUEST_REPEATABLE_ERROR_CURSOR = 50,
QUEST_TURNIN_ERROR_CURSOR = 51,
VEHICLE_ERROR_CURSOR = 52,
NUM_CURSOR_MODES = 53
};
#endif

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#ifndef D3D9_CAPS_H
#define D3D9_CAPS_H
#include "system/types.h"
typedef enum D3DDEVTYPE D3DDEVTYPE;
typedef struct D3DVSHADERCAPS2_0 D3DVSHADERCAPS2_0;
typedef struct D3DPSHADERCAPS2_0 D3DPSHADERCAPS2_0;
typedef struct D3DCAPS9 D3DCAPS9;
enum D3DDEVTYPE {
D3DDEVTYPE_HAL = 1,
D3DDEVTYPE_REF = 2,
D3DDEVTYPE_SW = 3,
D3DDEVTYPE_NULLREF = 4,
D3DDEVTYPE_FORCE_uint32_t = 0xffffffff
};
struct D3DVSHADERCAPS2_0 {
uint32_t Caps;
int32_t DynamicFlowControlDepth;
int32_t NumTemps;
int32_t StaticFlowControlDepth;
};
struct D3DPSHADERCAPS2_0 {
uint32_t Caps;
int32_t DynamicFlowControlDepth;
int32_t NumTemps;
int32_t StaticFlowControlDepth;
int32_t NumInstructionSlots;
};
struct D3DCAPS9 {
D3DDEVTYPE DeviceType;
uint32_t AdapterOrdinal;
uint32_t Caps;
uint32_t Caps2;
uint32_t Caps3;
uint32_t PresentationIntervals;
uint32_t CursorCaps;
uint32_t DevCaps;
uint32_t PrimitiveMiscCaps;
uint32_t RasterCaps;
uint32_t ZCmpCaps;
uint32_t SrcBlendCaps;
uint32_t DestBlendCaps;
uint32_t AlphaCmpCaps;
uint32_t ShadeCaps;
uint32_t TextureCaps;
uint32_t TextureFilterCaps;
uint32_t CubeTextureFilterCaps;
uint32_t VolumeTextureFilterCaps;
uint32_t TextureAddressCaps;
uint32_t VolumeTextureAddressCaps;
uint32_t LineCaps;
uint32_t MaxTextureWidth, MaxTextureHeight;
uint32_t MaxVolumeExtent;
uint32_t MaxTextureRepeat;
uint32_t MaxTextureAspectRatio;
uint32_t MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
uint32_t StencilCaps;
uint32_t FVFCaps;
uint32_t TextureOpCaps;
uint32_t MaxTextureBlendStages;
uint32_t MaxSimultaneousTextures;
uint32_t VertexProcessingCaps;
uint32_t MaxActiveLights;
uint32_t MaxUserClipPlanes;
uint32_t MaxVertexBlendMatrices;
uint32_t MaxVertexBlendMatrixIndex;
float MaxPointSize;
uint32_t MaxPrimitiveCount;
uint32_t MaxVertexIndex;
uint32_t MaxStreams;
uint32_t MaxStreamStride;
uint32_t VertexShaderVersion;
uint32_t MaxVertexShaderConst;
uint32_t PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
uint32_t DevCaps2;
float MaxNpatchTessellationLevel;
uint32_t Reserved5;
uint32_t MasterAdapterOrdinal;
uint32_t AdapterOrdinalInGroup;
uint32_t NumberOfAdaptersInGroup;
uint32_t DeclTypes;
uint32_t NumSimultaneousRTs;
uint32_t StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
uint32_t VertexTextureFilterCaps;
uint32_t MaxVShaderInstructionsExecuted;
uint32_t MaxPShaderInstructionsExecuted;
uint32_t MaxVertexShader30InstructionSlots;
uint32_t MaxPixelShader30InstructionSlots;
};
#endif

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#ifndef D3D9_DEVICE_H
#define D3D9_DEVICE_H
#include "system/types.h"
#include "d3d9/caps.h"
typedef int32_t D3DFORMAT;
typedef struct D3DDISPLAYMODE D3DDISPLAYMODE;
typedef struct IDirect3D9 IDirect3D9;
typedef struct IDirect3DDevice9 IDirect3DDevice9;
typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9;
typedef struct IDirect3DSurface9 IDirect3DSurface9;
typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9;
typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9;
typedef struct IDirect3DTexture9 IDirect3DTexture9;
typedef struct D3DLOCKED_RECT D3DLOCKED_RECT;
struct D3DDISPLAYMODE {
uint32_t Width;
uint32_t Height;
uint32_t RefreshRate;
D3DFORMAT Format;
};
struct IDirect3D9 {
void** v_vtable;
};
struct IDirect3DDevice9 {
void** v_vtable;
};
struct IDirect3DVertexDeclaration9 {
void** v_vtable;
};
struct IDirect3DSurface9 {
void** v_vtable;
};
struct IDirect3DIndexBuffer9 {
void** v_vtable;
};
struct IDirect3DVertexBuffer9 {
void** v_vtable;
};
struct IDirect3DTexture9 {
void** v_vtable;
};
struct D3DLOCKED_RECT {
int32_t Pitch;
void* pBits;
};
#endif

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#ifndef EVENT_CONTEXT_H
#define EVENT_CONTEXT_H
#include "storm/thread.h"
#include "common/instance.h"
#include "storm/queue/timer_priority_uint32_t.h"
#include "event/message.h"
#include "event/handler.h"
#include "event/keydown.h"
#include "event/types.h"
#include "event/timer.h"
#include "event/id_table.h"
DECLARE_ENUM(SCHEDSTATE);
DECLARE_STRUCT(EvtContext);
DECLARE_STRUCT(EvtTimer);
DECLARE_HANDLE(HPROPCONTEXT);
// EvtContext::SCHEDSTATE
enum SCHEDSTATE {
SCHEDSTATE_ACTIVE = 0x0,
SCHEDSTATE_CLOSED = 0x1,
SCHEDSTATE_DESTROYED = 0x2,
_UNIQUE_SYMBOL_SCHEDSTATE_96 = 0xFFFFFFFF
};
COMMON_INSTANCE_ID(EvtContext);
// class EvtContext : public TSingletonInstanceId<EvtContext, offsetof(TInstanceId<EvtContext>, m_id)>
struct EvtContext {
TSingletonInstanceId_EvtContext b_base;
uint32_t unkA;
// Member variables
SCritSect m_critsect;
uint32_t m_currTime;
SCHEDSTATE m_schedState;
TSTimerPriority_uint32_t m_schedNextWakeTime;
uint32_t m_schedLastIdle;
uint32_t m_schedFlags;
uint32_t m_schedIdleTime;
uint32_t m_schedInitialIdleTime;
uint32_t m_schedWeight;
uint32_t m_schedSmoothWeight;
int32_t m_schedRebalance;
int32_t unkXX;
int32_t unkXY;
int32_t unkXZ;
int32_t unkYY;
int32_t unkYZ;
// TSExplicitList<EvtHandler, offsetof(EvtHandler, link)> m_queueHandlerList[EVENTIDS];
TSExplicitList_EvtHandler m_queueHandlerList[36];
// TSExplicitList<EvtMessage, offsetof(EvtMessage, link)> m_queueMessageList;
TSExplicitList_EvtMessage m_queueMessageList;
uint32_t m_queueSyncButtonState;
// TSExplicitList<EvtKeyDown, offsetof(EvtKeyDown, link)> m_queueSyncKeyDownList;
TSExplicitList_EvtKeyDown m_queueSyncKeyDownList;
EvtIdTable_pointer_to_EvtTimer m_timerIdTable;
EvtTimerQueue m_timerQueue;
HPROPCONTEXT m_propContext;
void* m_callContext;
uint32_t m_startWatchdog;
};
#endif

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#ifndef EVENT_HANDLER_H
#define EVENT_HANDLER_H
#include "system/types.h"
#include "storm/list.h"
DECLARE_STRUCT(EvtHandler);
STORM_TS_LIST(EvtHandler);
struct EvtHandler {
TSLink_EvtHandler link;
int32_t (*func)(const void*, void*);
void* param;
float priority;
int32_t marker;
};
#endif

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#ifndef EVENT_ID_TABLE_H
#define EVENT_ID_TABLE_H
#include "storm/array.h"
#include "storm/array/uint32_t.h"
#include "event/timer.h"
DECLARE_STRUCT(EvtIdTable_pointer_to_EvtTimer);
struct EvtIdTable_pointer_to_EvtTimer {
TSGrowableArray_pointer_to_EvtTimer m_allocArray;
TSGrowableArray_uint32_t m_freeArray;
};
#endif

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#ifndef EVENT_KEY_DOWN_H
#define EVENT_KEY_DOWN_H
#include "storm/list.h"
#include "event/types.h"
typedef struct EvtKeyDown EvtKeyDown;
STORM_TS_LIST(EvtKeyDown);
struct EvtKeyDown {
TSLink_EvtKeyDown link;
KEY key;
};
#endif

