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feat(profile): CMapRenderChunk struct
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3 changed files with 60 additions and 2 deletions
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@ -84,6 +84,7 @@
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#include "map/CMapObj.h"
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#include "map/CChunkLiquid.h"
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#include "map/CDetailDoodadInst.h"
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#include "map/CMapRenderChunk.h"
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#include "net/message.h"
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@ -99,8 +99,8 @@ struct CMapChunk
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float distToCamera;
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CAaBox bbox2;
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void* detailDoodadInstPtr;
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void* renderChunkPtr;
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void* detailDoodadInst;
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void* renderChunk;
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int32_t unk_AC;
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int32_t areaId;
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57
profile/3.3.5a-windows-386/include/map/CMapRenderChunk.h
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57
profile/3.3.5a-windows-386/include/map/CMapRenderChunk.h
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@ -0,0 +1,57 @@
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#ifndef CMAPRENDERCHUNK_H
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#define CMAPRENDERCHUNK_H
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DECLARE_STRUCT(CMapRenderChunkLayer);
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DECLARE_STRUCT(CMapRenderChunk);
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#include "system/types.h"
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#include "texture/texture.h"
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#include "tempest/vector.h"
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#include "gx/buffer.h"
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struct CMapChunk;
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struct CMapRenderChunkLayer
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{
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int16_t flags;
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int16_t layerIndex;
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CTexture* texture;
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int32_t unkIndex;
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int32_t unkValue;
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CMapRenderChunk* owner;
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};
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struct CMapRenderChunk
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{
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CMapRenderChunk* renderChunkPtr1;
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CMapRenderChunk* renderChunkPtr2;
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uint8_t unkFlags;
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uint8_t layersCount;
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int16_t unk_0A;
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int32_t unk_0C;
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CMapChunk* mapChunkPtr1;
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CMapChunk* mapChunkPtr2;
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C3Vector vec1;
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C3Vector vec2;
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float radius;
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CMapRenderChunkLayer layers[4];
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CTexture* terrainBlendTexture;
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CTexture* shadowTexture;
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CGxBuf* vertexBuf;
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CGxBuf* indicesBuf;
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int32_t unk_94;
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int32_t unk_98;
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int16_t unk_9C;
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int16_t unk_9E;
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int32_t unk_A0;
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int32_t unk_A4;
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};
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#endif
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