feat(profile): update 3.3.5a profile

This commit is contained in:
phaneron 2024-11-27 01:59:15 -05:00
parent 9053d61b6b
commit e1bab2b375
186 changed files with 1204 additions and 43942 deletions

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#ifndef D3D9_DEVICE_H
#define D3D9_DEVICE_H
#include "system/types.h"
#include "external/d3d9/caps.h"
typedef int32_t D3DFORMAT;
DECLARE_STRUCT(D3DDISPLAYMODE);
DECLARE_STRUCT(IDirect3D9);
DECLARE_STRUCT(IDirect3DDevice9);
DECLARE_STRUCT(IDirect3DDevice9_vtable);
DECLARE_STRUCT(IDirect3DVertexDeclaration9);
DECLARE_STRUCT(IDirect3DSurface9__vtable);
DECLARE_STRUCT(IDirect3DSurface9);
DECLARE_STRUCT(IDirect3DIndexBuffer9);
DECLARE_STRUCT(IDirect3DVertexBuffer9);
DECLARE_STRUCT(IDirect3DTexture9);
DECLARE_STRUCT(IDirect3DVertexShader9__vtable);
DECLARE_STRUCT(IDirect3DVertexShader9);
DECLARE_STRUCT(IDirect3DPixelShader9__vtable);
DECLARE_STRUCT(IDirect3DPixelShader9);
DECLARE_STRUCT(D3DLOCKED_RECT);
struct D3DDISPLAYMODE {
uint32_t Width;
uint32_t Height;
uint32_t RefreshRate;
D3DFORMAT Format;
};
struct IDirect3D9 {
void** v_vtable;
};
struct IDirect3DDevice9_vtable {
void* v_fn_0_QueryInterface;
void* v_fn_1_AddRef;
void* v_fn_2_Release;
void* v_fn_3_TestCooperativeLevel;
void* v_fn_4_GetAvailableTextureMem;
void* v_fn_5_EvictManagedResources;
void* v_fn_6_GetDirect3D;
void* v_fn_7_GetDeviceCaps;
void* v_fn_8_GetDisplayMode;
void* v_fn_9_GetCreationParameters;
void* v_fn_10_SetCursorProperties;
void* v_fn_11_SetCursorPosition;
void* v_fn_12_ShowCursor;
void* v_fn_13_CreateAdditionalSwapChain;
void* v_fn_14_GetSwapChain;
void* v_fn_15_GetNumberOfSwapChains;
void* v_fn_16_Reset;
void* v_fn_17_Present;
void* v_fn_18_GetBackBuffer;
void* v_fn_19_GetRasterStatus;
void* v_fn_20_SetDialogBoxMode;
void* v_fn_21_SetGammaRamp;
void* v_fn_22_GetGammaRamp;
void* v_fn_23_CreateTexture;
void* v_fn_24_CreateVolumeTexture;
void* v_fn_25_CreateCubeTexture;
void* v_fn_26_CreateVertexBuffer;
void* v_fn_27_CreateIndexBuffer;
void* v_fn_28_CreateRenderTarget;
void* v_fn_29_CreateDepthStencilSurface;
void* v_fn_30_UpdateSurface;
void* v_fn_31_UpdateTexture;
void* v_fn_32_GetRenderTargetData;
void* v_fn_33_GetFrontBufferData;
void* v_fn_34_StretchRect;
void* v_fn_35_ColorFill;
void* v_fn_36_CreateOffscreenPlainSurface;
void* v_fn_37_SetRenderTarget;
void* v_fn_38_GetRenderTarget;
void* v_fn_39_SetDepthStencilSurface;
void* v_fn_40_GetDepthStencilSurface;
void* v_fn_41_BeginScene;
void* v_fn_42_EndScene;
void* v_fn_43_Clear;
void* v_fn_44_SetTransform;
void* v_fn_45_GetTransform;
void* v_fn_46_MultiplyTransform;
void* v_fn_47_SetViewport;
void* v_fn_48_GetViewport;
void* v_fn_49_SetMaterial;
void* v_fn_50_GetMaterial;
void* v_fn_51_SetLight;
void* v_fn_52_GetLight;
void* v_fn_53_LightEnable;
void* v_fn_54_GetLightEnable;
void* v_fn_55_SetClipPlane;
void* v_fn_56_GetClipPlane;
void* v_fn_57_SetRenderState;
void* v_fn_58_GetRenderState;
void* v_fn_59_CreateStateBlock;
void* v_fn_60_BeginStateBlock;
void* v_fn_61_EndStateBlock;
void* v_fn_62_SetClipStatus;
void* v_fn_63_GetClipStatus;
void* v_fn_64_GetTexture;
void* v_fn_65_SetTexture;
void* v_fn_66_GetTextureStageState;
void* v_fn_67_SetTextureStageState;
void* v_fn_68_GetSamplerState;
void* v_fn_69_SetSamplerState;
void* v_fn_70_ValidateDevice;
void* v_fn_71_SetPaletteEntries;
void* v_fn_72_GetPaletteEntries;
void* v_fn_73_SetCurrentTexturePalette;
void* v_fn_74_GetCurrentTexturePalette;
void* v_fn_75_SetScissorRect;
void* v_fn_76_GetScissorRect;
void* v_fn_77_SetSoftwareVertexProcessing;
void* v_fn_78_GetSoftwareVertexProcessing;
void* v_fn_79_SetNPatchMode;
void* v_fn_80_GetNPatchMode;
void* v_fn_81_DrawPrimitive;
void* v_fn_82_DrawIndexedPrimitive;
void* v_fn_83_DrawPrimitiveUP;
void* v_fn_84_DrawIndexedPrimitiveUP;
void* v_fn_85_ProcessVertices;
void* v_fn_86_CreateVertexDeclaration;
void* v_fn_87_SetVertexDeclaration;
void* v_fn_88_GetVertexDeclaration;
void* v_fn_89_SetFVF;
void* v_fn_90_GetFVF;
void* v_fn_91_CreateVertexShader;
void* v_fn_92_SetVertexShader;
void* v_fn_93_GetVertexShader;
void* v_fn_94_SetVertexShaderConstantF;
void* v_fn_95_GetVertexShaderConstantF;
void* v_fn_96_SetVertexShaderConstantI;
void* v_fn_97_GetVertexShaderConstantI;
void* v_fn_98_SetVertexShaderConstantB;
void* v_fn_99_GetVertexShaderConstantB;
void* v_fn_100_SetStreamSource;
void* v_fn_101_GetStreamSource;
void* v_fn_102_SetStreamSourceFreq;
void* v_fn_103_GetStreamSourceFreq;
void* v_fn_104_SetIndices;
void* v_fn_105_GetIndices;
void* v_fn_106_CreatePixelShader;
void* v_fn_107_SetPixelShader;
void* v_fn_108_GetPixelShader;
void* v_fn_109_SetPixelShaderConstantF;
void* v_fn_110_GetPixelShaderConstantF;
void* v_fn_111_SetPixelShaderConstantI;
void* v_fn_112_GetPixelShaderConstantI;
void* v_fn_113_SetPixelShaderConstantB;
void* v_fn_114_GetPixelShaderConstantB;
void* v_fn_115_DrawRectPatch;
void* v_fn_116_DrawTriPatch;
void* v_fn_117_DeletePatch;
void* v_fn_118_CreateQuery;
};
struct IDirect3DDevice9 {
IDirect3DDevice9_vtable* v_vtable;
};
struct IDirect3DVertexDeclaration9 {
void** v_vtable;
};
struct IDirect3DSurface9__vtable {
/*** IUnknown methods ***/
void* v_fn_0_QueryInterface;
void* v_fn_1_AddRef;
void* v_fn_2_Release;
/*** IDirect3DResource9 methods ***/
void* v_fn_3_GetDevice;
void* v_fn_4_SetPrivateData;
void* v_fn_5_GetPrivateData;
void* v_fn_6_FreePrivateData;
void* v_fn_7_SetPriority;
void* v_fn_8_GetPriority;
void* v_fn_9_PreLoad;
void* v_fn_10_GetType;
/*** IDirect3DSurface9 methods ***/
void* v_fn_11_GetContainer;
void* v_fn_12_GetDesc;
void* v_fn_13_LockRect;
void* v_fn_14_UnlockRect;
void* v_fn_15_GetDC;
void* v_fn_16_ReleaseDC;
};
struct IDirect3DSurface9 {
IDirect3DSurface9__vtable* v_vtable;
};
struct IDirect3DIndexBuffer9 {
void** v_vtable;
};
struct IDirect3DVertexBuffer9 {
void** v_vtable;
};
struct IDirect3DTexture9 {
void** v_vtable;
};
struct D3DLOCKED_RECT {
int32_t Pitch;
void* pBits;
};
struct IDirect3DVertexShader9__vtable {
void* v_fn_0_QueryInterface;
void* v_fn_1_AddRef;
void* v_fn_2_Release;
void* v_fn_3_GetDevice;
void* v_fn_4_GetFunction;
};
struct IDirect3DVertexShader9 {
IDirect3DVertexShader9__vtable* v_vtable;
};
struct IDirect3DPixelShader9__vtable {
void* v_fn_0_QueryInterface;
void* v_fn_1_AddRef;
void* v_fn_2_Release;
void* v_fn_3_GetDevice;
void* v_fn_4_GetFunction;
};
struct IDirect3DPixelShader9 {
IDirect3DPixelShader9__vtable* v_vtable;
};
#endif