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#ifndef EVENT_MESSAGE_H
#define EVENT_MESSAGE_H
#include "system/types.h"
#include "common/instance.h"
#include "storm/list.h"
#include "event/types.h"
typedef struct EvtMessage EvtMessage;
STORM_TS_LIST(EvtMessage);
// class EvtMessage : public TExtraInstanceRecyclable<EvtMessage>
struct EvtMessage {
TExtraInstanceRecyclable b_base;
TSLink_EvtMessage link;
EVENTID id;
char data[4];
};
#endif

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#ifndef EVENT_TIMER_H
#define EVENT_TIMER_H
#include "system/types.h"
#include "storm/queue/timer_priority_uint32_t.h"
DECLARE_STRUCT(EvtTimer);
DECLARE_STRUCT(EvtTimerQueue);
// class EvtTimer
struct EvtTimer {
// Member variables
uint32_t id;
TSTimerPriority_uint32_t targetTime;
float timeout;
int32_t (*handler)(const void*, void*);
void* param;
int32_t (*guidHandler)(const void*, uint64_t, void*);
uint64_t guidParam;
void* guidParam2;
};
STORM_TS_PRIORITY_QUEUE(EvtTimer);
STORM_TS_GROWABLE_ARRAY_POINTER_TO(EvtTimer);
// class EvtTimerQueue : public TSPriorityQueue<EvtTimer>
struct EvtTimerQueue {
TSPriorityQueue_EvtTimer b_base;
};
#endif

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#ifndef EVENT_TYPES_H
#define EVENT_TYPES_H
#include "system/types.h"
DECLARE_ENUM(EVENTID);
DECLARE_ENUM(KEY);
DECLARE_ENUM(MOUSEBUTTON);
DECLARE_ENUM(MOUSEMODE);
DECLARE_ENUM(OSINPUT);
DECLARE_ENUM(OS_MOUSE_MODE);
DECLARE_STRUCT(OSEVENT);
DECLARE_STRUCT(EVENT_DATA_CHAR);
DECLARE_STRUCT(EVENT_DATA_FOCUS);
DECLARE_STRUCT(EVENT_DATA_IDLE);
DECLARE_STRUCT(EVENT_DATA_KEY);
DECLARE_STRUCT(EVENT_DATA_MOUSE);
DECLARE_STRUCT(EVENT_DATA_SIZE);
typedef void* HEVENTCONTEXT;
typedef int32_t (*EVENTHANDLERFUNC)(const void*, void*);
enum EVENTID {
EVENT_ID_0 = 0,
EVENT_ID_CHAR = 1,
EVENT_ID_FOCUS = 2,
EVENT_ID_3 = 3,
EVENT_ID_DESTROY = 4,
EVENT_ID_5 = 5,
EVENT_ID_IDLE = 6,
EVENT_ID_POLL = 7,
EVENT_ID_INITIALIZE = 8,
EVENT_ID_KEYDOWN = 9,
EVENT_ID_KEYUP = 10,
EVENT_ID_KEYDOWN_REPEATING = 11,
EVENT_ID_MOUSEDOWN = 12,
EVENT_ID_MOUSEMOVE = 13,
EVENT_ID_MOUSEMOVE_RELATIVE = 14,
EVENT_ID_MOUSEUP = 15,
EVENT_ID_MOUSEMODE_CHANGED = 16,
EVENT_ID_MOUSEWHEEL = 17,
EVENT_ID_18 = 18,
EVENT_ID_19 = 19,
EVENT_ID_20 = 20,
EVENT_ID_21 = 21,
EVENT_ID_22 = 22,
EVENT_ID_PAINT = 23,
EVENT_ID_NET_DATA = 24,
EVENT_ID_NET_CONNECT = 25,
EVENT_ID_NET_DISCONNECT = 26,
EVENT_ID_NET_CANTCONNECT = 27,
EVENT_ID_NET_DESTROY = 28,
EVENT_ID_NET_AUTH_CHALLENGE = 29,
EVENT_ID_30 = 30,
EVENT_ID_31 = 31,
EVENT_ID_32 = 32,
EVENT_ID_33 = 33,
EVENT_ID_IME = 34,
EVENT_ID_SIZE = 35,
EVENTIDS = 36
};
enum KEY {
KEY_NONE = 0xFFFFFFFF,
KEY_LSHIFT = 0x0,
KEY_RSHIFT = 0x1,
KEY_LCONTROL = 0x2,
KEY_RCONTROL = 0x3,
KEY_LALT = 0x4,
KEY_RALT = 0x5,
KEY_LASTMETAKEY = 0x5,
KEY_SPACE = 0x20,
KEY_0 = 0x30,
KEY_1 = 0x31,
KEY_2 = 0x32,
KEY_3 = 0x33,
KEY_4 = 0x34,
KEY_5 = 0x35,
KEY_6 = 0x36,
KEY_7 = 0x37,
KEY_8 = 0x38,
KEY_9 = 0x39,
KEY_A = 0x41,
KEY_B = 0x42,
KEY_C = 0x43,
KEY_D = 0x44,
KEY_E = 0x45,
KEY_F = 0x46,
KEY_G = 0x47,
KEY_H = 0x48,
KEY_I = 0x49,
KEY_J = 0x4A,
KEY_K = 0x4B,
KEY_L = 0x4C,
KEY_M = 0x4D,
KEY_N = 0x4E,
KEY_O = 0x4F,
KEY_P = 0x50,
KEY_Q = 0x51,
KEY_R = 0x52,
KEY_S = 0x53,
KEY_T = 0x54,
KEY_U = 0x55,
KEY_V = 0x56,
KEY_W = 0x57,
KEY_X = 0x58,
KEY_Y = 0x59,
KEY_Z = 0x5A,
KEY_TILDE = 0x60,
KEY_NUMPAD0 = 0x100,
KEY_NUMPAD1 = 0x101,
KEY_NUMPAD2 = 0x102,
KEY_NUMPAD3 = 0x103,
KEY_NUMPAD4 = 0x104,
KEY_NUMPAD5 = 0x105,
KEY_NUMPAD6 = 0x106,
KEY_NUMPAD7 = 0x107,
KEY_NUMPAD8 = 0x108,
KEY_NUMPAD9 = 0x109,
KEY_NUMPAD_PLUS = 0x10A,
KEY_NUMPAD_MINUS = 0x10B,
KEY_NUMPAD_MULTIPLY = 0x10C,
KEY_NUMPAD_DIVIDE = 0x10D,
KEY_NUMPAD_DECIMAL = 0x10E,
KEY_NUMPAD_EQUALS = 0x30C,
KEY_PLUS = 0x3D,
KEY_MINUS = 0x2D,
KEY_BRACKET_OPEN = 0x5B,
KEY_BRACKET_CLOSE = 0x5D,
KEY_SLASH = 0x2F,
KEY_BACKSLASH = 0x5C,
KEY_SEMICOLON = 0x3B,
KEY_APOSTROPHE = 0x27,
KEY_COMMA = 0x2C,
KEY_PERIOD = 0x2E,
KEY_ESCAPE = 0x200,
KEY_ENTER = 0x201,
KEY_BACKSPACE = 0x202,
KEY_TAB = 0x203,
KEY_LEFT = 0x204,
KEY_UP = 0x205,
KEY_RIGHT = 0x206,
KEY_DOWN = 0x207,
KEY_INSERT = 0x208,
KEY_DELETE = 0x209,
KEY_HOME = 0x20A,
KEY_END = 0x20B,
KEY_PAGEUP = 0x20C,
KEY_PAGEDOWN = 0x20D,
KEY_CAPSLOCK = 0x20E,
KEY_NUMLOCK = 0x20F,
KEY_SCROLLLOCK = 0x210,
KEY_PAUSE = 0x211,
KEY_PRINTSCREEN = 0x212,
KEY_F1 = 0x300,
KEY_F2 = 0x301,
KEY_F3 = 0x302,
KEY_F4 = 0x303,
KEY_F5 = 0x304,
KEY_F6 = 0x305,
KEY_F7 = 0x306,
KEY_F8 = 0x307,
KEY_F9 = 0x308,
KEY_F10 = 0x309,
KEY_F11 = 0x30A,
KEY_F12 = 0x30B,
KEY_F13 = 0x212,
KEY_F14 = 0x30D,
KEY_F15 = 0x30E,
KEY_F16 = 0x30F,
KEY_F17 = 0x310,
KEY_F18 = 0x311,
KEY_F19 = 0x312,
KEY_LAST = 0x313
};
enum MOUSEBUTTON {
MOUSE_BUTTON_NONE = 0x0,
MOUSE_BUTTON_LEFT = 0x1,
MOUSE_BUTTON_MIDDLE = 0x2,
MOUSE_BUTTON_RIGHT = 0x4,
MOUSE_BUTTON_XBUTTON1 = 0x8,
MOUSE_BUTTON_XBUTTON2 = 0x10,
MOUSE_BUTTON_XBUTTON3 = 0x20,
MOUSE_BUTTON_XBUTTON4 = 0x40,
MOUSE_BUTTON_XBUTTON5 = 0x80,
MOUSE_BUTTON_XBUTTON6 = 0x100,
MOUSE_BUTTON_XBUTTON7 = 0x200,
MOUSE_BUTTON_XBUTTON8 = 0x400,
MOUSE_BUTTON_XBUTTON9 = 0x800,
MOUSE_BUTTON_XBUTTON10 = 0x1000,
MOUSE_BUTTON_XBUTTON11 = 0x2000,
MOUSE_BUTTON_XBUTTON12 = 0x4000,
MOUSE_BUTTON_ALL = 0xFFFFFFFF
};
enum MOUSEMODE {
MOUSE_MODE_NORMAL = 0x0,
MOUSE_MODE_RELATIVE = 0x1,
MOUSE_MODES = 0x2
};
enum OSINPUT {
OS_INPUT_CAPTURE_CHANGED = 0,
OS_INPUT_CHAR = 1,
OS_INPUT_STRING = 2,
OS_INPUT_IME = 3,
OS_INPUT_SIZE = 4,
OS_INPUT_CLOSE = 5,
OS_INPUT_FOCUS = 6,
OS_INPUT_KEY_DOWN = 7,
OS_INPUT_KEY_UP = 8,
OS_INPUT_MOUSE_DOWN = 9,
OS_INPUT_MOUSE_MOVE = 10,
OS_INPUT_MOUSE_WHEEL = 11,
OS_INPUT_MOUSE_MOVE_RELATIVE = 12,
OS_INPUT_MOUSE_UP = 13,
OS_INPUT_14 = 14,
OS_INPUT_15 = 15,
OS_INPUT_16 = 16,
OS_INPUT_17 = 17,
OS_INPUT_18 = 18,
OS_INPUT_SHUTDOWN = 19
};
enum OS_MOUSE_MODE {
OS_MOUSE_MODE_NORMAL = 0,
OS_MOUSE_MODE_RELATIVE = 1,
OS_MOUSE_MODES = 2,
};
struct OSEVENT {
OSINPUT id;
int32_t param[4];
};
struct EVENT_DATA_CHAR {
int32_t ch;
uint32_t metaKeyState;
uint32_t repeat;
};
struct EVENT_DATA_FOCUS {
int32_t focus;
};
struct EVENT_DATA_IDLE {
float elapsedSec;
uint32_t time;
};
struct EVENT_DATA_KEY {
KEY key;
uint32_t metaKeyState;
uint32_t repeat;
uint32_t time;
};
struct EVENT_DATA_MOUSE {
MOUSEMODE mode;
MOUSEBUTTON button;
uint32_t buttonState;
uint32_t metaKeyState;
uint32_t flags;
float x;
float y;
int32_t wheelDistance;
uint32_t time;
};
struct EVENT_DATA_SIZE {
int32_t w;
int32_t h;
};
#endif

