mirror of
https://github.com/thunderbrewhq/binana.git
synced 2025-12-12 09:52:28 +00:00
feat(profile): update 3.3.5a profile
This commit is contained in:
parent
9053d61b6b
commit
e1bab2b375
186 changed files with 1204 additions and 43942 deletions
17
profile/3.3.5a-windows-386/include/gx/batch.h
Normal file
17
profile/3.3.5a-windows-386/include/gx/batch.h
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#ifndef GX_BATCH_H
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#define GX_BATCH_H
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#include "gx/types.h"
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DECLARE_STRUCT(CGxBatch);
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struct CGxBatch {
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// Member variables
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EGxPrim m_primType;
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uint32_t m_start;
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uint32_t m_count;
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uint16_t m_minIndex;
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uint16_t m_maxIndex;
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};
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#endif
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130
profile/3.3.5a-windows-386/include/gx/buffer.h
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130
profile/3.3.5a-windows-386/include/gx/buffer.h
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#ifndef GX_BUFFER_H
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#define GX_BUFFER_H
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#include "system/types.h"
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#include "storm/list.h"
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#include "tempest/vector.h"
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DECLARE_ENUM(EGxPoolHintBits);
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DECLARE_ENUM(EGxPoolTarget);
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DECLARE_ENUM(EGxPoolUsage);
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DECLARE_ENUM(EGxVertexAttrib);
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DECLARE_ENUM(EGxVertexBufferFormat);
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DECLARE_STRUCT(ubyte4);
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DECLARE_STRUCT(CGxVertexAttrib);
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DECLARE_STRUCT(CGxVertexPBNT2);
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DECLARE_STRUCT(CGxVertexPCT);
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DECLARE_STRUCT(CGxPool);
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DECLARE_STRUCT(CGxBuf);
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enum EGxPoolHintBits {
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GxPoolHintBit_Unk0 = 0,
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GxPoolHintBit_Unk1 = 1,
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GxPoolHintBit_Unk2 = 2,
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GxPoolHintBit_Unk3 = 3
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};
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enum EGxPoolTarget {
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GxPoolTarget_Vertex = 0,
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GxPoolTarget_Index = 1,
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GxPoolTargets_Last = 2
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};
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enum EGxPoolUsage {
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GxPoolUsage_Static = 0,
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GxPoolUsage_Dynamic = 1,
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GxPoolUsage_Stream = 2,
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GxPoolUsages_Last = 3
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};
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enum EGxVertexAttrib {
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GxVA_Position = 0,
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GxVA_BlendWeight = 1,
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GxVA_BlendIndices = 2,
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GxVA_Normal = 3,
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GxVA_Color0 = 4,
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GxVA_Color1 = 5,
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GxVA_TexCoord0 = 6,
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GxVA_TexCoord1 = 7,
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GxVA_TexCoord2 = 8,
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GxVA_TexCoord3 = 9,
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GxVA_TexCoord4 = 10,
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GxVA_TexCoord5 = 11,
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GxVA_TexCoord6 = 12,
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GxVA_TexCoord7 = 13,
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GxVAs_Last = 14
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};
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enum EGxVertexBufferFormat {
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GxVBF_P = 0,
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GxVBF_PN = 1,
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GxVBF_PNC = 2,
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GxVBF_PNT = 3,
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GxVBF_PNCT = 4,
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GxVBF_PNT2 = 5,
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GxVBF_PNCT2 = 6,
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GxVBF_PC = 7,
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GxVBF_PCT = 8,
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GxVBF_PCT2 = 9,
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GxVBF_PT = 10,
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GxVBF_PT2 = 11,
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GxVBF_PBNT2 = 12,
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GxVBF_PNC2T2 = 13,
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GxVertexBufferFormats_Last = 14
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};
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struct CGxVertexAttrib {
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EGxVertexAttrib attrib;
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uint32_t type;
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uint32_t offset;
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uint32_t bufSize;
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};
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struct CGxVertexPBNT2 {
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C3Vector p;
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ubyte4 bw;
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ubyte4 bi;
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C3Vector n;
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C2Vector tc[2];
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};
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struct CGxVertexPCT {
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C3Vector p;
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CImVector c;
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C2Vector tc[1];
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};
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STORM_TS_LIST(CGxBuf);
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STORM_TS_LIST(CGxPool);
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// class CGxPool : public TSLinkedNode<CGxPool>
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struct CGxPool {
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TSLinkedNode_CGxPool b_base;
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EGxPoolTarget m_target;
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EGxPoolUsage m_usage;
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int32_t m_size;
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void* m_apiSpecific;
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void* m_mem;
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int32_t unk1C; // TODO
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TSList_CGxBuf m_bufList;
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EGxPoolHintBits m_hint;
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const char* m_name;
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};
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// class CGxBuf : public TSLinkedNode<CGxBuf>
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struct CGxBuf {
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TSLinkedNode_CGxBuf b_base;
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CGxPool* m_pool;
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uint32_t m_itemSize;
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uint32_t m_itemCount;
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uint32_t m_size;
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uint32_t m_index;
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uint8_t unk1C; // TODO
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uint8_t unk1D; // TODO
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uint8_t unk1E; // TODO
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uint8_t unk1F; // TODO
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};
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#endif
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61
profile/3.3.5a-windows-386/include/gx/caps.h
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61
profile/3.3.5a-windows-386/include/gx/caps.h
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#ifndef GX_CAPS_H
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#define GX_CAPS_H
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#include "system/types.h"
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#include "gx/types.h"
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typedef struct CGxCaps CGxCaps;
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struct CGxCaps {
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int32_t m_numTmus;
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int32_t m_pixelCenterOnEdge;
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int32_t m_texelCenterOnEdge;
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int32_t m_numStreams;
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int32_t int10;
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EGxColorFormat m_colorFormat;
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uint32_t unk18;
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uint32_t m_maxIndex;
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int32_t m_generateMipMaps;
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// int32_t m_texFmt[GxTexFormats_Last];
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int32_t m_texFmt[13];
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// int32_t m_texTarget[GxTexTargets_Last];
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int32_t m_texTarget[4];
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uint32_t unk68;
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// uint32_t m_texMaxSize[GxTexTargets_Last];
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uint32_t m_texMaxSize[4];
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uint32_t unk7C;
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uint32_t unk80;
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uint32_t unk84;
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uint32_t unk88;
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uint32_t unk8C;
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uint32_t unk90;
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uint32_t unk94;
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uint32_t unk98;
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uint32_t unk9C;
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uint32_t unkA0;
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uint32_t unkA4;
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uint32_t unkA8;
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int32_t hwPcf;
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uint32_t unkB0;
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// int32_t m_shaderTargets[GxShTargets_Last];
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int32_t m_shaderTargets[6];
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// Evidence for this: go to 0x00684CD8
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uint32_t m_shaderConstants[6];
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int32_t m_texFilterTrilinear;
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int32_t m_texFilterAnisotropic;
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uint32_t m_maxTexAnisotropy;
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int32_t m_depthBias;
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uint32_t unkF4;
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int32_t m_maxClipPlanes;
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// CGxDeviceD3d::ISetCaps
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int32_t m_hardwareCursor;
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uint32_t unk100[5];
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uint32_t unk114[6];
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int32_t m_stereoAvailable;
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int32_t int130;
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int32_t int134;
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int32_t int138;
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};
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#endif
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59
profile/3.3.5a-windows-386/include/gx/d3d9.h
Normal file
59
profile/3.3.5a-windows-386/include/gx/d3d9.h
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#ifndef GX_D3D9_H
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#define GX_D3D9_H
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#include "gx/device.h"
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#include "external/d3d9/device.h"
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#include "storm/array.h"
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DECLARE_STRUCT(CGxDeviceD3d);
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DECLARE_STRUCT(CGxDeviceD3d__GxVertexDecl);
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struct CGxDeviceD3d__GxVertexDecl {
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uint32_t m_unk00;
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};
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STORM_TS_GROWABLE_ARRAY(CGxDeviceD3d__GxVertexDecl);
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struct CGxDeviceD3d {
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CGxDevice b_base;
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void* m_hwnd;
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uint16_t m_hwndClass;
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uint16_t unk396E;
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int32_t m_ownhwnd;
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void* m_d3dLib;
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IDirect3D9* m_d3d;
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IDirect3DDevice9* m_d3dDevice;
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D3DCAPS9 m_d3dCaps;
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int32_t m_d3dIsHwDevice;
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int32_t m_d3dNVAPI;
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uint32_t unk3AB8;
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uint32_t unk3ABC;
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uint32_t m_d3dStereoHandle;
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uint32_t unk3AC4[3]; //TSList?
