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feat(profile): update 3.3.5a profile
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186 changed files with 1204 additions and 43942 deletions
125
profile/3.3.5a-windows/include/external/d3d9/caps.h
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profile/3.3.5a-windows/include/external/d3d9/caps.h
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#ifndef D3D9_CAPS_H
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#define D3D9_CAPS_H
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#include "system/types.h"
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typedef enum D3DDEVTYPE D3DDEVTYPE;
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typedef struct D3DVSHADERCAPS2_0 D3DVSHADERCAPS2_0;
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typedef struct D3DPSHADERCAPS2_0 D3DPSHADERCAPS2_0;
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typedef struct D3DCAPS9 D3DCAPS9;
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enum D3DDEVTYPE {
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D3DDEVTYPE_HAL = 1,
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D3DDEVTYPE_REF = 2,
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D3DDEVTYPE_SW = 3,
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D3DDEVTYPE_NULLREF = 4,
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D3DDEVTYPE_FORCE_uint32_t = 0xffffffff
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};
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struct D3DVSHADERCAPS2_0 {
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uint32_t Caps;
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int32_t DynamicFlowControlDepth;
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int32_t NumTemps;
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int32_t StaticFlowControlDepth;
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};
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struct D3DPSHADERCAPS2_0 {
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uint32_t Caps;
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int32_t DynamicFlowControlDepth;
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int32_t NumTemps;
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int32_t StaticFlowControlDepth;
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int32_t NumInstructionSlots;
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};
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struct D3DCAPS9 {
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D3DDEVTYPE DeviceType;
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uint32_t AdapterOrdinal;
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uint32_t Caps;
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uint32_t Caps2;
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uint32_t Caps3;
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uint32_t PresentationIntervals;
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uint32_t CursorCaps;
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uint32_t DevCaps;
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uint32_t PrimitiveMiscCaps;
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uint32_t RasterCaps;
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uint32_t ZCmpCaps;
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uint32_t SrcBlendCaps;
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uint32_t DestBlendCaps;
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uint32_t AlphaCmpCaps;
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uint32_t ShadeCaps;
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uint32_t TextureCaps;
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uint32_t TextureFilterCaps;
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uint32_t CubeTextureFilterCaps;
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uint32_t VolumeTextureFilterCaps;
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uint32_t TextureAddressCaps;
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uint32_t VolumeTextureAddressCaps;
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uint32_t LineCaps;
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uint32_t MaxTextureWidth, MaxTextureHeight;
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uint32_t MaxVolumeExtent;
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uint32_t MaxTextureRepeat;
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uint32_t MaxTextureAspectRatio;
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uint32_t MaxAnisotropy;
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float MaxVertexW;
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float GuardBandLeft;
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float GuardBandTop;
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float GuardBandRight;
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float GuardBandBottom;
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float ExtentsAdjust;
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uint32_t StencilCaps;
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uint32_t FVFCaps;
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uint32_t TextureOpCaps;
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uint32_t MaxTextureBlendStages;
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uint32_t MaxSimultaneousTextures;
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uint32_t VertexProcessingCaps;
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uint32_t MaxActiveLights;
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uint32_t MaxUserClipPlanes;
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uint32_t MaxVertexBlendMatrices;
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uint32_t MaxVertexBlendMatrixIndex;
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float MaxPointSize;
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uint32_t MaxPrimitiveCount;
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uint32_t MaxVertexIndex;
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uint32_t MaxStreams;
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uint32_t MaxStreamStride;
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uint32_t VertexShaderVersion;
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uint32_t MaxVertexShaderConst;
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uint32_t PixelShaderVersion;
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float PixelShader1xMaxValue;
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/* DX 9 */
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uint32_t DevCaps2;
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float MaxNpatchTessellationLevel;
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uint32_t Reserved5;
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uint32_t MasterAdapterOrdinal;
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uint32_t AdapterOrdinalInGroup;
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uint32_t NumberOfAdaptersInGroup;
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uint32_t DeclTypes;
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uint32_t NumSimultaneousRTs;
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uint32_t StretchRectFilterCaps;
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D3DVSHADERCAPS2_0 VS20Caps;
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D3DPSHADERCAPS2_0 PS20Caps;
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uint32_t VertexTextureFilterCaps;
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uint32_t MaxVShaderInstructionsExecuted;
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uint32_t MaxPShaderInstructionsExecuted;
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uint32_t MaxVertexShader30InstructionSlots;
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uint32_t MaxPixelShader30InstructionSlots;
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};
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#endif
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