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#ifndef FRAMESCRIPT_EVENT_OBJECT_H
#define FRAMESCRIPT_EVENT_OBJECT_H
#include "storm/hash.h"
#include "framescript/object.h"
#include "ui/simpleframe.h"
DECLARE_STRUCT(FrameScript_EventObject);
DECLARE_STRUCT(SIMPLEFRAMENODE);
DECLARE_STRUCT(EVENTLISTENERNODE);
STORM_TS_LIST(SIMPLEFRAMENODE);
STORM_TS_LIST(EVENTLISTENERNODE);
// struct SIMPLEFRAMENODE : TSLinkedNode<SIMPLEFRAMENODE>
struct SIMPLEFRAMENODE {
TSLinkedNode_SIMPLEFRAMENODE b_base;
CSimpleFrame* frame;
};
// struct EVENTLISTENERNODE : TSLinkedNode<EVENTLISTENERNODE> {
struct EVENTLISTENERNODE {
TSLinkedNode_EVENTLISTENERNODE b_base;
FrameScript_Object* listener;
};
STORM_TS_HASH(FrameScript_EventObject, HASHKEY_STRI)
struct FrameScript_EventObject {
TSHashObject_FrameScript_EventObject_HASHKEY_STRI b_base;
};
#endif

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#ifndef FRAMESCRIPT_OBJECT_H
#define FRAMESCRIPT_OBJECT_H
#include "system/types.h"
DECLARE_STRUCT(FrameScript_Object);
struct FrameScript_Object {
void** v_vtable;
int32_t lua_registered;
int32_t lua_objectRef;
int32_t m_onEvent;
};
#endif

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#ifndef GX_BATCH_H
#define GX_BATCH_H
#include "gx/types.h"
typedef struct CGxBatch CGxBatch;
struct CGxBatch {
// Member variables
EGxPrim m_primType;
uint32_t m_start;
uint32_t m_count;
uint16_t m_minIndex;
uint16_t m_maxIndex;
};
#endif

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#ifndef GX_BUFFER_H
#define GX_BUFFER_H
#include "system/types.h"
#include "storm/list.h"
#include "tempest/vector.h"
typedef enum EGxPoolHintBits EGxPoolHintBits;
typedef enum EGxPoolTarget EGxPoolTarget;
typedef enum EGxPoolUsage EGxPoolUsage;
typedef enum EGxVertexAttrib EGxVertexAttrib;
typedef enum EGxVertexBufferFormat EGxVertexBufferFormat;
typedef struct ubyte4 ubyte4;
typedef struct CGxVertexAttrib CGxVertexAttrib;
typedef struct CGxVertexPBNT2 CGxVertexPBNT2;
typedef struct CGxVertexPCT CGxVertexPCT;
typedef struct CGxPool CGxPool;
typedef struct CGxBuf CGxBuf;
enum EGxPoolHintBits {
GxPoolHintBit_Unk0 = 0,
GxPoolHintBit_Unk1 = 1,
GxPoolHintBit_Unk2 = 2,
GxPoolHintBit_Unk3 = 3
};
enum EGxPoolTarget {
GxPoolTarget_Vertex = 0,
GxPoolTarget_Index = 1,
GxPoolTargets_Last = 2
};
enum EGxPoolUsage {
GxPoolUsage_Static = 0,
GxPoolUsage_Dynamic = 1,
GxPoolUsage_Stream = 2,
GxPoolUsages_Last = 3
};
enum EGxVertexAttrib {
GxVA_Position = 0,
GxVA_BlendWeight = 1,
GxVA_BlendIndices = 2,
GxVA_Normal = 3,
GxVA_Color0 = 4,
GxVA_Color1 = 5,
GxVA_TexCoord0 = 6,
GxVA_TexCoord1 = 7,
GxVA_TexCoord2 = 8,
GxVA_TexCoord3 = 9,
GxVA_TexCoord4 = 10,
GxVA_TexCoord5 = 11,
GxVA_TexCoord6 = 12,
GxVA_TexCoord7 = 13,
GxVAs_Last = 14
};
enum EGxVertexBufferFormat {
GxVBF_P = 0,
GxVBF_PN = 1,
GxVBF_PNC = 2,
GxVBF_PNT = 3,
GxVBF_PNCT = 4,
GxVBF_PNT2 = 5,
GxVBF_PNCT2 = 6,
GxVBF_PC = 7,
GxVBF_PCT = 8,
GxVBF_PCT2 = 9,
GxVBF_PT = 10,
GxVBF_PT2 = 11,
GxVBF_PBNT2 = 12,
GxVBF_PNC2T2 = 13,
GxVertexBufferFormats_Last = 14
};
struct ubyte4 {
union {
uint8_t b[4];
uint32_t u;
};
};
struct CGxVertexAttrib {
EGxVertexAttrib attrib;
uint32_t type;
uint32_t offset;
uint32_t bufSize;
};
struct CGxVertexPBNT2 {
C3Vector p;
ubyte4 bw;
ubyte4 bi;
C3Vector n;
C2Vector tc[2];
};
struct CGxVertexPCT {
C3Vector p;
CImVector c;
C2Vector tc[1];
};
STORM_TS_LIST(CGxBuf);
STORM_TS_LIST(CGxPool);
// class CGxPool : public TSLinkedNode<CGxPool>
struct CGxPool {
TSLinkedNode_CGxPool b_base;
EGxPoolTarget m_target;
EGxPoolUsage m_usage;
int32_t m_size;
void* m_apiSpecific;
void* m_mem;
int32_t unk1C; // TODO
TSList_CGxBuf m_bufList;
EGxPoolHintBits m_hint;
const char* m_name;
};
// class CGxBuf : public TSLinkedNode<CGxBuf>
struct CGxBuf {
TSLinkedNode_CGxBuf b_base;
CGxPool* m_pool;
uint32_t m_itemSize;
uint32_t m_itemCount;
uint32_t m_size;
uint32_t m_index;
uint8_t unk1C; // TODO
uint8_t unk1D; // TODO
uint8_t unk1E; // TODO
uint8_t unk1F; // TODO
};
#endif