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TSGrowableArray_CGxDeviceD3d__GxVertexDecl m_vertexDecl;
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IDirect3DVertexDeclaration9* m_d3dVertexDecl[14];
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D3DDISPLAYMODE m_desktopDisplayMode;
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int32_t m_inScene;
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uint32_t unk3B2C;
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D3DFORMAT m_devDepthFormat;
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D3DFORMAT m_devAdapterFormat;
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uint32_t unk3B38;
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IDirect3DSurface9* m_defColorSurface;
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IDirect3DSurface9* m_defDepthSurface;
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uint32_t unk3B44;
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uint32_t unk3B48;
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int32_t m_hwCursorNeedsUpdate;
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IDirect3DTexture9* m_hwCursorTexture;
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IDirect3DSurface9* m_hwCursorBitmap;
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uint32_t unk3B58;
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IDirect3DVertexDeclaration9* m_d3dCurrentVertexDecl;
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IDirect3DIndexBuffer9* m_d3dCurrentIndexBuf;
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IDirect3DVertexBuffer9* m_d3dVertexStreamBuf[8];
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uint32_t m_d3dVertexStreamOfs[8];
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uint32_t m_d3dVertexStreamStride[8];
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uint32_t m_deviceStates[182];
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bool m_texEnabled[8];
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};
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#endif
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351
profile/3.3.5a-windows-386/include/gx/device.h
Normal file
351
profile/3.3.5a-windows-386/include/gx/device.h
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#ifndef GX_DEVICE_H
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#define GX_DEVICE_H
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#include "system/types.h"
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#include "storm/array.h"
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#include "storm/array/uint16_t.h"
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#include "storm/array/uint32_t.h"
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#include "storm/array/c2vector.h"
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#include "storm/array/c3vector.h"
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#include "storm/array/cimvector.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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#include "tempest/rect.h"
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#include "tempest/vector.h"
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#include "gx/types.h"
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#include "gx/caps.h"
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#include "gx/format.h"
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#include "gx/state_bom.h"
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#include "gx/shader.h"
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#include "gx/matrix_stack.h"
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#include "gx/buffer.h"
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#include "gx/texture.h"
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DECLARE_STRUCT(CGxAppRenderState);
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DECLARE_STRUCT(CGxPushedRenderState);
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DECLARE_STRUCT(ShaderConstants);
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DECLARE_STRUCT(CGxDevice);
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DECLARE_STRUCT(CGxDevice__vtable);
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typedef void (*DEVICERESTOREDCALLBACK)();
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STORM_TS_GROWABLE_ARRAY(DEVICERESTOREDCALLBACK);
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typedef void (*TEXTURERECREATIONCALLBACK)();
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STORM_TS_GROWABLE_ARRAY(TEXTURERECREATIONCALLBACK);
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typedef void (*STEREOCHANGEDCALLBACK)();
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STORM_TS_GROWABLE_ARRAY(STEREOCHANGEDCALLBACK);
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struct CGxAppRenderState {
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CGxStateBom m_value;
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uint32_t m_stackDepth;
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int32_t m_dirty;
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};
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STORM_TS_FIXED_ARRAY(CGxAppRenderState);
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struct CGxPushedRenderState {
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EGxRenderState m_which;
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CGxStateBom m_value;
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uint32_t m_stackDepth;
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};
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STORM_TS_GROWABLE_ARRAY(CGxPushedRenderState);
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struct ShaderConstants {
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C4Vector constants[256];
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uint32_t unk1;
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uint32_t unk2;
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};
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// 84 functions
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struct CGxDevice__vtable {
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// void ITexMarkAsUpdated(CGxTex* texId);
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void* v_fn_0_ITexMarkAsUpdated;
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// void IRsSendToHw(EGxRenderState rs);
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// no base implementation
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void* v_fn_1_IRsSendToHw;
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// void ICursorCreate(const CGxFormat& format);
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void* v_fn_2_ICursorCreate;
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// void ICursorDestroy();
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void* v_fn_3_ICursorDestroy;
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// void ICursorDraw();
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void* v_fn_4_ICursorDraw;
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// This gets called when window is resized. It runs a list of callbacks in an array.
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// two functions that are in this array (ONLY once in-game, not in login screen):
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// * 007E7FE0
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// * 00512920
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// void NotifyOnDeviceRestored();
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void* v_fn_5_NotifyOnDeviceRestored;
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// void NotifyOnTextureRecreation();
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void* v_fn_6_NotifyOnTextureRecreation;
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// void NotifyOnDisplayChange();
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void* v_fn_7_NotifyOnDisplayChange;
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// void `scalar deleting destructor'(uint32_t __flags)
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void* v_fn_8_scalar_deleting_destructor;
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// int32_t DeviceCreate(const CGxFormat& format);
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void* v_fn_9_DeviceCreate;
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// int32_t DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, int32_t), CGxFormat const& format);
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void* v_fn_10_DeviceCreate;
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// void DeviceDestroy();
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void* v_fn_11_DeviceDestroy;
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// void DeviceEvictResources();
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void* v_fn_12_DeviceEvictResources;
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// int32_t DeviceSetFormat(const CGxFormat& format);
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void* v_fn_13_DeviceSetFormat;
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// void DeviceSetBaseMipLevel(uint32_t mipLevel);
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void* v_fn_14_DeviceSetBaseMipLevel;
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// void DeviceSetGamma(CGxGammaRamp const& ramp);
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void* v_fn_15_DeviceSetGamma;
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// void DeviceSetGamma(float gamma);
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void* v_fn_16_DeviceSetGamma;
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// no base implementation
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// void* DeviceWindow();
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void* v_fn_17_DeviceWindow;
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// void DeviceTakeScreenShot();
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void* v_fn_18_DeviceTakeScreenShot;
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// void DeviceReadScreenShot(uint32_t& w, uint32_t& h, const CImVector*& pixels) */
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void* v_fn_19_DeviceReadScreenShot;
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// void DeviceReadPixels(CiRect& rect, TSGrowableArray<CImVector>& pixels);
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void* v_fn_20_DeviceReadPixels;
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// void DeviceReadDepths(CiRect& rect, TSGrowableArray<float>& depths);
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void* v_fn_21_DeviceReadDepths;
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// void DeviceWM(EGxWM wm, int32_t param1, int32_t param2);
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void* v_fn_22_DeviceWM;
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// void DeviceSetRenderTarget(EGxBuffer buffer, CGxTex* texture, uint32_t plane);
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void* v_fn_23_DeviceSetRenderTarget;
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// void v_fn_24(); DeviceReleaseDepthBuffer?
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// d3d:
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// this->m_d3dDevice->GetDepthStencilSurface(&PTR_00C6033C);
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// PTR_00C6033C->Release();
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void* v_fn_24;
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// void v_fn_25(); DeviceResetDepthBuffer?
