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https://github.com/thunderbrewhq/binana.git
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chore(build): refresh generated files; rename ctors for classes
This commit is contained in:
parent
3730d608e4
commit
e58e55bc9e
20 changed files with 51 additions and 51 deletions
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@ -792,7 +792,7 @@ static import_symbols() {
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set_name(0x004F4280, "CPassenger__PostInit");
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set_name(0x004F4500, "CPassenger__GetRawPosition");
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set_name(0x004F4A10, "CGObject_C__TotalFieldsSaved");
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set_name(0x004F4C50, "CMovementStatus__CMovementStatus");
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set_name(0x004F4C50, "CMovementStatus__constructor");
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set_name(0x004F5130, "CalculateFacingTo");
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set_name(0x004F52C0, "CGUnit_C__TotalFieldsSaved");
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set_name(0x004F5530, "CGPlayer__TotalFieldsSaved");
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@ -3599,7 +3599,7 @@ static import_symbols() {
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set_name(0x006E5090, "CGPlayer_C__DestructActivePlayer");
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set_name(0x006E6020, "CGPlayer_C__Disable");
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set_name(0x006E6150, "CGPlayer_C__Reenable");
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set_name(0x006E6B40, "CGPlayer_C__CGPlayer_C");
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set_name(0x006E6B40, "CGPlayer_C__constructor");
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set_name(0x006E6F10, "CGUnit_C__GetPosition");
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set_name(0x006E6FA0, "CGUnit_C__UpdateObjectNameString");
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set_name(0x006E9A60, "CMovement_C__OnClientControlLost");
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@ -3639,7 +3639,7 @@ static import_symbols() {
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set_name(0x00704D90, "CGDynamicObject_C__ModelLoaded");
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set_name(0x00704F60, "CGDynamicObject_C__ObjectVisKitProc");
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set_name(0x007050E0, "CGDynamicObject_C__PostReenable");
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set_name(0x007053A0, "CGDynamicObject_C__CGDynamicObject_C");
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set_name(0x007053A0, "CGDynamicObject_C__constructor");
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set_name(0x00705610, "CGCorpse_C__PostReenable");
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set_name(0x00705670, "CGCorpse_C__GetModelFileName");
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set_name(0x007057E0, "CGCorpse_C__ShouldRender");
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@ -3651,14 +3651,14 @@ static import_symbols() {
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set_name(0x00705FA0, "CGCorpse_C__Reenable");
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set_name(0x00706010, "CGCorpse_C__OnRightClick");
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set_name(0x007062F0, "CGCorpse_C__RenderTargetSelection");
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set_name(0x00706430, "CGCorpse_C__CGCorpse_C");
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set_name(0x00706430, "CGCorpse_C__constructor");
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set_name(0x007064E0, "CGDynamicObject_C__GetPosition");
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set_name(0x00706500, "CGDynamicObject_C__GetRawPosition");
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set_name(0x00706570, "CGCorpse_C__GetTrueScale");
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set_name(0x007068D0, "CGCorpse_C__Animate");
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set_name(0x00706960, "CGContainer_C__SetStorage");
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set_name(0x007069A0, "CGItem_C__Reenable");
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set_name(0x00706A20, "CGContainer_C__CGContainer_C");
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set_name(0x00706A20, "CGContainer_C__constructor");
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set_name(0x00706B90, "CGItem_C__GetUseSpell");
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set_name(0x00706BF0, "CGItem_C__NumBaseCharges");
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set_name(0x00706C50, "CGItem_C__GetCooldowns");
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@ -3676,7 +3676,7 @@ static import_symbols() {
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set_name(0x00708B40, "CGItem_C__IsPermanentlyBoundForTrade");
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set_name(0x00708C10, "CGItem_C__CanBeUsed");
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set_name(0x00708C20, "CGItem_C__Use");
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set_name(0x00709840, "CGItem_C__CGItem_C");
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set_name(0x00709840, "CGItem_C__constructor");
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set_name(0x0070AA00, "CGItem_C__GetInventoryArt");
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set_name(0x0070AFC0, "CGItem_C__Disable");
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set_name(0x0070B930, "CGGameObject_C__Animate");
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@ -3705,7 +3705,7 @@ static import_symbols() {
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set_name(0x007130A0, "CGGameObject_C__Disable");
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set_name(0x00713130, "CGGameObject_C__PostReenable");
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set_name(0x00713F20, "CGGameObject_C__Destructor");
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set_name(0x00714250, "CGGameObject_C__CGGameObject_C");
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set_name(0x00714250, "CGGameObject_C__constructor");
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set_name(0x00714AC0, "CGUnit_C__IsLocalClientControlled");
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set_name(0x00714C40, "CGUnit_C__ShouldFadeout");
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set_name(0x00715270, "CGUnit_C__ForceFacingChange");
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@ -3807,7 +3807,7 @@ static import_symbols() {
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set_name(0x0073D3D0, "CGUnit_C__OnCollideFallLand");
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set_name(0x0073D530, "CGUnit_C__OnLife");
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set_name(0x0073E840, "CGUnit_C__ModelLoaded");
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set_name(0x0073F660, "CGUnit_C__CGUnit_C");
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set_name(0x0073F660, "CGUnit_C__constructor");
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set_name(0x007402B0, "CGUnit_C__PostReenable");
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set_name(0x007412E0, "CGUnit_C__Dismount");
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set_name(0x00743130, "CGObject_C__SetTypeByTypeId");
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@ -3843,7 +3843,7 @@ static import_symbols() {
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set_name(0x00745140, "CGObject_C__SetInteractIconVisible");
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set_name(0x007451B0, "CGObject_C__GetNamePosition");
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set_name(0x00745230, "CGObject_C__PlaySpellVisualKit");
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set_name(0x00745E60, "CGObject_C__CGObject_C");
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set_name(0x00745E60, "CGObject_C__constructor");
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set_name(0x00746190, "CGameObjectDef__GetPropNum");
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set_name(0x007464D0, "CGUnit_C__PlayFoleySound");
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set_name(0x00747310, "CGUnit_C__PlayUnitSound");
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@ -4146,15 +4146,15 @@ static import_symbols() {
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set_name(0x0078F020, "AreaListRegisterLocation");
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set_name(0x00799730, "CBarrier__Initialize");
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set_name(0x007997D0, "CWorldScene__Initialize");
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set_name(0x0079B070, "CAaBsp__CAaBsp");
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set_name(0x0079B070, "CAaBsp__constructor");
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set_name(0x0079B8E0, "Particulate__InitParticles");
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set_name(0x0079BCC0, "Particulate__InitMovement");
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set_name(0x0079DFF0, "Particulate__SetTexture");
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set_name(0x0079E100, "Particulate__Particulate");
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set_name(0x0079E100, "Particulate__constructor");
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set_name(0x0079E7C0, "CMap__Initialize");
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set_name(0x0079F320, "CMap__Destroy");
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set_name(0x0079F820, "CPassenger__Disable");
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set_name(0x007A0FE0, "CMapEntity__CMapEntity");
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set_name(0x007A0FE0, "CMapEntity__constructor");
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set_name(0x007AE300, "CMapObj__Init");
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set_name(0x007AFEE0, "CMapObj__Initialize");
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set_name(0x007B0580, "CMapObj__constructor");
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@ -4163,8 +4163,8 @@ static import_symbols() {
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set_name(0x007B15D0, "CDetailDoodad__InitializeShaderConstants");
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set_name(0x007B2760, "CDetailDoodad__Initialize");
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set_name(0x007B2D30, "CDetailDoodad__InitializeRenderState");
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set_name(0x007B3DE0, "CMapObjDefGroup__CMapObjDefGroup");
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set_name(0x007B4350, "CMapObjDef__CMapObjDef");
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set_name(0x007B3DE0, "CMapObjDefGroup__constructor");
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set_name(0x007B4350, "CMapObjDef__constructor");
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set_name(0x007B5020, "TSList__LinkToHead");
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set_name(0x007BD3A0, "CShadowQuery__Initialize");
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set_name(0x007BD9F0, "CMap__Preload");
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@ -4187,13 +4187,13 @@ static import_symbols() {
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set_name(0x007C09F0, "CMap__FreeBaseObjLink");
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set_name(0x007C1150, "CMapDoodadDef__SelectLights");
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set_name(0x007C1730, "CMapEntity__SelectLights");
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set_name(0x007C21E0, "CMapDoodadDef__CMapDoodadDef");
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set_name(0x007C21E0, "CMapDoodadDef__constructor");
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set_name(0x007C3D90, "CMapChunk__Initialize");
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set_name(0x007C65A0, "CMapChunk__UpdateLights");
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set_name(0x007C9BC0, "CMapObjGroup__Init");
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set_name(0x007CB700, "CMapObjGroup__CMapObjGroup");
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set_name(0x007CB700, "CMapObjGroup__constructor");
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set_name(0x007CC310, "CMap__LoadWdl");
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set_name(0x007D7050, "CMapArea__CMapArea");
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set_name(0x007D7050, "CMapArea__constructor");
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set_name(0x007D7260, "CMapBaseObj__constructor");
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set_name(0x007D80C0, "CMapObj__Read");
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set_name(0x007D9B10, "CMapLight__constructor");
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