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#ifndef GX_CAPS_H
#define GX_CAPS_H
#include "system/types.h"
#include "gx/types.h"
typedef struct CGxCaps CGxCaps;
struct CGxCaps {
int32_t m_numTmus;
int32_t m_pixelCenterOnEdge;
int32_t m_texelCenterOnEdge;
int32_t m_numStreams;
int32_t int10;
EGxColorFormat m_colorFormat;
uint32_t unk18;
uint32_t m_maxIndex;
int32_t m_generateMipMaps;
// int32_t m_texFmt[GxTexFormats_Last];
int32_t m_texFmt[13];
// int32_t m_texTarget[GxTexTargets_Last];
int32_t m_texTarget[4];
uint32_t unk68;
// uint32_t m_texMaxSize[GxTexTargets_Last];
uint32_t m_texMaxSize[4];
uint32_t unk7C;
uint32_t unk80;
uint32_t unk84;
uint32_t unk88;
uint32_t unk8C;
uint32_t unk90;
uint32_t unk94;
uint32_t unk98;
uint32_t unk9C;
uint32_t unkA0;
uint32_t unkA4;
uint32_t unkA8;
int32_t hwPcf;
uint32_t unkB0;
// int32_t m_shaderTargets[GxShTargets_Last];
int32_t m_shaderTargets[6];
// Evidence for this: go to 0x00684CD8
uint32_t m_shaderConstants[6];
int32_t m_texFilterTrilinear;
int32_t m_texFilterAnisotropic;
uint32_t m_maxTexAnisotropy;
int32_t m_depthBias;
uint32_t unkF4;
int32_t m_maxClipPlanes;
// CGxDeviceD3d::ISetCaps
int32_t m_hardwareCursor;
uint32_t unk100[5];
uint32_t unk114[6];
int32_t m_stereoAvailable;
int32_t int130;
int32_t int134;
int32_t int138;
};
#endif

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#ifndef GX_D3D9_H
#define GX_D3D9_H
#include "gx/device.h"
#include "d3d9/device.h"
typedef struct CGxDeviceD3d CGxDeviceD3d;
struct CGxDeviceD3d {
CGxDevice b_base;
void* m_hwnd;
uint16_t m_hwndClass;
uint16_t unk396E;
int32_t m_ownhwnd;
void* m_d3dLib;
IDirect3D9* m_d3d;
IDirect3DDevice9* m_d3dDevice;
D3DCAPS9 m_d3dCaps;
int32_t m_d3dIsHwDevice;
uint32_t unk3AB4[11];
IDirect3DVertexDeclaration9* m_d3dVertexDecl[14];
D3DDISPLAYMODE m_desktopDisplayMode;
int32_t m_inScene;
uint32_t unk3B2C;
D3DFORMAT m_devDepthFormat;
D3DFORMAT m_devAdapterFormat;
uint32_t unk3B38;
IDirect3DSurface9* m_defColorSurface;
IDirect3DSurface9* m_defDepthSurface;
uint32_t unk3B44;
uint32_t unk3B48;
int32_t m_hwCursorNeedsUpdate;
IDirect3DTexture9* m_hwCursorTexture;
IDirect3DSurface9* m_hwCursorBitmap;
uint32_t unk3B58;
IDirect3DVertexDeclaration9* m_d3dCurrentVertexDecl;
IDirect3DIndexBuffer9* m_d3dCurrentIndexBuf;
IDirect3DVertexBuffer9* m_d3dVertexStreamBuf[8];
uint32_t m_d3dVertexStreamOfs[8];
uint32_t m_d3dVertexStreamStride[8];
uint32_t m_deviceStates[182];
bool m_texEnabled[8];
};
#endif

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#ifndef GX_DEVICE_H
#define GX_DEVICE_H
#include "system/types.h"
#include "storm/array.h"
#include "storm/array/uint32_t.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
#include "tempest/rect.h"
#include "tempest/vector.h"
#include "gx/types.h"
#include "gx/caps.h"
#include "gx/format.h"
#include "gx/state_bom.h"
#include "gx/shader.h"
#include "gx/matrix_stack.h"
#include "gx/buffer.h"
#include "gx/texture.h"
typedef struct CGxAppRenderState CGxAppRenderState;
typedef struct CGxPushedRenderState CGxPushedRenderState;
typedef struct ShaderConstants ShaderConstants;
typedef struct CGxDevice CGxDevice;
typedef struct CGxDevice__vtable CGxDevice__vtable;
struct CGxAppRenderState {
CGxStateBom m_value;
uint32_t m_stackDepth;
int32_t m_dirty;
};
STORM_TS_FIXED_ARRAY(CGxAppRenderState);
struct CGxPushedRenderState {
EGxRenderState m_which;
CGxStateBom m_value;
uint32_t m_stackDepth;
};
STORM_TS_GROWABLE_ARRAY(CGxPushedRenderState);
struct ShaderConstants {
C4Vector constants[256];
uint32_t unk1;
uint32_t unk2;
};
// 84 functions
struct CGxDevice__vtable {
// void ITexMarkAsUpdated(CGxTex*, uint32_t);
void* v_fn_0_ITexMarkAsUpdated;
// void IRsSendToHw(EGxRenderState);
void* v_fn_1_IRsSendToHw;
// void ICursorCreate(const CGxFormat&);
void* v_fn_2_ICursorCreate;
// void ICursorDestroy();
void* v_fn_3_ICursorDestroy;
// void ICursorDraw();
void* v_fn_4_ICursorDraw;
// don't know if this ever gets called (IStateSync something?)
void* v_fn_5;
// don't know if this ever gets called (IStateSync something?)
void* v_fn_6;
// don't know if this ever gets called (IStateSync something?)
void* v_fn_7;
// don't know if this ever gets called (something deleted?)
void* v_fn_8;
void* v_fn_9;
// int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, int32_t), CGxFormat const&);
void* v_fn_10_DeviceCreate;
// void DeviceDestroy();
void* v_fn_11_DeviceDestroy;
void* v_fn_12;
// int32_t DeviceSetFormat(struct CGxFormat const &);
void* v_fn_13_DeviceSetFormat;
// void DeviceSetBaseMipLevel(uint32_t);
void* v_fn_14_DeviceSetBaseMipLevel;
// void DeviceSetGamma(CGxGammaRamp const&);
void* v_fn_15_DeviceSetGamma;
void* v_fn_16;
void* v_fn_17;
void* v_fn_18;
void* v_fn_19;
void* v_fn_20;
void* v_fn_21;
// void DeviceWM(EGxWM, int32_t, int32_t);
void* v_fn_22_DeviceWM;
void* v_fn_23;
void* v_fn_24;
void* v_fn_25;
void* v_fn_26;
void* v_fn_27;
// void DeviceOverride(EGxOverride, uint32_t);
void* v_fn_28_DeviceOverride;
void* v_fn_29;
void* v_fn_30;
void* v_fn_31;
void* v_fn_32;
void* v_fn_33;
void* v_fn_34;
// void CapsWindowSize(CRect&);
void* v_fn_35_CapsWindowSize;
// void CapsWindowSize(CRect&);
void* v_fn_36_CapsWindowSizeInScreenCoords;
void* v_fn_37;
// void ScenePresent(uint32_t);
void* v_fn_38_ScenePresent;
// void SceneClear(uint32_t, CImVector);
void* v_fn_39_SceneClear;
// void XformSetProjection(const C44Matrix&);
void* v_fn_40_XformSetProjection;
// void XformSetView(const C44Matrix&);
void* v_fn_41_XformSetView;
// void Draw(CGxBatch*, int32_t);
void* v_fn_42_Draw;
void* v_fn_43;
void* v_fn_44;
void* v_fn_45;
void* v_fn_46;
void* v_fn_47;
void* v_fn_48;
void* v_fn_49;
void* v_fn_50;
// void MasterEnableSet(EGxMasterEnables, int);
void* v_fn_51_MasterEnableSet;
// void PoolSizeSet(CGxPool*, uint32_t);
void* v_fn_52_PoolSizeSet;
// void PoolDestroy(CGxPool*);
void* v_fn_53_PoolDestroy;
// char* BufLock(CGxBuf*);
void* v_fn_54_BufLock;
// int32_t BufUnlock(CGxBuf*, uint32_t);
void* v_fn_55_BufUnlock;
// void BufData(CGxBuf*, void const*, uint32_t, uint32_t);
void* v_fn_56_BufData;
// int32_t TexCreate(EGxTexTarget, uint32_t, uint32_t, uint32_t, EGxTexFormat, EGxTexFormat, CGxTexFlags, void*, void (*)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, void const*&), char const*, CGxTex*&);
void* v_fn_57_TexCreate;
// void TexDestroy(CGxTex*);
void* v_fn_58_TexDestroy;
// int32_t TexCopy(CGxTex*, CGxTex*, const C2iVector&, const C2iVector&, const C2iVector&, uint32_t);
void* v_fn_59_TexCopy;
void* v_fn_60;
void* v_fn_61;
void* v_fn_62;
void* v_fn_63;
void* v_fn_64;
void* v_fn_65;
void* v_fn_66;
void* v_fn_67;
// void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
void* v_fn_68_ShaderCreate;
void* v_fn_69;
// void ShaderConstantsSet(EGxShTarget, uint32_t, const float*, uint32_t);
void* v_fn_70_ShaderConstantsSet;
void* v_fn_71;
// void IShaderCreate(CGxShader*);
void* v_fn_72_IShaderCreate;
// void CursorSetVisible(int32_t);
void* v_fn_73_CursorSetVisible;
// void* CursorLock();
void* v_fn_74_CursorLock;
// void CursorUnlock(uint32_t, uint32_t);
void* v_fn_75_CursorUnlock;
void* v_fn_76;
void* v_fn_77;
void* v_fn_78;
void* v_fn_79;
// bool StereoEnabled();
void* v_fn_80_StereoEnabled;
void* v_fn_81;
void* v_fn_82;
void* v_fn_83;
};
// this class is at least 14688 bytes in size
struct CGxDevice {
// pointer to struct CGxDevice__vtable
CGxDevice__vtable* v_vtable; // 0x0 (size: 0x4)
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
uint32_t m_unk34[76];
CRect m_defWindowRect; // 0x164 (size: 0x10)
CRect m_curWindowRect; // 0x174 (size: 0x10)
uint32_t m_unk184[12];
EGxApi m_api; // 0x1b4
uint32_t m_cpuFeatures;
CGxFormat m_format;
CGxCaps m_caps;
uint32_t m_baseMipLevel;
CGxGammaRamp m_gammaRamp;
CGxGammaRamp m_systemGammaRamp;
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
int32_t m_context;
int32_t intF5C;
int32_t m_windowVisible;
int32_t intF64;
int32_t intF68;
int32_t intF6C;
CBoundingBox m_viewport;
C44Matrix m_projection;
C44Matrix m_projNative;
// CGxMatrixStack m_xforms[GxXforms_Last];
CGxMatrixStack m_xforms[11];
CGxMatrixStack m_texGen[8];
uint32_t unk24D0[162];
uint32_t m_appMasterEnables;
uint32_t m_hwMasterEnables;
TSList_CGxPool m_poolList;
uint32_t unk276C[3];
// CGxBuf* m_bufLocked[GxPoolTargets_Last];
CGxBuf* m_bufLocked[2];
CGxPool* m_vertexPool;
CGxPool* m_indexPool;
// CGxBuf* m_streamBufs[GxPoolTargets_Last];
CGxBuf* m_streamBufs[2];
// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
CGxVertexAttrib m_primVertexFormatAttrib[14];
// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[14];
uint32_t m_primVertexMask;
uint32_t m_primVertexDirty;
EGxVertexBufferFormat m_primVertexFormat;
CGxBuf* m_primVertexBuf;
uint32_t m_primVertexSize;
CGxBuf* m_primIndexBuf;
int32_t m_primIndexDirty;
uint32_t unk28C4;
uint32_t unk28C8;
uint32_t unk28CC;
uint32_t unk28D0;
uint32_t unk28D4;
uint32_t unk28D8;
uint32_t unk28DC;
uint32_t unk28E0;
uint32_t unk28E4;
uint32_t unk28E8;
TSFixedArray_CGxAppRenderState m_appRenderStates;
TSFixedArray_CGxStateBom m_hwRenderStates;
uint32_t unk2904[19]; // 0x2904 (size 0x4C)
int32_t m_cursorVisible;
int32_t m_hardwareCursor; // 0x2954 (size 0x4)
uint32_t m_cursorHotspotX;
uint32_t m_cursorHotspotY;
CImVector m_cursor[1024]; // 0x2960 (size 0x4)
CGxTex* m_cursorTexture; // 0x3960 (size 0x4)
float m_cursorDepth; // 0x3964 (size 0x4)
// 0x3968 == 14692 (the complete size of CGxDevice)
};
#endif

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#ifndef GX_FORMAT_H
#define GX_FORMAT_H
#include "system/types.h"
#include "tempest/vector.h"
typedef enum CGxFormat__Format CGxFormat__Format;
typedef struct CGxFormat CGxFormat;
enum CGxFormat__Format {
Fmt_Rgb565 = 0,
Fmt_ArgbX888 = 1,
Fmt_Argb8888 = 2,
Fmt_Argb2101010 = 3,
Fmt_Ds160 = 4,
Fmt_Ds24X = 5,
Fmt_Ds248 = 6,
Fmt_Ds320 = 7,
Formats_Last = 8
};
struct CGxFormat {
uint32_t unk0;
bool hwTnL;
// TODO: verify this name
bool hwCursor; // 0x5
int8_t fixLag;
int8_t window;
uint32_t unk8;
int32_t maximize;
CGxFormat__Format depthFormat;
C2iVector size;
uint32_t unk1C;
uint32_t sampleCount;
float float24;
CGxFormat__Format colorFormat;
uint32_t refreshRate;
uint32_t vsync;
uint32_t unk34;
uint32_t unk38;
uint32_t unk3C;
uint32_t unk40;
uint32_t unk44;
uint32_t unk48;
uint32_t unk4C;
C2iVector pos;
};
#endif

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#ifndef GX_MATRIX_STACK_H
#define GX_MATRIX_STACK_H
#include "system/types.h"
#include "tempest/matrix.h"
typedef enum CGxMatrixStack__EMatrixFlags CGxMatrixStack__EMatrixFlags;
typedef struct CGxMatrixStack CGxMatrixStack;
enum CGxMatrixStack__EMatrixFlags {
F_Identity = 0x1
};
struct CGxMatrixStack {
uint32_t m_level;
int8_t m_dirty;
C44Matrix m_mtx[4];
uint32_t m_flags[4];
};
#endif

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#ifndef GX_SHADER_H
#define GX_SHADER_H
#include "storm/hash.h"
#include "storm/array/uint8_t.h"
typedef struct CGxShader CGxShader;
STORM_TS_HASH(CGxShader, HASHKEY_STRI);
// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
struct CGxShader {
TSHashObject_CGxShader_HASHKEY_STRI b_base;
uint32_t refCount;
void* apiSpecific;
int32_t target;
int32_t int28;
int32_t valid;
int32_t loaded;
int32_t int34;
int32_t patched;
int32_t int3C;
int32_t int40;
int16_t int44;
int16_t int46;
TSGrowableArray_uint8_t code;
};
#endif

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#ifndef GX_STATE_BOM_H
#define GX_STATE_BOM_H
#include "system/types.h"
#include "storm/array.h"
typedef struct CGxStateBom CGxStateBom;
struct CGxStateBom {
union {
int32_t i[3];
uint32_t u[3];
float f[3];
void* p;
} m_data;
int32_t filler;
};
STORM_TS_FIXED_ARRAY(CGxStateBom);
#endif

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#ifndef GX_TEXTURE_H
#define GX_TEXTURE_H
#include "tempest/rect.h"
typedef struct CGxTexFlags CGxTexFlags;
typedef struct CGxTex CGxTex;
struct CGxTexFlags {
// unsigned __int32 m_filter : 3;
// unsigned __int32 m_wrapU : 1;
// unsigned __int32 m_wrapV : 1;
// unsigned __int32 m_forceMipTracking : 1;
// unsigned __int32 m_generateMipMaps : 1;
// unsigned __int32 m_renderTarget : 1;
// unsigned __int32 m_maxAnisotropy : 5;
uint32_t m_flags;
};
struct CGxTex {
CiRect m_updateRect;
int16_t m_updatePlaneMin;
int16_t m_updatePlaneMax;
uint32_t m_width;
uint32_t m_height;
uint32_t m_depth;
uint32_t m_target;
uint32_t m_format;
uint32_t m_dataFormat;
CGxTexFlags m_flags;
void* m_userArg;
void* m_userFunc;
void* m_apiSpecificData;
void* m_apiSpecificData2;
uint32_t unk40;
uint32_t unk44;
uint32_t unk48;
uint32_t unk4C;
uint32_t unk50;
uint32_t unk54;
int8_t char58;
int8_t char59;
int8_t m_needsUpdate;
int8_t m_needsCreation;
int8_t m_needsFlagUpdate;
int8_t char5D;
uint16_t m_pad;
};
#endif

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#ifndef GX_TYPES_H
#define GX_TYPES_H
#include "system/types.h"
#include "storm/array.h"
DECLARE_ENUM(BlitAlpha);
DECLARE_ENUM(BlitFormat);
DECLARE_ENUM(EGxApi);
DECLARE_ENUM(EGxBlend);
DECLARE_ENUM(EGxColorFormat);
DECLARE_ENUM(EGxFontHJusts);
DECLARE_ENUM(EGxFontVJusts);
DECLARE_ENUM(EGxMasterEnables);
DECLARE_ENUM(EGxPrim);
DECLARE_ENUM(EGxPrimMask);
DECLARE_ENUM(EGxRenderState);
DECLARE_ENUM(EGxShPS);
DECLARE_ENUM(EGxShTarget);
DECLARE_ENUM(EGxShVS);
DECLARE_ENUM(EGxTexCommand);
DECLARE_ENUM(EGxTexFilter);
DECLARE_ENUM(EGxTexFormat);
DECLARE_ENUM(EGxTexTarget);
DECLARE_ENUM(EGxTexWrapMode);
DECLARE_ENUM(EGxXform);
DECLARE_ENUM(EGxuDrawListCategory);
DECLARE_ENUM(EGxWM);
DECLARE_ENUM(COLOR_FILE_FORMAT);
DECLARE_ENUM(PIXEL_FORMAT);
DECLARE_STRUCT(C4Pixel);
DECLARE_STRUCT(C4LargePixel);
DECLARE_STRUCT(MipBits);
DECLARE_STRUCT(CGxGammaRamp);
enum BlitAlpha {
BlitAlpha_0 = 0,
BlitAlpha_1 = 1,
BlitAlpha_8 = 2,
BlitAlpha_Filler = 3,
BlitAlphas_Last = 4
};
enum BlitFormat {
BlitFormat_Unknown = 0,
BlitFormat_Abgr8888 = 1,
BlitFormat_Argb8888 = 2,
BlitFormat_Argb4444 = 3,
BlitFormat_Argb1555 = 4,
BlitFormat_Rgb565 = 5,
BlitFormat_Dxt1 = 6,
BlitFormat_Dxt3 = 7,
BlitFormat_Dxt5 = 8,
BlitFormat_Uv88 = 9,
BlitFormat_Gr1616F = 10,
BlitFormat_R32F = 11,
BlitFormat_D24X8 = 12,
BlitFormats_Last = 13
};
enum EGxApi {
GxApi_OpenGl = 0,
GxApi_D3d9 = 1,
GxApi_D3d9Ex = 2,
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
};
enum EGxBlend {
GxBlend_Opaque = 0,
GxBlend_AlphaKey = 1,
GxBlend_Alpha = 2,
GxBlend_Add = 3,
GxBlend_Mod = 4,
GxBlend_Mod2x = 5,
GxBlend_ModAdd = 6,
GxBlend_InvSrcAlphaAdd = 7,
GxBlend_InvSrcAlphaOpaque = 8,
GxBlend_SrcAlphaOpaque = 9,
GxBlend_NoAlphaAdd = 10,
GxBlend_ConstantAlpha = 11,
GxBlends_Last = 12
};
enum EGxColorFormat {
GxCF_argb = 0,
GxCF_rgba = 1,
GxColorFormats_Last = 2,
};
enum EGxFontHJusts {
GxHJ_Left = 0,
GxHJ_Center = 1,
GxHJ_Right = 2,
GxHJ_Last = 3
};
enum EGxFontVJusts {
GxVJ_Top = 0,
GxVJ_Middle = 1,
GxVJ_Bottom = 2,
GxVJ_Last = 3
};
enum EGxMasterEnables {
GxMasterEnable_Lighting = 0,
GxMasterEnable_Fog = 1,
GxMasterEnable_DepthTest = 2,
GxMasterEnable_DepthWrite = 3,
GxMasterEnable_ColorWrite = 4,
GxMasterEnable_Culling = 5,
GxMasterEnable_DoubleBuffering = 6,
GxMasterEnable_NormalProjection = 7,
GxMasterEnable_PolygonFill = 8,
GxMasterEnables_Last = 9
};
enum EGxPrim {
GxPrim_Points = 0,
GxPrim_Lines = 1,
GxPrim_LineStrip = 2,
GxPrim_Triangles = 3,
GxPrim_TriangleStrip = 4,
GxPrim_TriangleFan = 5,
GxPrims_Last = 6
};
enum EGxPrimMask {
GxPrim_Position = 0x1,
GxPrim_BlendWeight = 0x2,
GxPrim_BlendIndices = 0x4,
GxPrim_Normal = 0x8,
GxPrim_Color0 = 0x10,
GxPrim_Color1 = 0x20,
GxPrim_TexCoord0 = 0x40,
GxPrim_TexCoord1 = 0x80
};
enum EGxRenderState {
GxRs_PolygonOffset = 0,
GxRs_MatDiffuse = 1,
GxRs_MatEmissive = 2,
GxRs_MatSpecular = 3,
GxRs_MatSpecularExp = 4,
GxRs_NormalizeNormals = 5,
GxRs_BlendingMode = 6,
GxRs_AlphaRef = 7,
GxRs_FogStart = 8,
GxRs_FogEnd = 9,
GxRs_FogColor = 10,
GxRs_Lighting = 11,
GxRs_Fog = 12,
GxRs_DepthTest = 13,
GxRs_DepthFunc = 14,
GxRs_DepthWrite = 15,
GxRs_ColorWrite = 16,
GxRs_Culling = 17,
GxRs_ClipPlaneMask = 18,
GxRs_Multisample = 19,
GxRs_ScissorTest = 20,
GxRs_Texture0 = 21,
GxRs_Texture1 = 22,
GxRs_Texture2 = 23,
GxRs_Texture3 = 24,
GxRs_Texture4 = 25,
GxRs_Texture5 = 26,
GxRs_Texture6 = 27,
GxRs_Texture7 = 28,
GxRs_Texture8 = 29,
GxRs_Texture9 = 30,
GxRs_Texture10 = 31,
GxRs_Texture11 = 32,
GxRs_Texture12 = 33,
GxRs_Texture13 = 34,
GxRs_Texture14 = 35,
GxRs_Texture15 = 36,
GxRs_ColorOp0 = 37,
GxRs_ColorOp1 = 38,
GxRs_ColorOp2 = 39,
GxRs_ColorOp3 = 40,
GxRs_ColorOp4 = 41,
GxRs_ColorOp5 = 42,
GxRs_ColorOp6 = 43,
GxRs_ColorOp7 = 44,
GxRs_AlphaOp0 = 45,
GxRs_AlphaOp1 = 46,
GxRs_AlphaOp2 = 47,
GxRs_AlphaOp3 = 48,
GxRs_AlphaOp4 = 49,
GxRs_AlphaOp5 = 50,
GxRs_AlphaOp6 = 51,
GxRs_AlphaOp7 = 52,
GxRs_TexGen0 = 53,
GxRs_TexGen1 = 54,
GxRs_TexGen2 = 55,
GxRs_TexGen3 = 56,
GxRs_TexGen4 = 57,
GxRs_TexGen5 = 58,
GxRs_TexGen6 = 59,
GxRs_TexGen7 = 60,
GxRs_Unk61 = 61,
GxRs_Unk62 = 62,
GxRs_Unk63 = 63,
GxRs_Unk64 = 64,
GxRs_Unk65 = 65,
GxRs_Unk66 = 66,
GxRs_Unk67 = 67,
GxRs_Unk68 = 68,
GxRs_Unk69 = 69,
GxRs_Unk70 = 70,
GxRs_Unk71 = 71,
GxRs_Unk72 = 72,
GxRs_Unk73 = 73,
GxRs_Unk74 = 74,
GxRs_Unk75 = 75,
GxRs_Unk76 = 76,
GxRs_VertexShader = 77,
GxRs_PixelShader = 78,
GxRs_PointScale = 79,
GxRs_PointScaleAttenuation = 80,
GxRs_PointScaleMin = 81,
GxRs_PointScaleMax = 82,
GxRs_PointSprite = 83,
GxRs_Unk84 = 84,
GxRs_ColorMaterial = 85,
GxRenderStates_Last = 86
};
STORM_TS_GROWABLE_ARRAY(EGxRenderState);
enum EGxShPS {
GxShPS_none = 0,
GxShPS_ps_1_1 = 1,
GxShPS_ps_1_4 = 2,
GxShPS_ps_2_0 = 3,
GxShPS_ps_3_0 = 4,
GxShPS_ps_4_0 = 5,
GxShPS_ps_5_0 = 6,
GxShPS_nvrc = 7,
GxShPS_nvts = 8,
GxShPS_nvts2 = 9,
GxShPS_nvts3 = 10,
GxShPS_nvfp2 = 11,
GxShPS_arbfp1 = 12,
GxShPS_glsl = 13,
};
enum EGxShTarget {
GxSh_Vertex = 0,
GxSh_Hull = 1,
GxSh_Domain = 2,
GxSh_Geometry = 3,
GxSh_Pixel = 4,
GxSh_Compute = 5,
GxShTargets_Last = 6
};
enum EGxShVS {
GxShVS_none = 0,
GxShVS_vs_1_1 = 1,
GxShVS_vs_2_0 = 2,
GxShVS_vs_3_0 = 3,
GxShVS_vs_4_0 = 4,
GxShVS_vs_5_0 = 5,
GxShVS_arbvp1 = 6,
GxShVS_arbvp1_cg12 = 7,
GxShVS_nvvp = 8,
GxShVS_nvvp2 = 9,
GxShVS_nvvp3 = 10,
GxShVS_glsl = 11
};
enum EGxTexCommand {
GxTex_Lock = 0,
GxTex_Latch = 1,
GxTex_Unlock = 2,
GxTexCommands_Last = 3
};
enum EGxTexFilter {
GxTex_Nearest = 0x0,
GxTex_Linear = 0x1,
GxTex_NearestMipNearest = 0x2,
GxTex_LinearMipNearest = 0x3,
GxTex_LinearMipLinear = 0x4,
GxTex_Anisotropic = 0x5,
GxTexFilters_Last = 0x6,
};
enum EGxTexFormat {
GxTex_Unknown = 0x0,
GxTex_Abgr8888 = 0x1,
GxTex_Argb8888 = 0x2,
GxTex_Argb4444 = 0x3,
GxTex_Argb1555 = 0x4,
GxTex_Rgb565 = 0x5,
GxTex_Dxt1 = 0x6,
GxTex_Dxt3 = 0x7,
GxTex_Dxt5 = 0x8,
GxTex_Uv88 = 0x9,
GxTex_Gr1616F = 0xA,
GxTex_R32F = 0xB,
GxTex_D24X8 = 0xC,
GxTexFormats_Last = 0xD,
};
enum EGxTexTarget {
GxTex_2d = 0x0,
GxTex_CubeMap = 0x1,
GxTex_Rectangle = 0x2,
GxTex_NonPow2 = 0x3,
GxTexTargets_Last = 0x4
};
enum EGxTexWrapMode {
GxTex_Clamp = 0,
GxTex_Wrap = 1
};
enum EGxXform {
GxXform_Tex0 = 0,
GxXform_Tex1 = 1,
GxXform_Tex2 = 2,
GxXform_Tex3 = 3,
GxXform_Tex4 = 4,
GxXform_Tex5 = 5,
GxXform_Tex6 = 6,
GxXform_Tex7 = 7,
GxXform_World = 8,
GxXform_Projection = 9,
GxXform_View = 10,
GxXforms_Last = 11
};
enum EGxuDrawListCategory {
GxuCat_0 = 0,
GxuCat_1 = 1,
GxuCat_2 = 2
};
enum EGxWM {
GxWM_Size = 0,
GxWM_DisplayChange = 1,
GxWM_Destroy = 2,
GxWM_SetFocus = 3,
GxWM_KillFocus = 4,
};
enum COLOR_FILE_FORMAT {
COLOR_JPEG = 0,
COLOR_PAL = 1,
COLOR_DXT = 2,
COLOR_3 = 3
};
enum PIXEL_FORMAT {
PIXEL_DXT1 = 0x0,
PIXEL_DXT3 = 0x1,
PIXEL_ARGB8888 = 0x2,
PIXEL_ARGB1555 = 0x3,
PIXEL_ARGB4444 = 0x4,
PIXEL_RGB565 = 0x5,
PIXEL_A8 = 0x6,
PIXEL_DXT5 = 0x7,
PIXEL_UNSPECIFIED = 0x8,
PIXEL_ARGB2565 = 0x9,
NUM_PIXEL_FORMATS = 0xA
};
struct C4Pixel {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
struct C4LargePixel {
uint64_t b;
uint64_t g;
uint64_t r;
uint64_t a;
};
struct MipBits {
C4Pixel* mip[1];
};
struct CGxGammaRamp {
uint16_t red[256];
uint16_t green[256];
uint16_t blue[256];
};
#endif

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// Defines
#include "system/detect.h"
// Types
#include "common/handle.h"
#include "common/instance.h"
#include "common/datarecycler.h"
#include "common/status.h"
#include "cursor/types.h"
#include "d3d9/caps.h"
#include "d3d9/device.h"
#include "event/types.h"
#include "event/context.h"
#include "event/handler.h"
#include "event/id_table.h"
#include "event/keydown.h"
#include "event/message.h"
#include "event/timer.h"
#include "framescript/object.h"
#include "framescript/event_object.h"
#include "gx/buffer.h"
#include "gx/caps.h"
#include "gx/device.h"
#include "gx/format.h"
#include "gx/matrix_stack.h"
#include "gx/shader.h"
#include "gx/state_bom.h"
#include "gx/types.h"
#include "gx/batch.h"
#include "gx/d3d9.h"
#include "storm/array.h"
#include "storm/list.h"
#include "storm/hash.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
#include "tempest/plane.h"
#include "tempest/quaternion.h"
#include "tempest/range.h"
#include "tempest/rect.h"
#include "tempest/sphere.h"
#include "tempest/vector.h"
#include "texture/blp.h"
#include "texture/tga.h"
#include "ui/simpleframe.h"
// include files that define the use of template classes for standard library types
// template classes for whoa types should be entered immediately after where the type is
#include "storm/array/pointer_to_void.h"
#include "storm/array/uint8_t.h"
#include "storm/array/uint32_t.h"
#include "storm/queue/timer_priority_uint32_t.h"
// template types that are defined in our headers, should be declared immediately after the base type
// and not used anywhere else

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#ifndef STORM_ARRAY_H
#define STORM_ARRAY_H
#include "system/types.h"
#define STORM_TS_BASE_ARRAY(T) typedef struct TSBaseArray_##T TSBaseArray_##T; \
struct TSBaseArray_##T { \
uint32_t m_alloc; \
uint32_t m_count; \
T* m_data; \
};
#define STORM_TS_FIXED_ARRAY(T) typedef struct TSFixedArray_##T TSFixedArray_##T; \
struct TSFixedArray_##T { \
uint32_t m_alloc; \
uint32_t m_count; \
T* m_data; \
};
#define STORM_TS_GROWABLE_ARRAY(T) typedef struct TSGrowableArray_##T TSGrowableArray_##T; \
struct TSGrowableArray_##T { \
uint32_t m_alloc; \
uint32_t m_count; \
T* m_data; \
uint32_t m_chunk; \
};
// "pointer-to" types hack
#define STORM_TS_BASE_ARRAY_POINTER_TO(T) typedef struct TSBaseArray_pointer_to_##T TSBaseArray_pointer_to_##T; \
struct TSBaseArray_pointer_to_##T { \
uint32_t m_alloc; \
uint32_t m_count; \
T** m_data; \
};
#define STORM_TS_FIXED_ARRAY_POINTER_TO(T) typedef struct TSFixedArray_pointer_to_##T TSFixedArray_pointer_to_##T; \
struct TSFixedArray_pointer_to_##T { \
uint32_t m_alloc; \
uint32_t m_count; \
T** m_data; \
};
#define STORM_TS_GROWABLE_ARRAY_POINTER_TO(T) typedef struct TSGrowableArray_pointer_to_##T TSGrowableArray_pointer_to_##T; \
struct TSGrowableArray_pointer_to_##T { \
uint32_t m_alloc; \
uint32_t m_count; \
T** m_data; \
uint32_t m_chunk; \
};
#endif

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#ifndef STORM_ARRAY_POINTER_TO_VOID_H
#define STORM_ARRAY_POINTER_TO_VOID_H
#include "system/types.h"
#include "storm/array.h"
STORM_TS_GROWABLE_ARRAY_POINTER_TO(void);
#endif

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#ifndef STORM_ARRAY_UINT32_T_H
#define STORM_ARRAY_UINT32_T_H
#include "system/types.h"
#include "storm/array.h"
STORM_TS_GROWABLE_ARRAY(uint32_t);
#endif

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#ifndef STORM_ARRAY_UINT8_T_H
#define STORM_ARRAY_UINT8_T_H
#include "system/types.h"
#include "storm/array.h"
STORM_TS_GROWABLE_ARRAY(uint8_t);
#endif

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#ifndef STORM_FILE_H
#define STORM_FILE_H
DECLARE_STRUCT(SFile);
struct SFile {
};
#endif

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#ifndef STORM_HASH_H
#define STORM_HASH_H
#include "system/types.h"
#include "storm/array.h"
#include "storm/list.h"
#define STORM_TS_HASH(T, K) \
STORM_TS_LIST(T) \
STORM_TS_GROWABLE_ARRAY(TSList_##T) \
typedef struct TSHashTable_##T##_##K TSHashTable_##T##_##K; \
typedef struct TSHashObject_##T##_##K TSHashObject_##T##_##K; \
struct TSHashTable_##T##_##K { \
TSList_##T m_fulllist; \
uint32_t m_fullnessIndicator; \
TSGrowableArray_TSList_##T m_slotlistarray; \
uint32_t m_slotmask; \
}; \
struct TSHashObject_##T##_##K { \
uint32_t m_hashval; \
TSLink_##T m_linktoslot; \
TSLink_##T m_linktofull; \
K m_key; \
};
DECLARE_STRUCT(HASHKEY_PTR);
DECLARE_STRUCT(HASHKEY_STR);
DECLARE_STRUCT(HASHKEY_STRI);
DECLARE_STRUCT(HASHKEY_NONE);
struct HASHKEY_PTR {
void* m_key;
};
struct HASHKEY_STR {
char* m_str;
};
struct HASHKEY_STRI {
char* m_str;
};
struct HASHKEY_NONE {
int32_t m_unused;
};
#endif

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#ifndef STORM_LIST_H
#define STORM_LIST_H
#include "system/types.h"
// to make an object self referential
// forward-declare 'struct Object_type' as 'Object_type'
// then define 'struct Object_type'
// TSLink<T>
#define STORM_TS_LINK(T) typedef struct TSLink_##T TSLink_##T; \
struct TSLink_##T { \
TSLink_##T* m_prevlink; \
T* m_next; \
};
// TSList<T>
// TSExplicitList<T>
// TSLinkedNode<T>
#define STORM_TS_LIST(T) \
STORM_TS_LINK(T) \
typedef struct TSList_##T TSList_##T; \
typedef struct TSList_##T TSExplicitList_##T; \
typedef struct TSLinkedNode_##T TSLinkedNode_##T; \
struct TSList_##T { \
ptrdiff_t m_linkoffset; \
TSLink_##T m_terminator; \
}; \
struct TSLinkedNode_##T { \
TSLink_##T m_link; \
};
#endif