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// d3d:
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// this->m_d3dDevice->SetDepthStencilSurface(PTR_00C6033C);
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void* v_fn_25;
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// void v_fn_26(CGxTex* texId); DeviceResolveDepthBuffer(CGxTex*) seems to be the most logical candidate for this
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// d3d:
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// if (this->m_context) {
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// if (texId &&
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// (texId->m_needsCreation ||
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// (texId->m_apiSpecificData == nullptr &&
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// texId->m_apiSpecificData2 == nullptr)) {
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// this->ITexCreate(texId);
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// }
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// this->m_d3dDevice->SetDepthStencilSurface(texId->m_apiSpecificData);
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// }
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// void DeviceResolveDepthBuffer(CGxTex* texId);
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void* v_fn_26_DeviceResolveDepthBuffer;
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// void DeviceCopyTex(CGxTex* a1, int32_t a2, CGxTex* a3, int32_t a4);
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void* v_fn_27_DeviceCopyTex;
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// void DeviceOverride(EGxOverride override, uint32_t value);
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void* v_fn_28_DeviceOverride;
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// void AddDeviceRestoredCallback(DEVICERESTOREDCALLBACK callback);
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void* v_fn_29_AddDeviceRestoredCallback;
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// int32_t RemoveDeviceRestoredCallback(DEVICERESTOREDCALLBACK callback);
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void* v_fn_30_RemoveDeviceRestoredCallback;
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// void AddTextureRecreationCallback(TEXTURERECREATIONCALLBACK callback);
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void* v_fn_31_AddTextureRecreationCallback;
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// int32_t RemoveTextureRecreationCallback(TEXTURERECREATIONCALLBACK callback);
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void* v_fn_32_RemoveTextureRecreationCallback;
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// void AddStereoChangedCallback(STEREOCHANGEDCALLBACK callback);
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void* v_fn_33_AddStereoChangedCallback;
|
||||
// int32_t RemoveStereoChangeCallback(STEREOCHANGEDCALLBACK callback);
|
||||
void* v_fn_34_RemoveStereoChangedCallback;
|
||||
// void CapsWindowSize(CRect& dst);
|
||||
void* v_fn_35_CapsWindowSize;
|
||||
// void CapsWindowSize(CRect& dst);
|
||||
void* v_fn_36_CapsWindowSizeInScreenCoords;
|
||||
// void LogCrashInfo(char* buffer, uint32_t size);
|
||||
void* v_fn_37_LogCrashInfo;
|
||||
// void ScenePresent(uint32_t mask);
|
||||
void* v_fn_38_ScenePresent;
|
||||
// void SceneClear(uint32_t mask, CImVector color);
|
||||
void* v_fn_39_SceneClear;
|
||||
// void XformSetProjection(const C44Matrix& matrix);
|
||||
void* v_fn_40_XformSetProjection;
|
||||
// void XformSetView(const C44Matrix& matrix);
|
||||
void* v_fn_41_XformSetView;
|
||||
// void Draw(CGxBatch*, int32_t);
|
||||
void* v_fn_42_Draw;
|
||||
// void PrimBegin(EGxPrim primType);
|
||||
void* v_fn_43_PrimBegin;
|
||||
// void PrimDrawElements();
|
||||
void* v_fn_44_PrimDrawElements;
|
||||
// void PrimVertex(const C3Vector& v);
|
||||
void* v_fn_45_PrimVertex;
|
||||
// void PrimTexCoord(uint32_t tmu, const C2Vector& t);
|
||||
void* v_fn_46_PrimTexCoord;
|
||||
// void PrimNormal(const C3Vector& n);
|
||||
void* v_fn_47_PrimNormal;
|
||||
// void PrimColor(const CImVector& c);
|
||||
void* v_fn_48_PrimColor;
|
||||
// void PrimPointSize(float s);
|
||||
void* v_fn_49_PrimPointSize;
|
||||
// void PrimeLineWidth(float w);
|
||||
void* v_fn_50_PrimLineWidth;
|
||||
// void MasterEnableSet(EGxMasterEnables state, int32_t enable);
|
||||
void* v_fn_51_MasterEnableSet;
|
||||
// void PoolSizeSet(CGxPool* pool, uint32_t size);
|
||||
void* v_fn_52_PoolSizeSet;
|
||||
// void PoolDestroy(CGxPool* pool);
|
||||
void* v_fn_53_PoolDestroy;
|
||||
// char* BufLock(CGxBuf* buf);
|
||||
void* v_fn_54_BufLock;
|
||||
// int32_t BufUnlock(CGxBuf* buf, uint32_t size);
|
||||
void* v_fn_55_BufUnlock;
|
||||
// void BufData(CGxBuf* buf, const void* data, uint32_t size, uint32_t offset);
|
||||
void* v_fn_56_BufData;
|
||||
// int32_t TexCreate(EGxTexTarget target, uint32_t width, uint32_t height, uint32_t depth, EGxTexFormat format, EGxTexFormat dataFormat, CGxTexFlags flags, void* userArg, void (*userFunc)(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, void const*&), const char* name, CGxTex*& texId);
|
||||
void* v_fn_57_TexCreate;
|
||||
// void TexDestroy(CGxTex* texId);
|
||||
void* v_fn_58_TexDestroy;
|
||||
// int32_t TexCopy(CGxTex* a1, CGxTex* a2, const C2iVector& a3, const C2iVector& a4, const C2iVector& a5, uint32_t a6);
|
||||
void* v_fn_59_TexCopy;
|
||||
// bool TexStretch(CGxTex* a1, CGxTex* a2, const CiRect* a3, const CiRect* a4, uint32_t a5, uint32_t a6);
|
||||
void* v_fn_60_TexStretch;
|
||||
// void TexSetCacheSize(int32_t cacheSize);
|
||||
void* v_fn_61_TexSetCacheSize;
|
||||
// void QueryCreate(CGxQuery*& query, EGxQueryType queryType);
|
||||
void* v_fn_62_QueryCreate;
|
||||
// bool QueryDestroy(CGxQuery* query);
|
||||
void* v_fn_63_QueryDestroy;
|
||||
// bool QueryBegin(CGxQuery* query);
|
||||
void* v_fn_64_QueryBegin;
|
||||
// bool QueryEnd(CGxQuery* query);
|
||||
void* v_fn_65_QueryEnd;
|
||||
// bool QueryGetParam(CGxQuery* query, EGxQueryParam param, uint32_t* data);
|
||||
void* v_fn_66_QueryGetParam;
|
||||
// bool QueryGetData(CGxQuery* query, uint32_t* data);
|
||||
void* v_fn_67_QueryGetData;
|
||||
// void ShaderCreate(CGxShader*[] shaders, EGxShTarget target, const char* a3, const char* a4, int32_t permutations);
|
||||
void* v_fn_68_ShaderCreate;
|
||||
// void ShaderRelease(CGxShader*& shader);
|
||||
void* v_fn_69_ShaderRelease;
|
||||
// void ShaderConstantsSet(EGxShTarget target, uint32_t index, const float* constraints, uint32_t count);
|
||||
void* v_fn_70_ShaderConstantsSet;
|
||||
// void IShaderReload(CGxShader* shader, const char* a2, const char* a3);
|
||||
void* v_fn_71_IShaderReload;
|
||||
// void IShaderCreate(CGxShader* shader);
|
||||
void* v_fn_72_IShaderCreate;
|
||||
// void CursorSetVisible(int32_t visible);
|
||||
void* v_fn_73_CursorSetVisible;
|
||||
// uint32_t* CursorLock();
|
||||
void* v_fn_74_CursorLock;
|
||||
// void CursorUnlock(uint32_t x, uint32_t y);
|
||||
void* v_fn_75_CursorUnlock;
|
||||
// void StereoSetConvergence(float c);
|
||||
void* v_fn_76_StereoSetConvergence;
|
||||
// double StereoGetConvergence();
|
||||
void* v_fn_77_StereoGetConvergence;
|
||||
// void StereoSetSeparation(float s);
|
||||
void* v_fn_78_StereoSetSeparation;
|
||||
// double StereoGetSeparation();
|
||||
void* v_fn_79_StereoGetSeparation;
|
||||
// bool StereoEnabled();
|
||||
void* v_fn_80_StereoEnabled;
|
||||
// void DebugGroupBegin(const char* a1, char* a2);
|
||||
void* v_fn_81_DebugGroupBegin;
|
||||
// void DebugGroupEnd();
|
||||
void* v_fn_82_DebugGroupEnd;
|
||||
// void DebugEvent(const char* a1, char* a2);
|
||||
void* v_fn_83_DebugEvent;
|
||||
};
|
||||
|
||||
// this class is 14692 bytes in size
|
||||
struct CGxDevice {
|
||||
// pointer to struct CGxDevice__vtable
|
||||
CGxDevice__vtable* v_vtable; // 0x0 (size: 0x4)
|
||||
TSGrowableArray_CGxPushedRenderState m_pushedStates; // 0x4 (size: 0x14)
|
||||
TSGrowableArray_uint32_t m_stackOffsets; // 0x18 (size: 0x14)
|
||||
TSGrowableArray_EGxRenderState m_dirtyStates; // 0x2C (size: 0x14)
|
||||
EGxPrim m_primType;
|
||||
uint32_t m_unk38[2]; // m_indexLocked-m_vertexLocked?
