feat(profile): add lua information

This commit is contained in:
phaneron 2026-04-29 03:07:06 -04:00
parent e300d01291
commit c7c7061505
10 changed files with 1191 additions and 720 deletions

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@ -1,20 +0,0 @@
#ifndef LUA_DEBUG_H
#define LUA_DEBUG_H
DECLARE_STRUCT(lua_Debug);
struct lua_Debug {
int32_t event;
char* name;
char* namewhat;
char* what;
char* source;
int32_t currentline;
int32_t nups;
int32_t linedefined;
int32_t lastlinedefined;
char short_src[60];
int32_t i_ci;
};
#endif

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#ifndef LUA_LEX_H
#define LUA_LEX_H
DECLARE_UNION(SemInfo);
DECLARE_STRUCT(Token);
DECLARE_STRUCT(LexState);
#include "lua/parser.h"
#include "lua/state.h"
union SemInfo {
lua_Number r;
TString* ts;
}; /* semantics information */
struct Token {
int32_t token;
SemInfo seminfo;
};
struct LexState {
int32_t current; /* current character (charint) */
int32_t linenumber; /* input line counter */
int32_t lastline; /* line of last token `consumed' */
Token t; /* current token */
Token lookahead; /* look ahead token */
FuncState* fs; /* `FuncState' is private to the parser */
lua_State* L;
ZIO* z; /* input stream */
Mbuffer* buff; /* buffer for tokens */
TString* source; /* current source name */
char decpoint; /* locale decimal point */
};
#endif

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#ifndef LUA_LUA_H
#define LUA_LUA_H
// macro constants
#define LUA_REGISTRYINDEX -10000
#define LUA_ENVIRONINDEX -10001
#define LUA_GLOBALSINDEX -10002
// enum declarations
DECLARE_ENUM(expkind);
DECLARE_ENUM(OpArgMask);
DECLARE_ENUM(OpCode);
DECLARE_ENUM(OpMode);
DECLARE_ENUM(expkind);
DECLARE_ENUM(TMS);
// struct declarations
DECLARE_STRUCT(BlockCnt);
DECLARE_STRUCT(CallInfo);
DECLARE_STRUCT(CClosure);
DECLARE_STRUCT(ConsControl);
DECLARE_STRUCT(DumpState);
DECLARE_STRUCT(expdesc);
DECLARE_STRUCT(expdesc__s);
DECLARE_STRUCT(FuncState);
DECLARE_STRUCT(GCheader);
DECLARE_STRUCT(GCTime);
DECLARE_STRUCT(GCUsage);
DECLARE_STRUCT(global_State);
DECLARE_STRUCT(LoadS);
DECLARE_STRUCT(LClosure);
DECLARE_STRUCT(LexState);
DECLARE_STRUCT(LG);
DECLARE_STRUCT(LHS_assign);
DECLARE_STRUCT(LocVar);
DECLARE_STRUCT(lua_Debug);
DECLARE_STRUCT(luaL_Buffer);
DECLARE_STRUCT(luai_jmpbuf);
DECLARE_STRUCT(lua_longjmp);
DECLARE_STRUCT(luaL_Reg);
DECLARE_STRUCT(lua_priority);
DECLARE_STRUCT(lua_State);
DECLARE_STRUCT(lua_TValue);
DECLARE_STRUCT(MatchState_capture);
DECLARE_STRUCT(MatchState);
DECLARE_STRUCT(Mbuffer);
DECLARE_STRUCT(Node);
DECLARE_STRUCT(Profile);
DECLARE_STRUCT(Proto);
DECLARE_STRUCT(stringtable);
DECLARE_STRUCT(Table);
DECLARE_STRUCT(TKey_nk);
DECLARE_STRUCT(Token);
DECLARE_STRUCT(TString_tsv);
DECLARE_STRUCT(Udata_uv);
DECLARE_STRUCT(UpVal);
DECLARE_STRUCT(upvaldesc);
DECLARE_STRUCT(UpVal_u_l);
DECLARE_STRUCT(Zio);
// union declarations
DECLARE_UNION(Closure);
DECLARE_UNION(GCObject);
DECLARE_UNION(L_Umaxalign);
DECLARE_UNION(SemInfo);
DECLARE_UNION(TKey);
DECLARE_UNION(TString);
DECLARE_UNION(Udata);
DECLARE_UNION(UpVal_u);
