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refactor(profile): profiles are now stored in profile/ subdirectory
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1e1f435c5c
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c2b96d98b6
100 changed files with 58650 additions and 10 deletions
254
profile/3.3.5a-windows/include/gx/device.h
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254
profile/3.3.5a-windows/include/gx/device.h
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#ifndef GX_DEVICE_H
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#define GX_DEVICE_H
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#include "system/types.h"
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#include "storm/array.h"
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#include "storm/array/uint32_t.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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#include "tempest/rect.h"
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#include "tempest/vector.h"
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#include "gx/types.h"
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#include "gx/caps.h"
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#include "gx/format.h"
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#include "gx/state_bom.h"
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#include "gx/shader.h"
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#include "gx/matrix_stack.h"
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#include "gx/buffer.h"
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#include "gx/texture.h"
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typedef struct CGxAppRenderState CGxAppRenderState;
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typedef struct CGxPushedRenderState CGxPushedRenderState;
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typedef struct ShaderConstants ShaderConstants;
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typedef struct CGxDevice CGxDevice;
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typedef struct CGxDevice__vtable CGxDevice__vtable;
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struct CGxAppRenderState {
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CGxStateBom m_value;
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uint32_t m_stackDepth;
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int32_t m_dirty;
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};
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STORM_TS_FIXED_ARRAY(CGxAppRenderState);
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struct CGxPushedRenderState {
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EGxRenderState m_which;
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CGxStateBom m_value;
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uint32_t m_stackDepth;
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};
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STORM_TS_GROWABLE_ARRAY(CGxPushedRenderState);
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struct ShaderConstants {
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C4Vector constants[256];
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uint32_t unk1;
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uint32_t unk2;
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};
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// 84 functions
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struct CGxDevice__vtable {
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// void ITexMarkAsUpdated(CGxTex*, uint32_t);
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void* v_fn_0_ITexMarkAsUpdated;
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// void IRsSendToHw(EGxRenderState);
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void* v_fn_1_IRsSendToHw;
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// void ICursorCreate(const CGxFormat&);
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void* v_fn_2_ICursorCreate;
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// void ICursorDestroy();
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void* v_fn_3_ICursorDestroy;
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// void ICursorDraw();
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void* v_fn_4_ICursorDraw;
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// don't know if this ever gets called (IStateSync something?)
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void* v_fn_5;
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// don't know if this ever gets called (IStateSync something?)
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void* v_fn_6;
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// don't know if this ever gets called (IStateSync something?)
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void* v_fn_7;
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// don't know if this ever gets called (something deleted?)
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void* v_fn_8;
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void* v_fn_9;
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// int32_t DeviceCreate(long (*)(void*, uint32_t, uint32_t, int32_t), CGxFormat const&);
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void* v_fn_10_DeviceCreate;
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// void DeviceDestroy();
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void* v_fn_11_DeviceDestroy;
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void* v_fn_12;
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// int32_t DeviceSetFormat(struct CGxFormat const &);
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void* v_fn_13_DeviceSetFormat;
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// void DeviceSetBaseMipLevel(uint32_t);
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void* v_fn_14_DeviceSetBaseMipLevel;
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// void DeviceSetGamma(CGxGammaRamp const&);
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void* v_fn_15_DeviceSetGamma;
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void* v_fn_16;
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void* v_fn_17;
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void* v_fn_18;
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void* v_fn_19;
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void* v_fn_20;
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void* v_fn_21;
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// void DeviceWM(EGxWM, int32_t, int32_t);
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void* v_fn_22_DeviceWM;
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void* v_fn_23;
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void* v_fn_24;
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void* v_fn_25;
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void* v_fn_26;
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void* v_fn_27;
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// void DeviceOverride(EGxOverride, uint32_t);
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void* v_fn_28_DeviceOverride;
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void* v_fn_29;
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void* v_fn_30;
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void* v_fn_31;
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void* v_fn_32;
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void* v_fn_33;
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void* v_fn_34;
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// void CapsWindowSize(CRect&);
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void* v_fn_35_CapsWindowSize;
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// void CapsWindowSize(CRect&);
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void* v_fn_36_CapsWindowSizeInScreenCoords;
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void* v_fn_37;
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// void ScenePresent(uint32_t);
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void* v_fn_38_ScenePresent;
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// void SceneClear(uint32_t, CImVector);
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void* v_fn_39_SceneClear;
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// void XformSetProjection(const C44Matrix&);
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void* v_fn_40_XformSetProjection;
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// void XformSetView(const C44Matrix&);
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void* v_fn_41_XformSetView;
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// void Draw(CGxBatch*, int32_t);
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void* v_fn_42_Draw;
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void* v_fn_43;
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void* v_fn_44;
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void* v_fn_45;
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void* v_fn_46;
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void* v_fn_47;
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void* v_fn_48;
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void* v_fn_49;
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void* v_fn_50;
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// void MasterEnableSet(EGxMasterEnables, int);
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void* v_fn_51_MasterEnableSet;
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// void PoolSizeSet(CGxPool*, uint32_t);
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void* v_fn_52_PoolSizeSet;
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// void PoolDestroy(CGxPool*);
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void* v_fn_53_PoolDestroy;
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// char* BufLock(CGxBuf*);
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void* v_fn_54_BufLock;
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// int32_t BufUnlock(CGxBuf*, uint32_t);
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void* v_fn_55_BufUnlock;
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// void BufData(CGxBuf*, void const*, uint32_t, uint32_t);
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void* v_fn_56_BufData;
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// int32_t TexCreate(EGxTexTarget, uint32_t, uint32_t, uint32_t, EGxTexFormat, EGxTexFormat, CGxTexFlags, void*, void (*)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, void const*&), char const*, CGxTex*&);
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void* v_fn_57_TexCreate;
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// void TexDestroy(CGxTex*);
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void* v_fn_58_TexDestroy;
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// int32_t TexCopy(CGxTex*, CGxTex*, const C2iVector&, const C2iVector&, const C2iVector&, uint32_t);
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void* v_fn_59_TexCopy;
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void* v_fn_60;
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void* v_fn_61;
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void* v_fn_62;
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void* v_fn_63;
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void* v_fn_64;
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void* v_fn_65;
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void* v_fn_66;
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void* v_fn_67;
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// void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t);
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void* v_fn_68_ShaderCreate;
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void* v_fn_69;
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// void ShaderConstantsSet(EGxShTarget, uint32_t, const float*, uint32_t);
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void* v_fn_70_ShaderConstantsSet;
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void* v_fn_71;
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// void IShaderCreate(CGxShader*);
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void* v_fn_72_IShaderCreate;
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// void CursorSetVisible(int32_t);
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void* v_fn_73_CursorSetVisible;
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// void* CursorLock();
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void* v_fn_74_CursorLock;
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// void CursorUnlock(uint32_t, uint32_t);
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void* v_fn_75_CursorUnlock;
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void* v_fn_76;
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void* v_fn_77;
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void* v_fn_78;
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void* v_fn_79;
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// bool StereoEnabled();
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void* v_fn_80_StereoEnabled;
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void* v_fn_81;
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void* v_fn_82;
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void* v_fn_83;
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};
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// this class is at least 14688 bytes in size
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struct CGxDevice {
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// pointer to struct CGxDevice__vtable
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CGxDevice__vtable* v_vtable; // 0x0 (size: 0x4)
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TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
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TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
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TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
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uint32_t m_unk34[76];
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CRect m_defWindowRect; // 0x164 (size: 0x10)
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CRect m_curWindowRect; // 0x174 (size: 0x10)
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uint32_t m_unk184[12];
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EGxApi m_api; // 0x1b4
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uint32_t m_cpuFeatures;
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CGxFormat m_format;
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CGxCaps m_caps;
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uint32_t m_baseMipLevel;
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CGxGammaRamp m_gammaRamp;
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CGxGammaRamp m_systemGammaRamp;
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// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
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// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
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int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
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int32_t m_context;
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int32_t intF5C;
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int32_t m_windowVisible;
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int32_t intF64;
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int32_t intF68;
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int32_t intF6C;
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CBoundingBox m_viewport;
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C44Matrix m_projection;
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C44Matrix m_projNative;
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// CGxMatrixStack m_xforms[GxXforms_Last];
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CGxMatrixStack m_xforms[11];
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CGxMatrixStack m_texGen[8];
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uint32_t unk24D0[162];
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uint32_t m_appMasterEnables;
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uint32_t m_hwMasterEnables;
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TSList_CGxPool m_poolList;
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uint32_t unk276C[3];
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// CGxBuf* m_bufLocked[GxPoolTargets_Last];
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CGxBuf* m_bufLocked[2];
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CGxPool* m_vertexPool;
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CGxPool* m_indexPool;
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// CGxBuf* m_streamBufs[GxPoolTargets_Last];
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CGxBuf* m_streamBufs[2];
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// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
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CGxVertexAttrib m_primVertexFormatAttrib[14];
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// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
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CGxBuf* m_primVertexFormatBuf[14];
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uint32_t m_primVertexMask;
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uint32_t m_primVertexDirty;
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EGxVertexBufferFormat m_primVertexFormat;
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CGxBuf* m_primVertexBuf;
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uint32_t m_primVertexSize;
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CGxBuf* m_primIndexBuf;
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int32_t m_primIndexDirty;
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uint32_t unk28C4;
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uint32_t unk28C8;
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uint32_t unk28CC;
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uint32_t unk28D0;
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uint32_t unk28D4;
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uint32_t unk28D8;
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uint32_t unk28DC;
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uint32_t unk28E0;
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uint32_t unk28E4;
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uint32_t unk28E8;
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TSFixedArray_CGxAppRenderState m_appRenderStates;
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TSFixedArray_CGxStateBom m_hwRenderStates;
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uint32_t unk2904[19]; // 0x2904 (size 0x4C)
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int32_t m_cursorVisible;
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int32_t m_hardwareCursor; // 0x2954 (size 0x4)
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uint32_t m_cursorHotspotX;
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uint32_t m_cursorHotspotY;
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CImVector m_cursor[1024]; // 0x2960 (size 0x4)
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CGxTex* m_cursorTexture; // 0x3960 (size 0x4)
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float m_cursorDepth; // 0x3964 (size 0x4)
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// 0x3968 == 14692 (the complete size of CGxDevice)
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};
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#endif
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