|
||||
int32_t m_inBeginEnd;
|
||||
C3Vector m_primVertex;
|
||||
C2Vector m_primTexCoord[8];
|
||||
C3Vector m_primNormal;
|
||||
CImVector m_primColor;
|
||||
TSGrowableArray_C3Vector m_primVertexArray;
|
||||
TSGrowableArray_C2Vector m_primTexCoordArray[8];
|
||||
TSGrowableArray_C3Vector m_primNormalArray;
|
||||
TSGrowableArray_CImVector m_primColorArray;
|
||||
TSGrowableArray_uint16_t m_primIndexArray;
|
||||
uint32_t m_primMask;
|
||||
CRect m_defWindowRect; // 0x164 (size: 0x10)
|
||||
CRect m_curWindowRect; // 0x174 (size: 0x10)
|
||||
TSGrowableArray_DEVICERESTOREDCALLBACK m_deviceRestoredCallbacks; // 0x184
|
||||
TSGrowableArray_TEXTURERECREATIONCALLBACK m_textureRecreationCallbacks;
|
||||
TSGrowableArray_STEREOCHANGEDCALLBACK m_stereoChangedCallbacks; // check darwin @ 00a2b779
|
||||
EGxApi m_api; // 0x1b4
|
||||
uint32_t m_cpuFeatures;
|
||||
CGxFormat m_format;
|
||||
CGxCaps m_caps;
|
||||
uint32_t m_baseMipLevel;
|
||||
CGxGammaRamp m_gammaRamp;
|
||||
CGxGammaRamp m_systemGammaRamp;
|
||||
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
|
||||
// TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
|
||||
int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
|
||||
int32_t m_context;
|
||||
int32_t intF5C;
|
||||
int32_t m_windowVisible;
|
||||
int32_t intF64;
|
||||
int32_t intF68;
|
||||
// Invented name, though seems to have the same place as CGxDeviceD3d::m_d3dNeedsReset (Alpha)
|
||||
int32_t m_needsReset;
|
||||
CBoundingBox m_viewport;
|
||||
C44Matrix m_projection;
|
||||
C44Matrix m_projNative;
|
||||
// CGxMatrixStack m_xforms[GxXforms_Last];
|
||||
CGxMatrixStack m_xforms[11];
|
||||
CGxMatrixStack m_texGen[8];
|
||||
uint32_t unk24D0[102];
|
||||
// uint32_t unk2536[60];
|
||||
TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[6];
|
||||
uint32_t m_appMasterEnables;
|
||||
uint32_t m_hwMasterEnables;
|
||||
TSList_CGxPool m_poolList;
|
||||
uint32_t unk276C[3];
|
||||
// CGxBuf* m_bufLocked[GxPoolTargets_Last];
|
||||
CGxBuf* m_bufLocked[2];
|
||||
CGxPool* m_vertexPool;
|
||||
CGxPool* m_indexPool;
|
||||
// CGxBuf* m_streamBufs[GxPoolTargets_Last];
|
||||
CGxBuf* m_streamBufs[2];
|
||||
// CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
|
||||
CGxVertexAttrib m_primVertexFormatAttrib[14];
|
||||
// CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
|
||||
CGxBuf* m_primVertexFormatBuf[14];
|
||||
uint32_t m_primVertexMask;
|
||||
uint32_t m_primVertexDirty;
|
||||
EGxVertexBufferFormat m_primVertexFormat;
|
||||
CGxBuf* m_primVertexBuf;
|
||||
uint32_t m_primVertexSize;
|
||||
CGxBuf* m_primIndexBuf;
|
||||
int32_t m_primIndexDirty;
|
||||
uint32_t unk28C4;
|
||||
uint32_t unk28C8;
|
||||
uint32_t unk28CC;
|
||||
uint32_t unk28D0;
|
||||
uint32_t unk28D4;
|
||||
uint32_t unk28D8;
|
||||
uint32_t unk28DC;
|
||||
uint32_t unk28E0;
|
||||
uint32_t unk28E4;
|
||||
uint32_t unk28E8;
|
||||
TSFixedArray_CGxAppRenderState m_appRenderStates;
|
||||
TSFixedArray_CGxStateBom m_hwRenderStates;
|
||||
uint32_t unk2904[19]; // 0x2904 (size 0x4C)
|
||||
int32_t m_cursorVisible;
|
||||
int32_t m_hardwareCursor; // 0x2954 (size 0x4)
|
||||
uint32_t m_cursorHotspotX;
|
||||
uint32_t m_cursorHotspotY;
|
||||
uint32_t m_cursor[1024]; // 0x2960 (size 0x4)
|
||||
CGxTex* m_cursorTexture; // 0x3960 (size 0x4)
|
||||
float m_cursorDepth; // 0x3964 (size 0x4)
|
||||
// 0x3968 == 14692 (the complete size of CGxDevice)
|
||||
};
|
||||
|
||||
#endif
|
||||
99
profile/3.3.5a-windows-386/include/gx/font.h
Normal file
99
profile/3.3.5a-windows-386/include/gx/font.h
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
#ifndef GX_FONT_H
|
||||
#define GX_FONT_H
|
||||
|
||||
#include "system/types.h"
|
||||
#include "tempest/rect.h"
|
||||
#include "storm/list.h"
|
||||
#include "storm/hash.h"
|
||||
#include "gx/string.h"
|
||||
|
||||
DECLARE_HANDLE(HFACE);
|
||||
|
||||
DECLARE_STRUCT(CGxFont);
|
||||
DECLARE_STRUCT(GLYPHBITMAPDATA);
|
||||
DECLARE_STRUCT(CHARCODEDESC);
|
||||
|
||||
DECLARE_STRUCT(KERNNODE);
|
||||
DECLARE_STRUCT(KERNINGHASHKEY);
|
||||
|
||||
DECLARE_STRUCT(TEXTURECACHE);
|
||||
DECLARE_STRUCT(TEXTURECACHEROW);
|
||||
|
||||
STORM_TS_LIST(CGxFont);
|
||||
STORM_TS_LIST(CHARCODEDESC);
|
||||
|
||||
STORM_TS_HASH(CHARCODEDESC, HASHKEY_NONE);
|
||||
|
||||
struct GLYPHBITMAPDATA {
|
||||
void* m_data;
|
||||
uint32_t m_dataSize;
|
||||
uint32_t m_glyphWidth;
|
||||
uint32_t m_glyphHeight;
|
||||
uint32_t m_glyphCellWidth;
|
||||
float m_glyphAdvance;
|
||||
float m_glyphBearing;
|
||||
uint32_t m_glyphPitch;
|
||||
int32_t m_yOffset;
|
||||
int32_t m_yStart;
|
||||
CRect m_textureCoords;
|
||||
};
|
||||
|
||||
// struct CHARCODEDESC : TSHashObject<CHARCODEDESC,HASHKEY_NONE>
|
||||
struct CHARCODEDESC {
|
||||
TSHashObject_CHARCODEDESC_HASHKEY_NONE b_base;
|
||||
TSLink_CHARCODEDESC textureRowLink;
|
||||
TSLink_CHARCODEDESC fontGlyphLink;
|
||||
uint32_t textureNumber;
|
||||
uint32_t rowNumber;
|
||||
uint32_t glyphStartPixel;
|
||||
uint32_t glyphEndPixel;
|
||||
GLYPHBITMAPDATA bitmapData;
|
||||
};
|
||||
|
||||
//
|
||||