DECLARE_UNION(Value);
// alias definitions
typedef lua_TValue TValue;
typedef TValue* StkId;
typedef Zio ZIO;
// integral types
typedef uint8_t lu_byte;
typedef uint32_t lu_int32;
typedef uint32_t lu_mem;
typedef int32_t l_mem;
typedef int32_t lua_Integer;
typedef lu_int32 Instruction;
// floating-point types
typedef double lua_Number;
// callback definitions
typedef const char* (*lua_Reader_interface)(lua_State* L, void* ud, size_t* sz);
typedef lua_Reader_interface lua_Reader;
typedef int32_t (*lua_Writer_interface)(lua_State* L, const void* p, size_t sz, void* ud);
typedef lua_Writer_interface lua_Writer;
typedef void (*lua_Hook_interface)(lua_State*, lua_Debug*);
typedef lua_Hook_interface lua_Hook;
typedef void (*Pfunc_interface)(lua_State* L, void* ud);
typedef Pfunc_interface Pfunc;
// added by Blizzard
typedef void (*lua_TaintEventCallback_interface)(lua_State*, int32_t, const char*, const char*);
typedef lua_TaintEventCallback_interface lua_TaintEventCallback;
typedef int32_t (*lua_CFunction_interface)(lua_State*);
typedef lua_CFunction_interface lua_CFunction;
typedef void* (*lua_Alloc_interface)(void*, void*, size_t, size_t);
typedef lua_Alloc_interface lua_Alloc;
// enums
enum expkind {
VVOID, /* no value */
VNIL,
VTRUE,
VFALSE,
VK, /* info = index of constant in `k' */
VKNUM, /* nval = numerical value */
VLOCAL, /* info = local register */
VUPVAL, /* info = index of upvalue in `upvalues' */
VGLOBAL, /* info = index of table; aux = index of global name in `k' */
VINDEXED, /* info = table register; aux = index register (or `k') */
VJMP, /* info = instruction pc */
VRELOCABLE, /* info = instruction pc */
VNONRELOC, /* info = result register */
VCALL, /* info = instruction pc */
VVARARG /* info = instruction pc */
};
enum OpArgMask {
OpArgN, /* argument is not used */
OpArgU, /* argument is used */
OpArgR, /* argument is a register or a jump offset */
OpArgK /* argument is a constant or register/constant */
};
enum OpCode {
OP_MOVE, /* A B R(A) := R(B) */
OP_LOADK, /* A Bx R(A) := Kst(Bx) */
OP_LOADBOOL, /* A B C R(A) := (Bool)B; if (C) pc++ */
OP_LOADNIL, /* A B R(A) := ... := R(B) := nil */
OP_GETUPVAL, /* A B R(A) := UpValue[B] */
OP_GETGLOBAL, /* A Bx R(A) := Gbl[Kst(Bx)] */
OP_GETTABLE, /* A B C R(A) := R(B)[RK(C)] */
OP_SETGLOBAL, /* A Bx Gbl[Kst(Bx)] := R(A) */
OP_SETUPVAL, /* A B UpValue[B] := R(A) */
OP_SETTABLE, /* A B C R(A)[RK(B)] := RK(C) */
OP_NEWTABLE, /* A B C R(A) := {} (size = B,C) */
OP_SELF, /* A B C R(A+1) := R(B); R(A) := R(B)[RK(C)] */
OP_ADD, /* A B C R(A) := RK(B) + RK(C) */
OP_SUB, /* A B C R(A) := RK(B) - RK(C) */
OP_MUL, /* A B C R(A) := RK(B) * RK(C) */
OP_DIV, /* A B C R(A) := RK(B) / RK(C) */
OP_MOD, /* A B C R(A) := RK(B) % RK(C) */
OP_POW, /* A B C R(A) := RK(B) ^ RK(C) */
OP_UNM, /* A B R(A) := -R(B) */
OP_NOT, /* A B R(A) := not R(B) */
OP_LEN, /* A B R(A) := length of R(B) */
OP_CONCAT, /* A B C R(A) := R(B).. ... ..R(C) */
OP_JMP, /* sBx pc+=sBx */
OP_EQ, /* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */
OP_LT, /* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */
OP_LE, /* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */
OP_TEST, /* A C if not (R(A) <=> C) then pc++ */
OP_TESTSET, /* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */
OP_CALL, /* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
OP_TAILCALL, /* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */
OP_RETURN, /* A B return R(A), ... ,R(A+B-2) (see note) */
OP_FORLOOP, /* A sBx R(A)+=R(A+2);
if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
OP_FORPREP, /* A sBx R(A)-=R(A+2); pc+=sBx */
OP_TFORLOOP, /* A C R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2));
if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++ */
OP_SETLIST, /* A B C R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B */
OP_CLOSE, /* A close all variables in the stack up to (>=) R(A)*/
OP_CLOSURE, /* A Bx R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n)) */
OP_VARARG /* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
};
enum OpMode {
iABC,
iABx,
iAsBx
};
enum TMS {
TM_INDEX,
TM_NEWINDEX,
TM_GC,
TM_MODE,
TM_EQ, /* last tag method with `fast' access */
TM_ADD,
TM_SUB,
TM_MUL,
TM_DIV,
TM_MOD,
TM_POW,
TM_UNM,
TM_LEN,
TM_LT,
TM_LE,
TM_CONCAT,
TM_CALL,
TM_N /* number of elements in the enum */
};
// aux
struct LoadS {
const char* s;
size_t size;
};
// align
union L_Umaxalign {
double u;
void* s;
long l;
};
// debug
struct lua_Debug {
int32_t event;
char* name;
char* namewhat;
char* what;
char* source;
int32_t currentline;
int32_t nups;
int32_t linedefined;
int32_t lastlinedefined;
char short_src[60];
int32_t i_ci;
};
// dump
struct DumpState {
lua_State* L;
lua_Writer writer;
void* data;
int32_t strip;
int32_t status;
};
// lexer
union SemInfo {
lua_Number r;
TString* ts;
};
struct Token {
int32_t token;
SemInfo seminfo;
};
struct LexState {
int32_t current; /* current character (charint) */
int32_t linenumber; /* input line counter */
int32_t lastline; /* line of last token `consumed' */
Token t; /* current token */
Token lookahead; /* look ahead token */
FuncState* fs; /* `FuncState' is private to the parser */
lua_State* L;
ZIO* z; /* input stream */
Mbuffer* buff; /* buffer for tokens */
TString* source; /* current source name */
char decpoint; /* locale decimal point */
};
// parser
struct expdesc__s {
int32_t info;
int32_t aux;
};
struct expdesc {
expkind k;
int32_t unk04; // added by Blizzard, presumably
union {
expdesc__s s;
lua_Number nval;
} u;
int32_t t; /* patch list of `exit when true' */
int32_t f; /* patch list of `exit when false' */
};
struct upvaldesc {
lu_byte k;
lu_byte info;
};
struct BlockCnt {
BlockCnt* previous;
int32_t breaklist;
lu_byte nactvar;
lu_byte upval;
lu_byte isbreakable;
};
struct FuncState {
Proto* f;
Table* h;
FuncState* prev;
LexState* ls;
lua_State* L;
BlockCnt* bl;
int32_t pc;
int32_t lasttarget;
int32_t jpc;
int32_t freereg;
int32_t nk;
int32_t np;
int16_t nlocvars;
lu_byte nactvar;
upvaldesc upvalues[60];
uint16_t actvar[200];
};
// NOTE: in Lua, this is an anonymous struct.
