chore(build): regenerate files

This commit is contained in:
phaneron 2025-04-20 15:54:44 -04:00
parent 8564699356
commit d8dd554f5b
9 changed files with 146 additions and 91 deletions

View file

@ -204,6 +204,7 @@ static import_data_types() {
apply_type(0x00684C20, "void __stdcall func(char* format, ...)");
apply_type(0x00684C40, "void __stdcall func(CGxCaps* caps)");
apply_type(0x00684D10, "void __stdcall func(CGxFormat* format)");
apply_type(0x00684D70, "int32_t __stdcall func(float aspectRatio, C2iVector* adjust, RECT* rect)");
apply_type(0x00684FE0, "void __thiscall func(CGxDevice* this, EGxOverride override, uint32_t value)");
apply_type(0x006853B0, "void __thiscall func(CGxDevice* this, DEVICERESTOREDCALLBACK fn)");
apply_type(0x006853D0, "int32_t __thiscall func(CGxDevice* this, DEVICERESTOREDCALLBACK fn)");
@ -218,6 +219,7 @@ static import_data_types() {
apply_type(0x00685A70, "void __thiscall func(CGxDevice* this)");
apply_type(0x00685B50, "void __thiscall func(CGxDevice* this, int32_t force)");
apply_type(0x00685C60, "void __thiscall func(CGxDevice* this, EGxTexTarget target, uint32_t width, uint32_t height, uint32_t depth, EGxTexFormat format, EGxTexFormat dataFormat, CGxTexFlags flags, void* userArg, void (*userFunc)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t*, void**), char* name, CGxTex** texId)");
apply_type(0x00685E90, "void* __thiscall func(EmergencyMem* this, uint32_t a1)");
apply_type(0x00685EB0, "void __thiscall func(CGxDevice* this, EGxMasterEnables state, int32_t enable)");
apply_type(0x00685F50, "void __thiscall func(CGxDevice* this, EGxRenderState which, void* value)");
apply_type(0x00685FB0, "void __thiscall func(CGxDevice* this)");
@ -246,6 +248,9 @@ static import_data_types() {
apply_type(0x0068BBC0, "void __thiscall func(CGxDeviceOpenGl* this)");
apply_type(0x0068BF20, "CGxDevice* __stdcall func()");
apply_type(0x0068C220, "CGxDevice* __stdcall func()");
apply_type(0x0068E140, "void __stdcall func(HINSTANCE* hInstance, LPDIRECT3D9* d3dLib)");
apply_type(0x0068E180, "LPDIRECT3DINDEXBUFFER9 __thiscall func(CGxDeviceD3d* this, EGxPoolUsage usage, uint32_t size)");
apply_type(0x0068E250, "void __thiscall func(CGxDeviceD3d* this, D3DPRESENT_PARAMETERS* d3dpp, CGxFormat* format)");
apply_type(0x0068E450, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x0068E4A0, "void __thiscall func(CGxDeviceD3d* this, uint32_t level)");
apply_type(0x0068E4C0, "void __thiscall func(CGxDeviceD3d* this, float gamma)");
@ -260,20 +265,31 @@ static import_data_types() {
apply_type(0x0068E9C0, "void __thiscall func(CGxDeviceD3d* this, CGxQuery** query, EGxQueryType queryType)");
apply_type(0x0068EA10, "bool __thiscall func(CGxDeviceD3d* this, CGxQuery* query)");
apply_type(0x0068EA90, "bool __thiscall func(CGxDeviceD3d* this, CGxQuery* query, EGxQueryParam param, uint32_t* data)");
apply_type(0x0068EBB0, "int32_t __thiscall func(CGxDeviceD3d* this, CGxFormat* format)");
apply_type(0x0068ED80, "int32_t __stdcall func(HINSTANCE* hInstance, LPDIRECT3D9* d3dLib)");
apply_type(0x0068EE20, "void __thiscall func(CGxDeviceD3d* this, CGxFormat* format)");
apply_type(0x0068F3D0, "int32_t __thiscall func(CGxDeviceD3d* this, CGxFormat* format)");
apply_type(0x0068F770, "void __thiscall func(CGxDeviceD3d* this, EGxBuffer buffer, CGxTex* texture, uint32_t plane)");
apply_type(0x0068F900, "void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)");
apply_type(0x0068F950, "void __thiscall func(CGxDeviceD3d* this, CGxTex* a1, int32_t a2, CGxTex* a3, int32_t a4)");
apply_type(0x0068FA60, "int32_t __thiscall func(CGxDeviceD3d* this, CGxBuf* buf)");
apply_type(0x0068FAE0, "int32_t __thiscall func(CGxDeviceD3d* this, CGxBuf* buf, uint32_t size)");
apply_type(0x0068FB10, "uint8_t* __thiscall func(CGxDeviceD3d* this, CGxBuf* buf)");
apply_type(0x0068FCE0, "char* __thiscall func(CGxDeviceD3d* this, CGxBuf* buf)");
apply_type(0x0068FD00, "void __thiscall func(CGxDeviceD3d* this, CGxBuf* buf, const void* data, uint32_t size, uint32_t offset)");
apply_type(0x0068FD50, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x0068FE80, "void __thiscall func(CGxDeviceD3d* this, uint8_t __flags)");
apply_type(0x0068FED0, "void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_CImVector* pixels)");
apply_type(0x00690150, "void __thiscall func(CGxDeviceD3d* this, int32_t a2)");
apply_type(0x00690230, "void __thiscall func(CGxDeviceD3d* this, EGxWM wm, int32_t param1, int32_t param2)");
apply_type(0x006904D0, "int32_t __thiscall func(CGxDeviceD3d* this, CGxFormat* format)");
apply_type(0x006905F0, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x00690680, "int32_t __thiscall func(CGxDeviceD3d* this)");
apply_type(0x00690750, "void __thiscall func(CGxDeviceD3d* this, int32_t (*windowProc)(void*, uint32_t, uintptr_t, intptr_t), CGxFormat* format)");
apply_type(0x00690830, "void __thiscall func(CGxDeviceD3d* this, uintptr_t hwnd, CGxFormat* format)");
apply_type(0x0069FB00, "LPDIRECT3DVERTEXBUFFER9 __thiscall func(EGxPoolUsage usage, uint32_t size)");
apply_type(0x0069FB70, "int32_t __thiscall func(CGxDeviceD3d* this, CGxPool* pool)");
apply_type(0x0069FE10, "void __thiscall func(CGxDeviceD3d* this, int32_t a1)");
apply_type(0x0069FE80, "void __thiscall func(CGxDeviceD3d* this, CGxGammaRamp* ramp)");
apply_type(0x0069FED0, "void* __thiscall func(CGxDeviceD3d* this)");
apply_type(0x0069FF40, "void __thiscall func(CGxDeviceD3d* this, EGxOverride override, uint32_t value)");
@ -285,16 +301,34 @@ static import_data_types() {
apply_type(0x006A0190, "bool __thiscall func(CGxDeviceD3d* this, CGxQuery** query)");
apply_type(0x006A0240, "bool __thiscall func(CGxDeviceD3d* this, CGxQuery* query)");
apply_type(0x006A0310, "bool __thiscall func(CGxDeviceD3d* this, CGxQuery* query, uint32_t* data)");
apply_type(0x006A0360, "LRESULT __stdcall func(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)");
apply_type(0x006A1950, "void __thiscall func(CGxDeviceD3d* this, CiRect* rect, TSGrowableArray_float* depths)");
apply_type(0x006A2BB0, "void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)");
apply_type(0x006A2C00, "void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)");
apply_type(0x006A2D80, "void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)");
apply_type(0x006A3070, "void __thiscall func(CGxDeviceD3d* this, CGxTex* texId)");
apply_type(0x006A30D0, "void __thiscall func(CGxDeviceD3d* this, CGxTex* a1, CGxTex* a2, C2iVector* a3, C2iVector* a4, uint32_t a5, uint32_t a6)");
apply_type(0x006A31E0, "void __thiscall func(CGxDeviceD3d* this, CGxTex* a1, CGxTex* a2, CiRect* a3, CiRect* a4, uint32_t a5, uint32_t a6)");
apply_type(0x006A3350, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A3420, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A3450, "void __thiscall func(CGxDeviceD3d* this, uint32_t mask)");
apply_type(0x006A3620, "void __thiscall func(CGxDeviceD3d* this, CGxBatch* batch)");
apply_type(0x006A3810, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A39E0, "void __thiscall func(CGxDeviceD3d* this, uint32_t stream, LPDIRECT3DVERTEXBUFFER9 buffer, uint32_t offset, uint32_t stride)");
apply_type(0x006A3A60, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A3C40, "void __thiscall func(CGxDeviceD3d* this, CGxDeviceD3d__EDeviceState state, uint32_t val)");
apply_type(0x006A4190, "void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)");
apply_type(0x006A41F0, "void __thiscall func(CGxDeviceD3d* this, uint32_t a1, uint32_t val)");
apply_type(0x006A4700, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A4850, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A4900, "void __thiscall func(CGxDeviceD3d* this, uint32_t tmu, CGxTex* texId)");
apply_type(0x006A4C30, "void __thiscall func(CGxDeviceD3d* this, EGxRenderState rs)");
apply_type(0x006A5540, "LPDIRECT3DVERTEXDECLARATION9 __thiscall func(CGxDeviceD3d* this, D3DVERTEXELEMENT9* elements, uint32_t count)");
apply_type(0x006A5700, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A5940, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A5A00, "void __thiscall func(CGxDeviceD3d* this, CRect* dst)");
apply_type(0x006A5A30, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006A5C70, "void __thiscall func(CGxDeviceD3d* this, CGxShader* ps)");
apply_type(0x006A5D50, "void __thiscall func(CGxDeviceD3d* this, CGxShader* shader, const char* a2, const char* a3)");
apply_type(0x006A5E10, "void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)");
apply_type(0x006A5EF0, "void __thiscall func(CGxDevice* this, CGxTex* texId, uint32_t* width, uint32_t* height, uint32_t* baseMip, uint32_t* mipCount)");
@ -302,10 +336,12 @@ static import_data_types() {
apply_type(0x006A9920, "void __thiscall func(CGxDeviceD3d* this, CRect* dst)");
apply_type(0x006A9B40, "void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)");
apply_type(0x006A9E00, "void __thiscall func(CGxDeviceD3d* this, C44Matrix* matrix)");
apply_type(0x006A9FE0, "void __thiscall func(CGxDeviceD3d* this)");
apply_type(0x006AA070, "void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)");
apply_type(0x006AA0D0, "void __thiscall func(CGxDeviceD3d* this, CGxShader* shader)");
apply_type(0x006AA130, "void __thiscall func(CGxDeviceD3d* this, CGxShader** shaders, EGxShTarget target, char* a3, char* a4, int32_t permutations)");
apply_type(0x006AA190, "void __thiscall func(CGxDeviceD3d* this, CGxShader** shader)");
apply_type(0x006AA2F0, "void __thiscall func(CGxDeviceD3d* this, CGxShader* vs)");
apply_type(0x006AA3B0, "int32_t __thiscall func(CTgaFile* this)");
apply_type(0x006AA3E0, "uint32_t __thiscall func(CTgaFile* this)");
apply_type(0x006AA420, "void __thiscall func(CTgaFile* this, uint8_t* pAlphaData, uint8_t* pNoAlphaData, uint8_t* alpha)");
@ -844,6 +880,7 @@ static import_data_types() {
apply_type(0x00C5DF88, "CGxDevice*");
apply_type(0x00C5FFF4, "uint32_t");
apply_type(0x00C5FFF8, "HSLOG");
apply_type(0x00C60300, "C2iVector");
apply_type(0x00CA1690, "float");
apply_type(0x00CA1694, "int32_t");
apply_type(0x00CA1718, "float");

View file

@ -204,6 +204,9 @@ static import_functions() {
set_func_cmt(0x006859E0, "CGxDevice::IRsForceUpdate(EGxRenderState)", 0);
set_func_cmt(0x00685A70, "CGxDevice::IRsForceUpdate()", 0);
set_func_cmt(0x00689EA0, "UC", 0);
set_func_cmt(0x0068E140, "void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d)", 0);
set_func_cmt(0x0068E180, "LPDIRECT3DINDEXBUFFER9 CGxDeviceD3d::ICreateD3dIB(EGxPoolUsage usage, uint32_t size)", 0);
set_func_cmt(0x0068E250, "void CGxDeviceD3d::ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxFormat& format)", 0);
set_func_cmt(0x0069FE10, "UC (invented name)", 0);
set_func_cmt(0x006AA350, "UC", 0);
set_func_cmt(0x006AA420, "private utility method", 0);

View file

@ -491,9 +491,11 @@ static import_symbols() {
set_name(0x004C5990, "SE2SoundKitProperties__ResetToDefaults");
set_name(0x004C6390, "SE2__StopSound");
set_name(0x004C6A40, "SE2__PlaySoundKit");
set_name(0x004C82E0, "SI2__Init");
set_name(0x004C8610, "SI2__SetWeatherKitID");
set_name(0x004C93B0, "SI2__StopAllMusic");
set_name(0x004D0090, "SI2__PlayItemSound");
set_name(0x004D1600, "SI2__RegisterCVars");
set_name(0x004D27D0, "HeapUsageDestroy");
set_name(0x004D2A30, "HeapUsageInitialize");
set_name(0x004D7D20, "CGlueMgr__InitializeFFX");
@ -2751,6 +2753,7 @@ static import_symbols() {
set_name(0x00684C20, "CGxDevice__Log");
set_name(0x00684C40, "CGxDevice__Log@2");
set_name(0x00684D10, "CGxDevice__Log@3");
set_name(0x00684D70, "CGxDevice__Sub684D70");
set_name(0x00684FE0, "CGxDevice__DeviceOverride");
set_name(0x006853B0, "CGxDevice__AddDeviceRestoredCallback");
set_name(0x006853D0, "CGxDevice__RemoveDeviceRestoredCallback");
@ -2765,6 +2768,7 @@ static import_symbols() {
set_name(0x00685A70, "CGxDevice__IRsForceUpdate");
set_name(0x00685B50, "CGxDevice__IRsSync");
set_name(0x00685C60, "CGxDevice__TexCreate");
set_name(0x00685E90, "EmergencyMem__Lock");
set_name(0x00685EB0, "CGxDevice__MasterEnableSet");
set_name(0x00685F50, "CGxDevice__RsSet_pointer_to_void");
set_name(0x00685FB0, "CGxDevice__RsPop");
@ -2772,6 +2776,7 @@ static import_symbols() {
set_name(0x006876D0, "CGxDevice__PoolCreate");
set_name(0x006877C0, "CGxDevice__QueryCreate");
set_name(0x00687820, "CGxDevice__ShaderDestroy");
set_name(0x00687940, "CGxDevice__DeviceCreatePools");
set_name(0x00687980, "CGxDevice__TexDestroy");
set_name(0x006879F0, "CGxDevice__QueryDestroy");
set_name(0x00687A90, "CGxDevice__ICursorDraw");
@ -3361,6 +3366,7 @@ static import_symbols() {
set_name(0x007DC910, "Script_VoiceIsDisabledByClient");
set_name(0x007DEEF0, "Script_GetVoiceSessionMemberInfoBySessionID");
set_name(0x007DF0B0, "Script_UnitIsTalking");
set_name(0x007DFAF0, "ComSatClient_Init");
set_name(0x007E1030, "IsRussian");
set_name(0x007ECD00, "DayNight__CalcFogRate");
set_name(0x007ECEC0, "DayNight__SetOverrideLightParamsID");
@ -3682,6 +3688,9 @@ static import_symbols() {
set_name(0x00876BE0, "CShaderEffectManager__CreateEffect");
set_name(0x00876CA0, "CShaderEffectManager__ParseEffectCallback");
set_name(0x00876D90, "CShaderEffectManager__AddEffectFile");
set_name(0x00877E10, "SI2__Log_Write");
set_name(0x00878010, "SI2__Log_Write@2");
set_name(0x0087E020, "SI2__InitCapture");
set_name(0x008A1420, "stub_return_one_byte");
set_name(0x008C0360, "FFX__Destroy");
set_name(0x008C8DE0, "stub_return_int32_one");
@ -4452,6 +4461,7 @@ static import_symbols() {
set_name(0x00C5FFF4, "CGxDevice__m_logBytes");
set_name(0x00C5FFF8, "CGxDevice__m_log");
set_name(0x00C5FFFC, "CGxDevice__s_uiPixelShader");
set_name(0x00C60300, "CGxDevice__s_clientAdjust");
set_name(0x00C60760, "isIdent");
set_name(0x00C79CE4, "ClientServices__m_instance");
set_name(0x00C79CE9, "ClientServices__m_selectRealmInfoValid");