// struct KERNNODE : TSHashObject<KERNNODE,KERNINGHASHKEY>
|
||||
struct KERNNODE {
|
||||
uint32_t flags;
|
||||
float proporportionalSpacing;
|
||||
float fixedWidthSpacing;
|
||||
};
|
||||
|
||||
struct KERNINGHASHKEY {
|
||||
uint32_t code;
|
||||
};
|
||||
|
||||
struct TEXTURECACHEROW {
|
||||
uint32_t widestFreeSlot;
|
||||
TSExplicitList_CHARCODEDESC glyphList;
|
||||
};
|
||||
STORM_TS_FIXED_ARRAY(TEXTURECACHEROW);
|
||||
|
||||
struct TEXTURECACHE {
|
||||
void* m_texture;
|
||||
CGxFont* m_theFace;
|
||||
uint8_t m_anyDirtyGlyphs;
|
||||
uint8_t pad[3];
|
||||
TSFixedArray_TEXTURECACHEROW m_textureRows;
|
||||
};
|
||||
|
||||
STORM_TS_HASH(KERNNODE, KERNINGHASHKEY);
|
||||
|
||||
// struct CGxFont : TSLinkedNode<CGxFont>
|
||||
struct CGxFont {
|
||||
TSLinkedNode_CGxFont b_base;
|
||||
TSExplicitList_CGxString m_strings;
|
||||
TSHashTable_CHARCODEDESC_HASHKEY_NONE m_activeCharacters;
|
||||
TSHashTable_KERNNODE_KERNINGHASHKEY m_kernInfo;
|
||||
TSExplicitList_CHARCODEDESC m_activeCharacterCache;
|
||||
HFACE m_faceHandle;
|
||||
char m_fontName[260];
|
||||
uint32_t m_cellHeight;
|
||||
uint32_t m_baseline;
|
||||
uint32_t m_flags;
|
||||
float float184;
|
||||
float m_pixelsPerUnit;
|
||||
TEXTURECACHE m_textureCache[8];
|
||||
uint32_t m_pixelSize;
|
||||
};
|
||||
|
||||
#endif
|
||||
50
profile/3.3.5a-windows-386/include/gx/format.h
Normal file
50
profile/3.3.5a-windows-386/include/gx/format.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#ifndef GX_FORMAT_H
|
||||
#define GX_FORMAT_H
|
||||
|
||||
#include "system/types.h"
|
||||
|
||||
#include "tempest/vector.h"
|
||||
|
||||
DECLARE_ENUM(CGxFormat__Format);
|
||||
typedef struct CGxFormat CGxFormat;
|
||||
|
||||
enum CGxFormat__Format {
|
||||
Fmt_Rgb565 = 0,
|
||||
Fmt_ArgbX888 = 1,
|
||||
Fmt_Argb8888 = 2,
|
||||
Fmt_Argb2101010 = 3,
|
||||
Fmt_Ds160 = 4,
|
||||
Fmt_Ds24X = 5,
|
||||
Fmt_Ds248 = 6,
|
||||
Fmt_Ds320 = 7,
|
||||
Formats_Last = 8
|
||||
};
|
||||
|
||||
struct CGxFormat {
|
||||
uint32_t unk0;
|
||||
bool hwTnL;
|
||||
// TODO: verify this name
|
||||
bool hwCursor; // 0x5
|
||||
int8_t fixLag;
|
||||
int8_t window;
|
||||
uint32_t unk8;
|
||||
int32_t maximize;
|
||||
CGxFormat__Format depthFormat;
|
||||
C2iVector size;
|
||||
uint32_t unk1C;
|
||||
uint32_t sampleCount;
|
||||
float float24;
|
||||
CGxFormat__Format colorFormat;
|
||||
uint32_t refreshRate;
|
||||
uint32_t vsync;
|
||||
uint32_t unk34;
|
||||
uint32_t unk38;
|
||||
uint32_t unk3C;
|
||||
uint32_t unk40;
|
||||
uint32_t unk44;
|
||||
uint32_t unk48;
|
||||
uint32_t unk4C;
|
||||
C2iVector pos;
|
||||
};
|
||||
|
||||
#endif
|
||||
21
profile/3.3.5a-windows-386/include/gx/light.h
Normal file
21
profile/3.3.5a-windows-386/include/gx/light.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef GX_LIGHT_H
|
||||
#define GX_LIGHT_H
|
||||
|
||||
#include "tempest/vector.h"
|
||||
|
||||
DECLARE_STRUCT(CGxLight);
|
||||
|
||||
struct CGxLight {
|
||||
// int32_t m_enabled : 1;
|
||||
// int32_t m_isOmni : 1;
|
||||
int32_t m_flags;
|
||||
C3Vector m_dir;
|
||||
C3Vector m_ambColor;
|
||||
C3Vector m_dirColor;
|
||||
C3Vector m_specColor;
|
||||
float m_constantAttenuation;
|
||||
float m_linearAttenuation;
|
||||
float m_quadraticAttenuation;
|
||||
};
|
||||
|
||||
#endif
|
||||
22
profile/3.3.5a-windows-386/include/gx/matrix_stack.h
Normal file
22
profile/3.3.5a-windows-386/include/gx/matrix_stack.h
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef GX_MATRIX_STACK_H
|
||||
#define GX_MATRIX_STACK_H
|
||||
|
||||
#include "system/types.h"
|
||||
|
||||
#include "tempest/matrix.h"
|
||||
|
||||
DECLARE_ENUM(CGxMatrixStack__EMatrixFlags);
|
||||
DECLARE_STRUCT(CGxMatrixStack);
|
||||
|
||||
enum CGxMatrixStack__EMatrixFlags {
|
||||
F_Identity = 0x1
|
||||
};
|
||||
|
||||
struct CGxMatrixStack {
|
||||
uint32_t m_level;
|
||||
int8_t m_dirty;
|
||||
C44Matrix m_mtx[4];
|
||||
uint32_t m_flags[4];
|
||||
};
|
||||
|
||||
#endif
|
||||
14
profile/3.3.5a-windows-386/include/gx/opengl.h
Normal file
14
profile/3.3.5a-windows-386/include/gx/opengl.h
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#ifndef GX_OPENGL_H
|
||||
#define GX_OPENGL_H
|
||||
|
||||
DECLARE_STRUCT(CGxDeviceOpenGl);
|
||||
|
||||
#include "gx/device.h"
|
||||
|
||||
// 15264 bytes - 14696 cgxdevice = 568
|
||||
struct CGxDeviceOpenGl {
|
||||
CGxDevice b_base;
|
||||
uint32_t unk3968[142];
|
||||
};
|
||||
|
||||
#endif
|
||||
32
profile/3.3.5a-windows-386/include/gx/shader.h
Normal file
32
profile/3.3.5a-windows-386/include/gx/shader.h
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
#ifndef GX_SHADER_H
|
||||
#define GX_SHADER_H
|
||||
|
||||
#include "storm/hash.h"
|
||||
#include "storm/array/uint8_t.h"
|
||||
|
||||
DECLARE_STRUCT(CGxShader);
|
||||
|
||||
STORM_TS_HASH(CGxShader, HASHKEY_STRI);
|
||||
|
||||
// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
|
||||
struct CGxShader {
|
||||
TSHashObject_CGxShader_HASHKEY_STRI b_base;
|
||||
void* v_table;
|
||||
uint32_t refCount;
|
||||
void* apiSpecific;
|
||||
int32_t target;
|
||||
int32_t int28;
|
||||