struct lua_priority {
lu_byte left;
lu_byte right;
};
struct ConsControl {
expdesc v; /* last list item read */
expdesc* t; /* table descriptor */
int32_t nh; /* total number of `record' elements */
int32_t na; /* total number of array elements */
int32_t tostore; /* number of array elements pending to be stored */
};
struct LHS_assign {
LHS_assign* prev;
expdesc v; /* variable (global, local, upvalue, or indexed) */
};
// proto
struct LocVar {
TString* varname;
int32_t startpc;
int32_t endpc;
};
struct Proto {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
TValue* k;
Instruction* code;
Proto** p;
int32_t* lineinfo;
LocVar* locvars;
TString** upvalues;
TString* source;
int32_t sizeupvalues;
int32_t sizek;
int32_t sizecode;
int32_t sizelineinfo;
int32_t sizep;
int32_t sizelocvars;
int32_t linedefined;
int32_t lastlinedefined;
GCObject* gclist;
lu_byte nups;
lu_byte numparams;
lu_byte is_vararg;
lu_byte maxstacksize;
};
// struct BlockCnt {
// BlockCnt* previous;
// int32_t breaklist;
// lu_byte nactvar;
// lu_byte upval;
// lu_byte isbreakable;
// };
//
// struct CallInfo {
// StkId base;
// StkId func;
// StkId top;
// Instruction* savedpc;
// int32_t nresults;
// int32_t tailcalls;
// };
// value
union Value {
GCObject* gc;
void* p;
lua_Number n;
int32_t b;
};
struct lua_TValue {
Value value;
int32_t tt;
uint32_t tainted; // UC: Added by Blizzard
};
// string
struct TString_tsv {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
lu_byte reserved;
uint32_t hash;
size_t len;
};
union TString {
L_Umaxalign dummy;
TString_tsv tsv;
};
// table
struct TKey_nk {
Value value;
int32_t tt;
Node* next;
};
union TKey {
TKey_nk nk;
TValue tvk;
};
struct Node {
TValue i_val;
TKey i_key;
};
struct Table {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
lu_byte flags;
lu_byte lsizenode;
Table* metatable;
TValue* array;
Node* node;
Node* lastfree;
GCObject* gclist;
int32_t sizearray;
};
// upvalue
struct UpVal_u_l {
UpVal* prev;
UpVal* next;
};
union UpVal_u {
TValue value;
UpVal_u_l l;
};
struct UpVal {
GCObject* next;
// TODO: this should exist if taint is part of the CommonHeader macro
// But does it actually?
// const char* taint;
lu_byte tt;
lu_byte marked;
TValue* v;
UpVal_u u;
};
// userdata
struct Udata_uv {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
Table* metatable;
Table* env;
size_t len;
};
union Udata {
L_Umaxalign dummy;
Udata_uv uv;
};
// closure
// Added by Blizzard - invented name
struct Profile {
int32_t calls; // incremented by luaD_precall_profile, wowpedia calls this variable in the Lua
// interface "calls"
int32_t depth; // incremented by luaV_execute_profile in the handler for OP_CALL
// seems to be the "stack" or "level" of the function call
int64_t marker; // unsure what this is. It's not read out directly into the results:
// it could be the initial "moment" from which other measurements are based.
int64_t flat; // time without subroutines
// increases by the function execution time in each call of luaD_precall_profile
int64_t total; // time with subroutines
// increases by the function execution time in each call of luaD_precall_profile
};
struct CClosure {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
lu_byte isC;
lu_byte nupvalues;
GCObject* gclist;
Table* env;
Profile* profile;
lua_CFunction f;
TValue upvalue[1];
};
struct LClosure {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
lu_byte isC;
lu_byte nupvalues;
GCObject* gclist;
Table* env;
Profile* profile;
Proto* p;
UpVal* upvals[1];
};
union Closure {
CClosure c;
LClosure l;
};
// zio
struct Mbuffer {
char* buffer;
size_t n;
size_t buffsize;
};
struct Zio {
size_t n; /* bytes still unread */
const char* p; /* current position in buffer */
lua_Reader reader;
void* data; /* additional data */
lua_State* L; /* Lua state (for reader) */
};
// state
struct luaL_Reg {
const char* name;
lua_CFunction func;
};
struct stringtable {
GCObject** hash;
lu_int32 nuse;
int32_t size;
};
struct CallInfo {
StkId base;
StkId func;
StkId top;
Instruction* savedpc;
int32_t nresults;
int32_t tailcalls;
};
// invented names - structure created by Blizzard
struct GCUsage {
const char* tag;
lu_mem usage;
GCUsage* next;
};
// invented names - structure created by Blizzard
struct GCTime {
const char* tag;
int64_t time;
GCTime* next;
};
struct global_State {
stringtable strt;
lua_Alloc frealloc;
void* ud;
lu_byte profile;
lu_byte currentwhite;
lu_byte gcstate;
int32_t sweepstrgc;
GCObject* rootgc;
GCObject** sweepgc;
GCObject* gray;
GCObject* grayagain;
GCObject* weak;
GCObject* tmudata;
Mbuffer buff;
lu_mem GCthreshold;
lu_mem totalbytes;
lu_mem estimate;
lu_mem gcdept;
int32_t gcpause;
int32_t gcstepmul;
GCUsage* gcusage;
GCTime* gctime;
lua_CFunction panic;
TValue l_registry;
lua_State* mainthread;
UpVal uvhead;
Table* mt[9];
// uint32_t unkBC;
// uint32_t unkC0;
TString* tmname[17];
};
struct lua_State {
GCObject* next;
// Added by Blizzard
// Set to:
// - lua_tainted
// - lua_gctag
const char* taint;
lu_byte tt;
lu_byte marked;
lu_byte status;
StkId top;
StkId base;
global_State* l_G;
CallInfo* ci;
Instruction* savedpc;
StkId stack_last;
StkId stack;
CallInfo* end_ci;
CallInfo* base_ci;
int32_t stacksize;
int32_t size_ci;
uint16_t nCcalls;
lu_byte hookmask;
lu_byte allowhook;
int32_t basehookcount;
int32_t hookcount;
lua_Hook hook;
TValue l_gt;
TValue env;
GCObject* openupval;
GCObject* gclist;
lua_longjmp* errorJmp;
ptrdiff_t errfunc;
uint32_t unk78;
uint32_t unk7C;
};
struct LG {
lua_State l;
global_State g;
};
struct luaL_Buffer {
char* p; /* current position in buffer */
int32_t lvl; /* number of strings in the stack (level) */
lua_State* L;
char buffer[512]; // BUFSIZ == 512
};
// object
struct GCheader {
GCObject* next;
const char* taint;
lu_byte tt;
lu_byte marked;
};
union GCObject {
GCheader gch;
TString ts;
Udata u;
Closure cl;
Table h;
Proto p;
UpVal uv;
lua_State th;
};
// strlib
struct MatchState_capture {
const char* init;
ptrdiff_t len;
};
struct MatchState {
const char* src_init; /* init of source string */
const char* src_end; /* end (`\0') of source string */
lua_State* L;
int32_t level; /* total number of captures (finished or unfinished) */
MatchState_capture capture[32];
};
struct luai_jmpbuf {
int32_t opaque[16];
};
struct lua_longjmp {
lua_longjmp* previous;
luai_jmpbuf b;
int32_t status;
};
#endif

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#ifndef LUA_OBJECT_H
#define LUA_OBJECT_H
DECLARE_UNION(GCObject);
DECLARE_STRUCT(GCheader);
DECLARE_UNION(Value);
DECLARE_STRUCT(lua_TValue);
typedef lua_TValue TValue;
typedef TValue* StkId;
DECLARE_STRUCT(TString_tsv);
DECLARE_UNION(TString);
DECLARE_STRUCT(Udata_uv);
DECLARE_UNION(Udata);
DECLARE_STRUCT(Proto);
DECLARE_STRUCT(LocVar);
DECLARE_STRUCT(UpVal_u_l);
DECLARE_UNION(UpVal_u);
DECLARE_STRUCT(UpVal);
DECLARE_STRUCT(CClosure);
DECLARE_STRUCT(LClosure);
DECLARE_UNION(Closure);
DECLARE_STRUCT(TKey_nk);
DECLARE_UNION(TKey);
DECLARE_STRUCT(Node);
DECLARE_STRUCT(Table);
#include "lua/types.h"
struct GCheader {
GCObject* next;
lu_byte tt;
lu_byte marked;
};
union Value {
GCObject* gc;
void* p;
lua_Number n;
int32_t b;
};
struct lua_TValue {
Value value;
int32_t tt;
uint32_t tainted; // UC: Added by Blizzard
};
struct TString_tsv {
GCObject* next;
lu_byte tt;
lu_byte marked;
lu_byte reserved;
uint32_t hash;
size_t len;
};
union TString {
L_Umaxalign dummy;
TString_tsv tsv;
};
struct Udata_uv {
GCObject* next;
lu_byte tt;
lu_byte marked;
Table* metatable;
Table* env;
size_t len;
};
union Udata {
L_Umaxalign dummy;
Udata_uv uv;
};
struct Proto {
GCObject* next;
uint32_t unk04;
lu_byte tt;
lu_byte marked;
TValue* k;
Instruction* code;
Proto** p;
int32_t* lineinfo;
LocVar* locvars;
TString** upvalues;
TString* source;
int32_t sizeupvalues;
int32_t sizek;
int32_t sizecode;
int32_t sizelineinfo;
int32_t sizep;
int32_t sizelocvars;
int32_t linedefined;
int32_t lastlinedefined;
GCObject* gclist;
lu_byte nups;
lu_byte numparams;
lu_byte is_vararg;
lu_byte maxstacksize;
};
struct LocVar {
TString* varname;
int32_t startpc;
int32_t endpc;
};
struct UpVal_u_l {
UpVal* prev;
UpVal* next;
};
union UpVal_u {
TValue value;
UpVal_u_l l;
};
struct UpVal {
GCObject* next;
lu_byte tt;
lu_byte marked;
TValue* v;
UpVal_u u;
};
struct CClosure {
GCObject* next;
uint32_t unk04;
lu_byte tt;
lu_byte marked;
lu_byte isC;
lu_byte nupvalues;
GCObject* gclist;
Table* env;
lua_CFunction f;
TValue upvalue[1];
};
struct LClosure {
GCObject* next;
lu_byte tt;
lu_byte marked;
lu_byte isC;
lu_byte nupvalues; // accessed at
GCObject* gclist;
Table* env;
Proto* p;
UpVal* upvals[1];
};
union Closure {
CClosure c;
LClosure l;
};
struct TKey_nk {
Value value;
int32_t tt;
Node* next;
};
union TKey {
TKey_nk nk;
TValue tvk;
};
struct Node {
TValue i_val;
TKey i_key;
};
struct Table {
GCObject* next;
uint32_t unk04;
lu_byte tt;
lu_byte marked;
lu_byte flags;
lu_byte lsizenode;
Table* metatable;
TValue* array;
Node* node;
Node* lastfree;
GCObject* gclist;
int32_t sizearray;
};
#endif

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#ifndef LUA_PARSER_H
#define LUA_PARSER_H
DECLARE_STRUCT(upvaldesc);
DECLARE_STRUCT(BlockCnt);
DECLARE_STRUCT(FuncState);
#include "lua/lex.h"
#include "lua/object.h"
#include "lua/types.h"
struct upvaldesc {
lu_byte k;
lu_byte info;
};
struct BlockCnt {
BlockCnt* previous;
int32_t breaklist;
lu_byte nactvar;
lu_byte upval;
lu_byte isbreakable;
};
struct FuncState {
Proto* f;
Table* h;
FuncState* prev;
LexState* ls;
lua_State* L;
BlockCnt* bl;
int32_t pc;
int32_t lasttarget;
int32_t jpc;
int32_t freereg;
int32_t nk;
int32_t np;
int16_t nlocvars;
lu_byte nactvar;
upvaldesc upvalues[60];
uint16_t actvar[200];
};
#endif

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@ -1,117 +0,0 @@
#ifndef LUA_STATE_H
#define LUA_STATE_H
DECLARE_STRUCT(stringtable);
DECLARE_STRUCT(CallInfo);
DECLARE_STRUCT(global_State);
DECLARE_STRUCT(lua_State);
DECLARE_STRUCT(LG);
#include "lua/object.h"
#include "lua/types.h"
#include "lua/zio.h"
struct stringtable {
GCObject** hash;
lu_int32 nuse;
int32_t size;
};
struct CallInfo {
StkId base;
StkId func;
StkId top;
Instruction* savedpc;
int32_t nresults;
int32_t tailcalls;
};
struct global_State {
stringtable strt;
lua_Alloc frealloc;
void* ud;
lu_byte profile;
lu_byte currentwhite;
lu_byte gcstate;
int32_t sweepstrgc;
GCObject* rootgc;
GCObject** sweepgc;
GCObject* gray;
GCObject* grayagain;
GCObject* weak;
GCObject* tmudata;
Mbuffer buff;
lu_mem GCthreshold;
lu_mem totalbytes;
lu_mem estimate;
lu_mem gcdept;
int32_t gcpause;
int32_t gcstepmul;
lua_CFunction panic;
TValue l_registry;
lua_State* mainthread;
UpVal uvhead;
Table* mt[9];
uint32_t unkBC;
uint32_t unkC0;
TString* tmname[17];
};
struct lua_State {
GCObject* next;
// Added by Blizzard
// Set to:
// - lua_tainted
// - lua_gctag
int32_t unk04;
lu_byte tt;
lu_byte marked;
lu_byte status;
StkId top;
StkId base;
global_State* l_G;
CallInfo* ci;
Instruction* savedpc;
StkId stack_last;
StkId stack;
CallInfo* end_ci;
CallInfo* base_ci;
int32_t stacksize;
int32_t size_ci;
uint16_t nCcalls;
lu_byte hookmask;
lu_byte allowhook;
int32_t basehookcount;
int32_t hookcount;
lua_Hook hook;
TValue l_gt;
TValue env;
GCObject* openupval;
GCObject* gclist;
lua_longjmp* errorJmp;
ptrdiff_t errfunc;
uint32_t unk78;
uint32_t unk7C;
};
union GCObject {
GCheader gch;
TString ts;
Udata u;
Closure cl;
Table h;
Proto p;
UpVal uv;
lua_State th;
};
struct LG {
lua_State l;
global_State g;
};
#endif

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@ -1,129 +0,0 @@
#ifndef LUA_TYPES_H
#define LUA_TYPES_H
#define LUA_REGISTRYINDEX -10000
#define LUA_ENVIRONINDEX -10001
#define LUA_GLOBALSINDEX -10002
DECLARE_STRUCT(lua_State);
DECLARE_STRUCT(lua_Debug);
DECLARE_UNION(L_Umaxalign);
DECLARE_STRUCT(lua_longjmp);
DECLARE_STRUCT(luaL_Reg);
DECLARE_ENUM(OpArgMask);
DECLARE_ENUM(OpMode);
DECLARE_ENUM(OpCode);
typedef const char* (*lua_Reader_interface)(lua_State* L, void* ud, size_t* sz);
typedef lua_Reader_interface lua_Reader;
typedef void (*lua_Hook_interface)(lua_State*, lua_Debug*);
typedef lua_Hook_interface lua_Hook;
typedef uint8_t lu_byte;
typedef uint32_t lu_int32;
typedef uint32_t lu_mem;
typedef double lua_Number;
union L_Umaxalign {
double u;
void* s;
long l;
};
/* chain list of long jump buffers */
struct lua_longjmp {
lua_longjmp* previous;
// luai_jmpbuf b;
int b;
volatile int status; /* error code */
};
typedef lu_int32 Instruction;
typedef int32_t (*lua_CFunction_interface)(lua_State*);
