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refactor(profile): profiles are now stored in profile/ subdirectory
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1e1f435c5c
commit
c2b96d98b6
100 changed files with 58650 additions and 10 deletions
60
profile/3.3.5a-windows/include/d3d9/device.h
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60
profile/3.3.5a-windows/include/d3d9/device.h
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#ifndef D3D9_DEVICE_H
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#define D3D9_DEVICE_H
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#include "system/types.h"
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#include "d3d9/caps.h"
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typedef int32_t D3DFORMAT;
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typedef struct D3DDISPLAYMODE D3DDISPLAYMODE;
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typedef struct IDirect3D9 IDirect3D9;
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9;
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typedef struct IDirect3DSurface9 IDirect3DSurface9;
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typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9;
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typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9;
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typedef struct IDirect3DTexture9 IDirect3DTexture9;
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typedef struct D3DLOCKED_RECT D3DLOCKED_RECT;
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struct D3DDISPLAYMODE {
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uint32_t Width;
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uint32_t Height;
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uint32_t RefreshRate;
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D3DFORMAT Format;
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};
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struct IDirect3D9 {
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void** v_vtable;
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};
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struct IDirect3DDevice9 {
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void** v_vtable;
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};
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struct IDirect3DVertexDeclaration9 {
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void** v_vtable;
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};
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struct IDirect3DSurface9 {
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void** v_vtable;
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};
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struct IDirect3DIndexBuffer9 {
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void** v_vtable;
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};
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struct IDirect3DVertexBuffer9 {
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void** v_vtable;
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};
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struct IDirect3DTexture9 {
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void** v_vtable;
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};
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struct D3DLOCKED_RECT {
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int32_t Pitch;
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void* pBits;
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};
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#endif
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