int32_t valid;
|
||||
int32_t loaded;
|
||||
int32_t int34;
|
||||
int32_t patched;
|
||||
int32_t int3C;
|
||||
int32_t int40;
|
||||
int16_t int44;
|
||||
int16_t int46;
|
||||
TSGrowableArray_uint8_t code;
|
||||
// bool IsEnabled();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
21
profile/3.3.5a-windows-386/include/gx/state_bom.h
Normal file
21
profile/3.3.5a-windows-386/include/gx/state_bom.h
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef GX_STATE_BOM_H
|
||||
#define GX_STATE_BOM_H
|
||||
|
||||
#include "system/types.h"
|
||||
#include "storm/array.h"
|
||||
|
||||
DECLARE_STRUCT(CGxStateBom);
|
||||
|
||||
struct CGxStateBom {
|
||||
union {
|
||||
int32_t i[3];
|
||||
uint32_t u[3];
|
||||
float f[3];
|
||||
void* p;
|
||||
} m_data;
|
||||
|
||||
int32_t filler;
|
||||
};
|
||||
STORM_TS_FIXED_ARRAY(CGxStateBom);
|
||||
|
||||
#endif
|
||||
50
profile/3.3.5a-windows-386/include/gx/string.h
Normal file
50
profile/3.3.5a-windows-386/include/gx/string.h
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
#ifndef GX_STRING_H
|
||||
#define GX_STRING_H
|
||||
|
||||
#include "tempest/vector.h"
|
||||
|
||||
DECLARE_STRUCT(CGxString);
|
||||
|
||||
STORM_TS_LIST(CGxString);
|
||||
|
||||
// struct CGxString : TSLinkedNode<CGxString>
|
||||
struct CGxString {
|
||||
TSLinkedNode_CGxString b_base;
|
||||
TSLink_CGxString m_fontStringLink;
|
||||
TSLink_CGxString m_batchedStringLink;
|
||||
float m_requestedFontHeight;
|
||||
float m_currentFontHeight;
|
||||
C3Vector m_position;
|
||||
CImVector m_fontColor;
|
||||
CImVector m_shadowColor;
|
||||
C2Vector m_shadowOffset;
|
||||
float m_blockWidth;
|
||||
float m_blockHeight;
|
||||
void* m_currentFace;
|
||||
char* m_text;
|
||||
int32_t m_textLen;
|
||||
int32_t m_vertJust;
|
||||
int32_t m_horzJust;
|
||||
float m_spacing;
|
||||
uint32_t m_flags;
|
||||
uint32_t m_texturePagesUsed;
|
||||
int32_t m_textureEvicted;
|
||||
uint32_t m_lastGradientStart;
|
||||
uint32_t m_lastGradientLength;
|
||||
C3Vector m_viewTranslation;
|
||||
float m_scale;
|
||||
uint32_t m_hyperlinkInfo[4];
|
||||
uint32_t dword90;
|
||||
uint32_t dword94;
|
||||
uint32_t dword98;
|
||||
uint32_t dword9C;
|
||||
uint32_t dwordA0;
|
||||
uint32_t dwordA4;
|
||||
uint32_t dwordA8;
|
||||
uint32_t dwordAC;
|
||||
int32_t m_intB0;
|
||||
void* m_textLines[8];
|
||||
int32_t m_intD4;
|
||||
};
|
||||
|
||||
#endif
|
||||
30
profile/3.3.5a-windows-386/include/gx/stringbatch.h
Normal file
30
profile/3.3.5a-windows-386/include/gx/stringbatch.h
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef GX_STRING_BATCH_H
|
||||
#define GX_STRING_BATCH_H
|
||||
|
||||
#include "storm/list.h"
|
||||
#include "storm/hash.h"
|
||||
#include "gx/font.h"
|
||||
|
||||
DECLARE_STRUCT(CGxStringBatch);
|
||||
DECLARE_STRUCT(BATCHEDRENDERFONTDESC);
|
||||
|
||||
STORM_TS_HASH(BATCHEDRENDERFONTDESC, HASHKEY_PTR);
|
||||
|
||||
STORM_TS_LIST(CGxStringBatch);
|
||||
|
||||
// struct BATCHEDRENDERFONTDESC : TSHashObject<BATCHEDRENDERFONTDESC, HASHKEY_PTR>
|
||||
struct BATCHEDRENDERFONTDESC {
|
||||
TSHashObject_BATCHEDRENDERFONTDESC_HASHKEY_PTR b_base;
|
||||
CGxFont* m_face;
|
||||
// STORM_EXPLICIT_LIST(CGxString, m_batchedStringLink) m_strings;
|
||||
TSExplicitList_CGxString m_strings;
|
||||
};
|
||||
|
||||
// CGxStringBatch : TSLinkedNode<CGxStringBatch>
|
||||
struct CGxStringBatch {
|
||||
TSLinkedNode_CGxStringBatch b_base;
|
||||
TSHashTable_BATCHEDRENDERFONTDESC_HASHKEY_PTR m_fontBatch;
|
||||
uint32_t m_flags;
|
||||
};
|
||||
|
||||
#endif
|
||||
56
profile/3.3.5a-windows-386/include/gx/texture.h
Normal file
56
profile/3.3.5a-windows-386/include/gx/texture.h
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
#ifndef GX_TEXTURE_H
|
||||
#define GX_TEXTURE_H
|
||||
|
||||
#include "tempest/rect.h"
|
||||
#include "common/handle.h"
|
||||
|
||||
#include "storm/array.h"
|
||||
|
||||
typedef HOBJECT HTEXTURE;
|
||||
STORM_TS_GROWABLE_ARRAY(HTEXTURE);
|
||||
|
||||
typedef struct CGxTexFlags CGxTexFlags;
|
||||
typedef struct CGxTex CGxTex;
|
||||
|
||||
struct CGxTexFlags {
|
||||
// unsigned __int32 m_filter : 3;
|
||||
// unsigned __int32 m_wrapU : 1;
|
||||
// unsigned __int32 m_wrapV : 1;
|
||||
// unsigned __int32 m_forceMipTracking : 1;
|
||||
// unsigned __int32 m_generateMipMaps : 1;
|
||||
// unsigned __int32 m_renderTarget : 1;
|
||||
// unsigned __int32 m_maxAnisotropy : 5;
|
||||
uint32_t f_flags;
|
||||
};
|
||||
|
||||
struct CGxTex {
|
||||
CiRect m_updateRect;
|
||||
int16_t m_updatePlaneMin;
|
||||
int16_t m_updatePlaneMax;
|
||||
uint32_t m_width;
|
||||
uint32_t m_height;
|
||||
uint32_t m_depth;
|
||||
uint32_t m_target;
|
||||
uint32_t m_format;
|
||||
uint32_t m_dataFormat;
|
||||
CGxTexFlags m_flags;
|
||||
void* m_userArg;
|
||||
void* m_userFunc;
|
||||
void* m_apiSpecificData;
|
||||
void* m_apiSpecificData2;
|
||||
uint32_t unk40;
|
||||
uint32_t unk44;
|
||||
uint32_t unk48;
|
||||
uint32_t unk4C;
|
||||
uint32_t unk50;
|
||||
uint32_t unk54;
|
||||
int8_t char58;
|
||||
int8_t char59;
|
||||
int8_t m_needsUpdate;
|
||||
int8_t m_needsCreation;