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#ifndef STORM_QUEUE_H
#define STORM_QUEUE_H
#include "system/types.h"
#include "storm/array/pointer_to_void.h"
DECLARE_STRUCT(CSBasePriorityQueue);
DECLARE_STRUCT(CSBasePriority);
struct CSBasePriorityQueue {
TSGrowableArray_pointer_to_void b_base;
uint32_t m_linkOffset;
};
struct CSBasePriority {
CSBasePriorityQueue* m_queue;
uint32_t m_index;
};
#define STORM_TS_TIMER_PRIORITY(T) \
typedef struct TSTimerPriority_##T TSTimerPriority_##T; \
struct TSTimerPriority_##T { \
CSBasePriority b_base; \
T m_val; \
};
#define STORM_TS_PRIORITY_QUEUE(T) \
typedef CSBasePriorityQueue TSPriorityQueue_##T;
#endif

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#ifndef STORM_QUEUE_TIMER_PRIORITY_UINT32_T_H
#define STORM_QUEUE_TIMER_PRIORITY_UINT32_T_H
#include "system/types.h"
#include "storm/queue.h"
STORM_TS_TIMER_PRIORITY(uint32_t);
#endif

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#ifndef STORM_THREAD_H
#define STORM_THREAD_H
#include "system/types.h"
DECLARE_STRUCT(SCritSect);
typedef struct CSRWLock CSRWLock;
struct SCritSect {
uint8_t m_critsect[24];
};
struct CSRWLock {
uint8_t m_opaqueData[12];
};
#endif

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#ifndef SYSTEM_DETECT_H
#define SYSTEM_DETECT_H
#if !defined(IDA) && !defined(GHIDRA) && !defined(BINANA_GENERATOR)
#error "Preprocessor mode not detected! You must define either IDA or GHIDRA or BINANA_GENERATOR"
#endif
#if defined(IDA)
// why does this work?
#define DECLARE_ENUM(E) typedef enum E##__ E
#else
#define DECLARE_ENUM(E) typedef enum E E
#endif
#define DECLARE_STRUCT(T) typedef struct T T
#endif

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#ifndef SYSTEM_TYPES_H
#define SYSTEM_TYPES_H
// stdint
#if defined(IDA) || defined(BINANA_GENERATOR)
typedef signed char int8_t;
typedef short int16_t;
typedef int int32_t;
typedef long long int64_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
typedef unsigned long long uint64_t;
typedef int32_t ptrdiff_t;
typedef uint32_t uintptr_t;
typedef int32_t intptr_t;
#else
#include <stdint.h>
#endif
// stdbool
#if defined(BINANA_GENERATOR)
typedef char bool;
#endif
#if defined(GHIDRA)
#include <stdbool.h>
#endif
#endif

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#ifndef TEMPEST_BOX_H
#define TEMPEST_BOX_H
#include "tempest/vector.h"
#include "tempest/range.h"
DECLARE_STRUCT(CAaBox);
DECLARE_STRUCT(CBoundingBox);
struct CAaBox {
C3Vector b;
C3Vector t;
};
struct CBoundingBox {
CRange x;
CRange y;
CRange z;
};
#endif

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#ifndef TEMPEST_MATRIX_H
#define TEMPEST_MATRIX_H
DECLARE_STRUCT(C33Matrix);
DECLARE_STRUCT(C34Matrix);
DECLARE_STRUCT(C44Matrix);
struct C33Matrix {
float a0;
float a1;
float a2;
float b0;
float b1;
float b2;
float c0;
float c1;
float c2;
};
struct C34Matrix {
float a0;
float a1;
float a2;
float b0;
float b1;
float b2;
float c0;
float c1;
float c2;
float d0;
float d1;
float d2;
};
struct C44Matrix {
float a0;
float a1;
float a2;
float a3;
float b0;
float b1;
float b2;
float b3;
float c0;
float c1;
float c2;
float c3;
float d0;
float d1;
float d2;
float d3;
};
#endif

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#ifndef TEMPEST_PLANE_H
#define TEMPEST_PLANE_H
#include "tempest/vector.h"
DECLARE_STRUCT(C4Plane);
struct C4Plane {
C3Vector n;
float d;
};
#endif

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#ifndef TEMPEST_QUATERNION_H
#define TEMPEST_QUATERNION_H
DECLARE_STRUCT(C4Quaternion);
struct C4Quaternion {
float x;
float y;
float z;
float w;
};
#endif

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#ifndef TEMPEST_RANGE_H
#define TEMPEST_RANGE_H
#include "system/types.h"
DECLARE_STRUCT(CRange);
DECLARE_STRUCT(CiRange);
struct CRange {
float l;
float h;
};
struct CiRange {
int32_t l;
int32_t h;
};
#endif

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#ifndef TEMPEST_RECT_H
#define TEMPEST_RECT_H
#include "system/types.h"
DECLARE_STRUCT(CRect);
DECLARE_STRUCT(CiRect);
struct CRect {
float minY; // t
float minX; // l
float maxY; // b
float maxX; // r
};
struct CiRect {
int32_t minY;
int32_t minX;
int32_t maxY;
int32_t maxX;
};
#endif

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#ifndef TEMPEST_SPHERE_H
#define TEMPEST_SPHERE_H
#include "tempest/vector.h"
DECLARE_STRUCT(CAaSphere);
struct CAaSphere {
C3Vector n;
float d;
};
#endif

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#ifndef TEMPEST_VECTOR_H
#define TEMPEST_VECTOR_H
#include "system/types.h"
DECLARE_STRUCT(C2Vector);
DECLARE_STRUCT(C2iVector);
DECLARE_STRUCT(C3Vector);
DECLARE_STRUCT(C4Vector);
DECLARE_STRUCT(CImVector);
struct C2Vector {
float x;
float y;
};
struct C2iVector {
int32_t x;
int32_t y;
};
struct C3Vector {
float x;
float y;
float z;
};
struct C4Vector {
float x;
float y;
float z;
float w;
};
struct CImVector {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
#endif

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#ifndef TEXTURE_BLP_H
#define TEXTURE_BLP_H
#include "system/types.h"
#include "storm/file.h"
#include "gx/types.h"
DECLARE_HANDLE(HCOLORMAP);
DECLARE_ENUM(MipMapAlgorithm);
DECLARE_STRUCT(CBLPFile);
DECLARE_STRUCT(BlpPalPixel);
DECLARE_STRUCT(BLPHeader);
DECLARE_STRUCT(BLPJPEGHeader);
enum MipMapAlgorithm {
MMA_BOX = 0x0,
MMA_CUBIC = 0x1,
MMA_FULLDFT = 0x2,
MMA_KAISER = 0x3,
MMA_LINEARLIGHTKAISER = 0x4
};
struct BlpPalPixel {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t pad;
};
struct BLPJPEGHeader {
uint32_t headerSize;
uint8_t headerData[1020];
};
struct BLPHeader {
uint32_t magic;
uint32_t formatVersion;
uint8_t colorEncoding;
uint8_t alphaSize;
uint8_t preferredFormat;
uint8_t hasMips;
uint32_t width;
uint32_t height;
uint32_t mipOffsets[16];
uint32_t mipSizes[16];
union {
BlpPalPixel palette[256];
BLPJPEGHeader jpeg;
} extended;
};
struct CBLPFile {
MipBits* m_images;
BLPHeader m_header;
void* m_inMemoryImage;
int32_t m_inMemoryNeedsFree;
uint32_t m_numLevels;
uint32_t m_quality;
HCOLORMAP m_colorMapping;
MipMapAlgorithm m_mipMapAlgorithm;
uint8_t* m_lockDecompMem;
};
#endif

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#ifndef TEXTURE_TGA_H
#define TEXTURE_TGA_H
#include "system/types.h"
#include "storm/file.h"
DECLARE_STRUCT(TGAFooter);
DECLARE_STRUCT(TGAHeader);
DECLARE_STRUCT(TGA32Pixel);
DECLARE_STRUCT(TGAImageDesc);
DECLARE_STRUCT(CTgaFile);
struct TGAFooter {
uint32_t dwExtensionOffset;
uint32_t dwDeveloperOffset;
uint8_t szSigniture[18];
};
#pragma pack(push, 1)
struct TGAImageDesc {
uint8_t bAlphaChannelBits : 4;
uint8_t bLeftRightOrder : 1;
uint8_t bTopBottomOrder : 1;
uint8_t bReserved : 2;
};
struct TGAHeader {
uint8_t bIDLength;
uint8_t bColorMapType;
uint8_t bImageType;
// byte packed
uint16_t wColorMapStartIndex;
uint16_t wColorMapEntries;
uint8_t bColorMapEntrySize;
uint16_t wXOrigin;
uint16_t wYOrigin;
uint16_t wWidth;
uint16_t wHeight;
uint8_t bPixelDepth;
union {
uint8_t bImageDescriptor;
TGAImageDesc desc;
};
};
#pragma pack(pop)
struct TGA32Pixel {
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
struct CTgaFile {
SFile* m_file;
uint8_t* m_image;
TGAHeader m_header;
uint8_t* m_addlHeaderData;
TGAFooter m_footer;
uint32_t m_imageBytes;
uint8_t* m_colorMap;
};
#endif

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#ifndef UI_SIMPLE_FRAME_H
#define UI_SIMPLE_FRAME_H
DECLARE_STRUCT(CSimpleFrame);
struct CSimpleFrame {
};
#endif