typedef lua_CFunction_interface lua_CFunction;
typedef void* (*lua_Alloc_interface)(void*, void*, size_t, size_t);
typedef lua_Alloc_interface lua_Alloc;
struct luaL_Reg {
const char* name;
lua_CFunction func;
};
enum OpArgMask {
OpArgN, /* argument is not used */
OpArgU, /* argument is used */
OpArgR, /* argument is a register or a jump offset */
OpArgK /* argument is a constant or register/constant */
};
enum OpMode { iABC, iABx, iAsBx };
enum OpCode {
/*----------------------------------------------------------------------
name args description
------------------------------------------------------------------------*/
OP_MOVE, /* A B R(A) := R(B) */
OP_LOADK, /* A Bx R(A) := Kst(Bx) */
OP_LOADBOOL, /* A B C R(A) := (Bool)B; if (C) pc++ */
OP_LOADNIL, /* A B R(A) := ... := R(B) := nil */
OP_GETUPVAL, /* A B R(A) := UpValue[B] */
OP_GETGLOBAL, /* A Bx R(A) := Gbl[Kst(Bx)] */
OP_GETTABLE, /* A B C R(A) := R(B)[RK(C)] */
OP_SETGLOBAL, /* A Bx Gbl[Kst(Bx)] := R(A) */
OP_SETUPVAL, /* A B UpValue[B] := R(A) */
OP_SETTABLE, /* A B C R(A)[RK(B)] := RK(C) */
OP_NEWTABLE, /* A B C R(A) := {} (size = B,C) */
OP_SELF, /* A B C R(A+1) := R(B); R(A) := R(B)[RK(C)] */
OP_ADD, /* A B C R(A) := RK(B) + RK(C) */
OP_SUB, /* A B C R(A) := RK(B) - RK(C) */
OP_MUL, /* A B C R(A) := RK(B) * RK(C) */
OP_DIV, /* A B C R(A) := RK(B) / RK(C) */
OP_MOD, /* A B C R(A) := RK(B) % RK(C) */
OP_POW, /* A B C R(A) := RK(B) ^ RK(C) */
OP_UNM, /* A B R(A) := -R(B) */
OP_NOT, /* A B R(A) := not R(B) */
OP_LEN, /* A B R(A) := length of R(B) */
OP_CONCAT, /* A B C R(A) := R(B).. ... ..R(C) */
OP_JMP, /* sBx pc+=sBx */
OP_EQ, /* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */
OP_LT, /* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */
OP_LE, /* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */
OP_TEST, /* A C if not (R(A) <=> C) then pc++ */
OP_TESTSET, /* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */
OP_CALL, /* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
OP_TAILCALL, /* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */
OP_RETURN, /* A B return R(A), ... ,R(A+B-2) (see note) */
OP_FORLOOP, /* A sBx R(A)+=R(A+2);
if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
OP_FORPREP, /* A sBx R(A)-=R(A+2); pc+=sBx */
OP_TFORLOOP, /* A C R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2));
if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++ */
OP_SETLIST, /* A B C R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B */
OP_CLOSE, /* A close all variables in the stack up to (>=) R(A)*/
OP_CLOSURE, /* A Bx R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n)) */
OP_VARARG /* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
};
#endif

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@ -1,25 +0,0 @@
#ifndef LUA_ZIO_H
#define LUA_ZIO_H
DECLARE_STRUCT(Mbuffer);
DECLARE_STRUCT(Zio);
typedef Zio ZIO;
struct Mbuffer {
char* buffer;
size_t n;
size_t buffsize;
};
#include "lua/state.h"
#include "lua/types.h"
struct Zio {
size_t n; /* bytes still unread */
const char* p; /* current position in buffer */
lua_Reader reader;
void* data; /* additional data */
lua_State* L; /* Lua state (for reader) */
};
#endif