|
||||
int8_t m_needsFlagUpdate;
|
||||
int8_t char5D;
|
||||
uint16_t m_pad;
|
||||
};
|
||||
|
||||
#endif
|
||||
401
profile/3.3.5a-windows-386/include/gx/types.h
Normal file
401
profile/3.3.5a-windows-386/include/gx/types.h
Normal file
|
|
@ -0,0 +1,401 @@
|
|||
#ifndef GX_TYPES_H
|
||||
#define GX_TYPES_H
|
||||
|
||||
#include "system/types.h"
|
||||
|
||||
#include "storm/array.h"
|
||||
|
||||
DECLARE_ENUM(BlitAlpha);
|
||||
DECLARE_ENUM(BlitFormat);
|
||||
DECLARE_ENUM(EGxApi);
|
||||
DECLARE_ENUM(EGxBlend);
|
||||
DECLARE_ENUM(EGxColorFormat);
|
||||
DECLARE_ENUM(EGxFontHJusts);
|
||||
DECLARE_ENUM(EGxFontVJusts);
|
||||
DECLARE_ENUM(EGxMasterEnables);
|
||||
DECLARE_ENUM(EGxPrim);
|
||||
DECLARE_ENUM(EGxPrimMask);
|
||||
DECLARE_ENUM(EGxRenderState);
|
||||
DECLARE_ENUM(EGxShPS);
|
||||
DECLARE_ENUM(EGxShTarget);
|
||||
DECLARE_ENUM(EGxShVS);
|
||||
DECLARE_ENUM(EGxTexCommand);
|
||||
DECLARE_ENUM(EGxTexFilter);
|
||||
DECLARE_ENUM(EGxTexFormat);
|
||||
DECLARE_ENUM(EGxTexTarget);
|
||||
DECLARE_ENUM(EGxTexWrapMode);
|
||||
DECLARE_ENUM(EGxXform);
|
||||
DECLARE_ENUM(EGxuDrawListCategory);
|
||||
DECLARE_ENUM(EGxWM);
|
||||
DECLARE_ENUM(COLOR_FILE_FORMAT);
|
||||
DECLARE_ENUM(PIXEL_FORMAT);
|
||||
|
||||
DECLARE_STRUCT(C4Pixel);
|
||||
DECLARE_STRUCT(C4LargePixel);
|
||||
DECLARE_STRUCT(MipBits);
|
||||
DECLARE_STRUCT(CGxGammaRamp);
|
||||
|
||||
enum BlitAlpha {
|
||||
BlitAlpha_0 = 0,
|
||||
BlitAlpha_1 = 1,
|
||||
BlitAlpha_8 = 2,
|
||||
BlitAlpha_Filler = 3,
|
||||
BlitAlphas_Last = 4
|
||||
};
|
||||
|
||||
enum BlitFormat {
|
||||
BlitFormat_Unknown = 0,
|
||||
BlitFormat_Abgr8888 = 1,
|
||||
BlitFormat_Argb8888 = 2,
|
||||
BlitFormat_Argb4444 = 3,
|
||||
BlitFormat_Argb1555 = 4,
|
||||
BlitFormat_Rgb565 = 5,
|
||||
BlitFormat_Dxt1 = 6,
|
||||
BlitFormat_Dxt3 = 7,
|
||||
BlitFormat_Dxt5 = 8,
|
||||
BlitFormat_Uv88 = 9,
|
||||
BlitFormat_Gr1616F = 10,
|
||||
BlitFormat_R32F = 11,
|
||||
BlitFormat_D24X8 = 12,
|
||||
BlitFormats_Last = 13
|
||||
};
|
||||
|
||||
enum EGxApi {
|
||||
GxApi_OpenGl = 0,
|
||||
GxApi_D3d9 = 1,
|
||||
GxApi_D3d9Ex = 2,
|
||||
GxApi_D3d10 = 3,
|
||||
GxApi_D3d11 = 4,
|
||||
GxApi_GLL = 5,
|
||||
GxApis_Last = 6
|
||||
};
|
||||
|
||||
enum EGxBlend {
|
||||
GxBlend_Opaque = 0,
|
||||
GxBlend_AlphaKey = 1,
|
||||
GxBlend_Alpha = 2,
|
||||
GxBlend_Add = 3,
|
||||
GxBlend_Mod = 4,
|
||||
GxBlend_Mod2x = 5,
|
||||
GxBlend_ModAdd = 6,
|
||||
GxBlend_InvSrcAlphaAdd = 7,
|
||||
GxBlend_InvSrcAlphaOpaque = 8,
|
||||
GxBlend_SrcAlphaOpaque = 9,
|
||||
GxBlend_NoAlphaAdd = 10,
|
||||
GxBlend_ConstantAlpha = 11,
|
||||
GxBlends_Last = 12
|
||||
};
|
||||
|
||||
enum EGxColorFormat {
|
||||
GxCF_argb = 0,
|
||||
GxCF_rgba = 1,
|
||||
GxColorFormats_Last = 2,
|
||||
};
|
||||
|
||||
enum EGxFontHJusts {
|
||||
GxHJ_Left = 0,
|
||||
GxHJ_Center = 1,
|
||||
GxHJ_Right = 2,
|
||||
GxHJ_Last = 3
|
||||
};
|
||||
|
||||
enum EGxFontVJusts {
|
||||
GxVJ_Top = 0,
|
||||
GxVJ_Middle = 1,
|
||||
GxVJ_Bottom = 2,
|
||||
GxVJ_Last = 3
|
||||
};
|
||||
|
||||
enum EGxMasterEnables {
|
||||
GxMasterEnable_Lighting = 0,
|
||||
GxMasterEnable_Fog = 1,
|
||||
GxMasterEnable_DepthTest = 2,
|
||||
GxMasterEnable_DepthWrite = 3,
|
||||
GxMasterEnable_ColorWrite = 4,
|
||||
GxMasterEnable_Culling = 5,
|
||||
GxMasterEnable_DoubleBuffering = 6,
|
||||
GxMasterEnable_NormalProjection = 7,
|
||||
GxMasterEnable_PolygonFill = 8,
|
||||
GxMasterEnables_Last = 9
|
||||
};
|
||||
|
||||
enum EGxPrim {
|
||||
GxPrim_Points = 0,
|
||||
GxPrim_Lines = 1,
|
||||
GxPrim_LineStrip = 2,
|
||||
GxPrim_Triangles = 3,
|
||||
GxPrim_TriangleStrip = 4,
|
||||
GxPrim_TriangleFan = 5,
|
||||
GxPrims_Last = 6
|
||||
};
|
||||
|
||||
enum EGxPrimMask {
|
||||
GxPrim_Position = 0x1,
|
||||
GxPrim_BlendWeight = 0x2,
|
||||
GxPrim_BlendIndices = 0x4,
|
||||
GxPrim_Normal = 0x8,
|
||||
GxPrim_Color0 = 0x10,
|
||||
GxPrim_Color1 = 0x20,
|
||||
GxPrim_TexCoord0 = 0x40,
|
||||
GxPrim_TexCoord1 = 0x80
|
||||
};
|
||||
|
||||
enum EGxRenderState {
|
||||
GxRs_PolygonOffset = 0,
|
||||
GxRs_MatDiffuse = 1,
|
||||
GxRs_MatEmissive = 2,
|
||||
GxRs_MatSpecular = 3,
|
||||
GxRs_MatSpecularExp = 4,
|
||||
GxRs_NormalizeNormals = 5,
|
||||
GxRs_BlendingMode = 6,
|
||||
GxRs_AlphaRef = 7,
|
||||
GxRs_FogStart = 8,
|
||||
GxRs_FogEnd = 9,
|
||||
GxRs_FogColor = 10,
|
||||
GxRs_Lighting = 11,
|
||||
GxRs_Fog = 12,
|
||||
GxRs_DepthTest = 13,
|
||||
GxRs_DepthFunc = 14,
|
||||
GxRs_DepthWrite = 15,
|
||||
GxRs_ColorWrite = 16,
|
||||
GxRs_Culling = 17,
|
||||
GxRs_ClipPlaneMask = 18,
|
||||
GxRs_Multisample = 19,
|
||||
GxRs_ScissorTest = 20,
|
||||
GxRs_Texture0 = 21,
|
||||
GxRs_Texture1 = 22,
|
||||
GxRs_Texture2 = 23,
|
||||
GxRs_Texture3 = 24,
|
||||
GxRs_Texture4 = 25,
|
||||
GxRs_Texture5 = 26,
|
||||
GxRs_Texture6 = 27,
|
||||
GxRs_Texture7 = 28,
|
||||
GxRs_Texture8 = 29,
|
||||
GxRs_Texture9 = 30,
|
||||
GxRs_Texture10 = 31,
|
||||
GxRs_Texture11 = 32,
|
||||
GxRs_Texture12 = 33,
|
||||
GxRs_Texture13 = 34,
|
||||
GxRs_Texture14 = 35,
|
||||
GxRs_Texture15 = 36,
|
||||
GxRs_ColorOp0 = 37,
|
||||
GxRs_ColorOp1 = 38,
|
||||
GxRs_ColorOp2 = 39,
|
||||
GxRs_ColorOp3 = 40,
|
||||
GxRs_ColorOp4 = 41,
|
||||
GxRs_ColorOp5 = 42,
|
||||
GxRs_ColorOp6 = 43,
|
||||
GxRs_ColorOp7 = 44,
|
||||
GxRs_AlphaOp0 = 45,
|
||||
GxRs_AlphaOp1 = 46,
|
||||
GxRs_AlphaOp2 = 47,
|
||||
GxRs_AlphaOp3 = 48,
|
||||
GxRs_AlphaOp4 = 49,
|
||||
GxRs_AlphaOp5 = 50,
|
||||
GxRs_AlphaOp6 = 51,
|
||||
GxRs_AlphaOp7 = 52,
|
||||
GxRs_TexGen0 = 53,
|
||||
GxRs_TexGen1 = 54,
|
||||
GxRs_TexGen2 = 55,
|
||||
GxRs_TexGen3 = 56,
|
||||
GxRs_TexGen4 = 57,
|
||||
GxRs_TexGen5 = 58,
|
||||
GxRs_TexGen6 = 59,
|
||||
GxRs_TexGen7 = 60,
|
||||
GxRs_Unk61 = 61,
|
||||
GxRs_Unk62 = 62,
|
||||
GxRs_Unk63 = 63,
|
||||
GxRs_Unk64 = 64,
|
||||
GxRs_Unk65 = 65,
|
||||
GxRs_Unk66 = 66,
|
||||
GxRs_Unk67 = 67,
|
||||
GxRs_Unk68 = 68,
|
||||
GxRs_Unk69 = 69,
|
||||
GxRs_Unk70 = 70,
|
||||
GxRs_Unk71 = 71,
|
||||
GxRs_Unk72 = 72,
|
||||
GxRs_Unk73 = 73,
|
||||
GxRs_Unk74 = 74,
|
||||
GxRs_Unk75 = 75,
|
||||
GxRs_Unk76 = 76,
|
||||
GxRs_VertexShader = 77,
|
||||
GxRs_PixelShader = 78,
|
||||
GxRs_PointScale = 79,
|
||||
GxRs_PointScaleAttenuation = 80,
|
||||
GxRs_PointScaleMin = 81,
|
||||
GxRs_PointScaleMax = 82,
|
||||
GxRs_PointSprite = 83,
|
||||
GxRs_Unk84 = 84,
|
||||
GxRs_ColorMaterial = 85,
|
||||
GxRenderStates_Last = 86
|
||||
};
|
||||
STORM_TS_GROWABLE_ARRAY(EGxRenderState);
|
||||
|
||||
enum EGxShPS {
|
||||
GxShPS_none = 0,
|
||||
GxShPS_ps_1_1 = 1,
|
||||
GxShPS_ps_1_4 = 2,
|
||||
GxShPS_ps_2_0 = 3,
|
||||
GxShPS_ps_3_0 = 4,
|
||||
GxShPS_ps_4_0 = 5,
|
||||
GxShPS_ps_5_0 = 6,
|
||||
GxShPS_nvrc = 7,
|
||||
GxShPS_nvts = 8,
|
||||
GxShPS_nvts2 = 9,
|
||||
GxShPS_nvts3 = 10,
|
||||
GxShPS_nvfp2 = 11,
|
||||
GxShPS_arbfp1 = 12,
|
||||
GxShPS_glsl = 13,
|
||||
};
|
||||
|
||||
enum EGxShTarget {
|
||||
GxSh_Vertex = 0,
|
||||
GxSh_Hull = 1,
|
||||
GxSh_Domain = 2,
|
||||
GxSh_Geometry = 3,
|
||||
GxSh_Pixel = 4,
|
||||
GxSh_Compute = 5,
|
||||
GxShTargets_Last = 6
|
||||
};
|
||||
|
||||
enum EGxShVS {
|
||||
GxShVS_none = 0,
|
||||
GxShVS_vs_1_1 = 1,
|
||||
GxShVS_vs_2_0 = 2,
|
||||
GxShVS_vs_3_0 = 3,
|
||||
GxShVS_vs_4_0 = 4,
|
||||
GxShVS_vs_5_0 = 5,
|
||||
GxShVS_arbvp1 = 6,
|
||||
GxShVS_arbvp1_cg12 = 7,
|
||||
GxShVS_nvvp = 8,
|
||||
GxShVS_nvvp2 = 9,
|
||||
GxShVS_nvvp3 = 10,
|
||||
GxShVS_glsl = 11
|
||||
};
|
||||
|
||||
enum EGxTexCommand {
|
||||
GxTex_Lock = 0,
|
||||
GxTex_Latch = 1,
|
||||
GxTex_Unlock = 2,
|
||||
GxTexCommands_Last = 3
|
||||
};
|
||||
|
||||
enum EGxTexFilter {
|
||||
GxTex_Nearest = 0x0,
|
||||
GxTex_Linear = 0x1,
|
||||
GxTex_NearestMipNearest = 0x2,
|
||||
GxTex_LinearMipNearest = 0x3,
|
||||
GxTex_LinearMipLinear = 0x4,
|
||||
GxTex_Anisotropic = 0x5,
|
||||
GxTexFilters_Last = 0x6,
|
||||
};
|
||||
|
||||
enum EGxTexFormat {
|
||||
GxTex_Unknown = 0x0,
|
||||
GxTex_Abgr8888 = 0x1,
|
||||
GxTex_Argb8888 = 0x2,
|
||||
GxTex_Argb4444 = 0x3,
|
||||
GxTex_Argb1555 = 0x4,
|
||||
GxTex_Rgb565 = 0x5,
|
||||
GxTex_Dxt1 = 0x6,
|
||||
GxTex_Dxt3 = 0x7,
|
||||
GxTex_Dxt5 = 0x8,
|
||||
GxTex_Uv88 = 0x9,
|
||||
GxTex_Gr1616F = 0xA,
|
||||
GxTex_R32F = 0xB,
|
||||
GxTex_D24X8 = 0xC,
|
||||
GxTexFormats_Last = 0xD,
|
||||
};
|
||||
|
||||
enum EGxTexTarget {
|
||||
GxTex_2d = 0x0,
|
||||
GxTex_CubeMap = 0x1,
|
||||
GxTex_Rectangle = 0x2,
|
||||
GxTex_NonPow2 = 0x3,
|
||||
GxTexTargets_Last = 0x4
|
||||
};
|
||||
|
||||
enum EGxTexWrapMode {
|
||||
GxTex_Clamp = 0,
|
||||
GxTex_Wrap = 1
|
||||
};
|
||||
|
||||
enum EGxQueryType {
|
||||
GxQueryType_Occlusion = 0,
|
||||
};
|
||||
|
||||
enum EGxXform {
|
||||
GxXform_Tex0 = 0,
|
||||
GxXform_Tex1 = 1,
|
||||
GxXform_Tex2 = 2,
|
||||
GxXform_Tex3 = 3,
|
||||
GxXform_Tex4 = 4,
|
||||
GxXform_Tex5 = 5,
|
||||
GxXform_Tex6 = 6,
|
||||
GxXform_Tex7 = 7,
|
||||
GxXform_World = 8,
|
||||
GxXform_Projection = 9,
|
||||
GxXform_View = 10,
|
||||
GxXforms_Last = 11
|
||||
};
|
||||
|
||||
enum EGxuDrawListCategory {
|
||||
GxuCat_0 = 0,
|
||||
GxuCat_1 = 1,
|
||||
GxuCat_2 = 2
|
||||
};
|
||||
|
||||
enum EGxWM {
|
||||
GxWM_Size = 0,
|
||||
GxWM_DisplayChange = 1,
|
||||
GxWM_Destroy = 2,
|
||||
GxWM_SetFocus = 3,
|
||||
GxWM_KillFocus = 4,
|
||||
};
|
||||
|
||||
enum COLOR_FILE_FORMAT {
|
||||
COLOR_JPEG = 0,
|
||||
COLOR_PAL = 1,
|
||||
COLOR_DXT = 2,
|
||||
COLOR_3 = 3
|
||||
};
|
||||
|
||||
enum PIXEL_FORMAT {
|
||||
PIXEL_DXT1 = 0x0,
|
||||
PIXEL_DXT3 = 0x1,
|
||||
PIXEL_ARGB8888 = 0x2,
|
||||
PIXEL_ARGB1555 = 0x3,
|
||||
PIXEL_ARGB4444 = 0x4,
|
||||
PIXEL_RGB565 = 0x5,
|
||||
PIXEL_A8 = 0x6,
|
||||
PIXEL_DXT5 = 0x7,
|
||||
PIXEL_UNSPECIFIED = 0x8,
|
||||
PIXEL_ARGB2565 = 0x9,
|
||||
NUM_PIXEL_FORMATS = 0xA
|
||||
};
|
||||
|
||||
struct C4Pixel {
|
||||
uint8_t b;
|
||||
uint8_t g;
|
||||
uint8_t r;
|
||||
uint8_t a;
|
||||
};
|
||||
|
||||
struct C4LargePixel {
|
||||
uint64_t b;
|
||||
uint64_t g;
|
||||
uint64_t r;
|
||||
uint64_t a;
|
||||
};
|
||||
|
||||
struct MipBits {
|
||||
C4Pixel* mip[1];
|
||||
};
|
||||
|
||||
struct CGxGammaRamp {
|
||||
uint16_t red[256];
|
||||
uint16_t green[256];
|
||||
uint16_t blue[256];
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue