chore(build): refresh generated files; rename ctors for classes

This commit is contained in:
gromchek 2025-08-06 01:20:11 +03:00
parent 3730d608e4
commit e58e55bc9e
20 changed files with 51 additions and 51 deletions

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@ -1 +1 @@
CAaBsp__CAaBsp 0079B070 f end=0079B0C8
CAaBsp__constructor 0079B070 f end=0079B0C8

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@ -1,2 +1,2 @@
CGContainer_C__SetStorage 00706960 f end=00706996
CGContainer_C__CGContainer_C 00706A20 f end=00706AC2
CGContainer_C__constructor 00706A20 f end=00706AC2

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@ -11,4 +11,4 @@ CGCorpse_C__OnRightClick 00706010 f end=00706111
CGCorpse_C__RenderTargetSelection 007062F0 f end=0070642A
CGCorpse_C__GetTrueScale 00706570 f end=00706586
CGCorpse_C__Animate 007068D0 f end=00706954
CGCorpse_C__CGCorpse_C 00706430 f end=007064DA
CGCorpse_C__constructor 00706430 f end=007064DA

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@ -8,4 +8,4 @@ CGDynamicObject_C__ObjectVisKitProc 00704F60 f end=007050DD
CGDynamicObject_C__PostReenable 007050E0 f end=007050FB
CGDynamicObject_C__GetPosition 007064E0 f end=007064FE
CGDynamicObject_C__GetRawPosition 00706500 f end=00706524
CGDynamicObject_C__CGDynamicObject_C 007053A0 f end=007054CC
CGDynamicObject_C__constructor 007053A0 f end=007054CC

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@ -23,4 +23,4 @@ CGGameObject_C__AddPassenger 00712EB0 f end=00712ED1
CGGameObject_C__Disable 007130A0 f end=0071312E
CGGameObject_C__PostReenable 00713130 f end=007131A9
CGGameObject_C__Destructor 00713F20 f end=00713F4B
CGGameObject_C__CGGameObject_C 00714250 f end=00714996
CGGameObject_C__constructor 00714250 f end=00714996

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@ -18,4 +18,4 @@ CGItem_C__GetPageTextId 00707180 f end=007071C6
CGItem_C__GetItemName 007071D0 f end=00707213
CGItem_C__Disable 0070AFC0 f end=0070B118
CGItem_C__SetStorage 00706D30 f end=00706D63
CGItem_C__CGItem_C 00709840 f end=00709A07
CGItem_C__constructor 00709840 f end=00709A07

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@ -788,7 +788,7 @@ CCharacterComponent__AddItemBySlot 004F2880 f end=004F2974
CPassenger__PostInit 004F4280 f end=004F429E
CPassenger__GetRawPosition 004F4500 f end=004F45AC
CGObject_C__TotalFieldsSaved 004F4A10 f end=004F4A16
CMovementStatus__CMovementStatus 004F4C50 f end=004F4C9A
CMovementStatus__constructor 004F4C50 f end=004F4C9A
CalculateFacingTo 004F5130 f end=004F51B1
CGUnit_C__TotalFieldsSaved 004F52C0 f end=004F52C9
CGPlayer__TotalFieldsSaved 004F5530 f end=004F553B
@ -3595,7 +3595,7 @@ CGPlayer_C__CombatModeEnter 006E4950 f end=006E4B76
CGPlayer_C__DestructActivePlayer 006E5090 f end=006E5178
CGPlayer_C__Disable 006E6020 f end=006E614A
CGPlayer_C__Reenable 006E6150 f end=006E61A1
CGPlayer_C__CGPlayer_C 006E6B40 f end=006E6E94
CGPlayer_C__constructor 006E6B40 f end=006E6E94
CGUnit_C__GetPosition 006E6F10 f end=006E6F31
CGUnit_C__UpdateObjectNameString 006E6FA0 f end=006E6FBE
CMovement_C__OnClientControlLost 006E9A60 f end=006E9A6F
@ -3635,7 +3635,7 @@ CGDynamicObject_C__GetMatrix 00704CC0 f end=00704D84
CGDynamicObject_C__ModelLoaded 00704D90 f end=00704F1C
CGDynamicObject_C__ObjectVisKitProc 00704F60 f end=007050DD
CGDynamicObject_C__PostReenable 007050E0 f end=007050FB
CGDynamicObject_C__CGDynamicObject_C 007053A0 f end=007054CC
CGDynamicObject_C__constructor 007053A0 f end=007054CC
CGCorpse_C__PostReenable 00705610 f end=00705626
CGCorpse_C__GetModelFileName 00705670 f end=00705796
CGCorpse_C__ShouldRender 007057E0 f end=00705850
@ -3647,14 +3647,14 @@ CGCorpse_C__Disable 00705F30 f end=00705F9D
CGCorpse_C__Reenable 00705FA0 f end=00706008
CGCorpse_C__OnRightClick 00706010 f end=00706111
CGCorpse_C__RenderTargetSelection 007062F0 f end=0070642A
CGCorpse_C__CGCorpse_C 00706430 f end=007064DA
CGCorpse_C__constructor 00706430 f end=007064DA
CGDynamicObject_C__GetPosition 007064E0 f end=007064FE
CGDynamicObject_C__GetRawPosition 00706500 f end=00706524
CGCorpse_C__GetTrueScale 00706570 f end=00706586
CGCorpse_C__Animate 007068D0 f end=00706954
CGContainer_C__SetStorage 00706960 f end=00706996
CGItem_C__Reenable 007069A0 f end=007069DE
CGContainer_C__CGContainer_C 00706A20 f end=00706AC2
CGContainer_C__constructor 00706A20 f end=00706AC2
CGItem_C__GetUseSpell 00706B90 f end=00706BEF
CGItem_C__NumBaseCharges 00706BF0 f end=00706C4F
CGItem_C__GetCooldowns 00706C50 f end=00706CE5
@ -3672,7 +3672,7 @@ CGItem_C__GetRepairCost 00708540 f end=007086AF
CGItem_C__IsPermanentlyBoundForTrade 00708B40 f end=00708BC3
CGItem_C__CanBeUsed 00708C10 f end=00708C1E
CGItem_C__Use 00708C20 f end=007093EE
CGItem_C__CGItem_C 00709840 f end=00709A07
CGItem_C__constructor 00709840 f end=00709A07
CGItem_C__GetInventoryArt 0070AA00 f end=0070AA40
CGItem_C__Disable 0070AFC0 f end=0070B118
CGGameObject_C__Animate 0070B930 f end=0070B951
@ -3701,7 +3701,7 @@ CGGameObject_C__AddPassenger 00712EB0 f end=00712ED1
CGGameObject_C__Disable 007130A0 f end=0071312E
CGGameObject_C__PostReenable 00713130 f end=007131A9
CGGameObject_C__Destructor 00713F20 f end=00713F4B
CGGameObject_C__CGGameObject_C 00714250 f end=00714996
CGGameObject_C__constructor 00714250 f end=00714996
CGUnit_C__IsLocalClientControlled 00714AC0 f end=00714ACD
CGUnit_C__ShouldFadeout 00714C40 f end=00714C74
CGUnit_C__ForceFacingChange 00715270 f end=007152AD
@ -3803,7 +3803,7 @@ CGUnit_C__PlayFallLandAnimation 0073D2B0 f end=0073D3CC
CGUnit_C__OnCollideFallLand 0073D3D0 f end=0073D491
CGUnit_C__OnLife 0073D530 f end=0073D5C9
CGUnit_C__ModelLoaded 0073E840 f end=0073EB4C
CGUnit_C__CGUnit_C 0073F660 f end=0073FCB3
CGUnit_C__constructor 0073F660 f end=0073FCB3
CGUnit_C__PostReenable 007402B0 f end=00740448
CGUnit_C__Dismount 007412E0 f end=007413EA
CGObject_C__SetTypeByTypeId 00743130 f end=007431B5
@ -3839,7 +3839,7 @@ CGObject_C__Reenable 00744DB0 f end=00744E0F
CGObject_C__SetInteractIconVisible 00745140 f end=007451AE
CGObject_C__GetNamePosition 007451B0 f end=00745226
CGObject_C__PlaySpellVisualKit 00745230 f end=00745D7C
CGObject_C__CGObject_C 00745E60 f end=00745F8B
CGObject_C__constructor 00745E60 f end=00745F8B
CGameObjectDef__GetPropNum 00746190 f end=007461D4
CGUnit_C__PlayFoleySound 007464D0 f end=00746536
CGUnit_C__PlayUnitSound 00747310 f end=007474A2
@ -4142,15 +4142,15 @@ DayNight__Update 007816F0 f end=007819BC ; DayNight::Update(unsigned int, float,
AreaListRegisterLocation 0078F020 f end=0078F1EC
CBarrier__Initialize 00799730 f end=007997C5
CWorldScene__Initialize 007997D0 f end=00799891
CAaBsp__CAaBsp 0079B070 f end=0079B0C8
CAaBsp__constructor 0079B070 f end=0079B0C8
Particulate__InitParticles 0079B8E0 f end=0079BA22
Particulate__InitMovement 0079BCC0 f end=0079BE44
Particulate__SetTexture 0079DFF0 f end=0079E080
Particulate__Particulate 0079E100 f end=0079E191
Particulate__constructor 0079E100 f end=0079E191
CMap__Initialize 0079E7C0 f end=0079EFD4
CMap__Destroy 0079F320 f end=0079F646
CPassenger__Disable 0079F820 f end=0079F858
CMapEntity__CMapEntity 007A0FE0 f end=007A1098
CMapEntity__constructor 007A0FE0 f end=007A1098
CMapObj__Init 007AE300 f end=007AE3A6 ; CMapObj::Init()
CMapObj__Initialize 007AFEE0 f end=007B003C
CMapObj__constructor 007B0580 f end=007B05F9 ; CMapObj::CMapObj()
@ -4159,8 +4159,8 @@ CDetailDoodad__UpdateAlphaRampTexture 007B1270 f end=007B129F ; CDetailDoodad::U
CDetailDoodad__InitializeShaderConstants 007B15D0 f end=007B1B05 ; CDetailDoodad::InitializeShaderConstants()
CDetailDoodad__Initialize 007B2760 f end=007B29AA ; CDetailDoodad::Initialize()
CDetailDoodad__InitializeRenderState 007B2D30 f end=007B304E ; CDetailDoodad::InitializeRenderState()
CMapObjDefGroup__CMapObjDefGroup 007B3DE0 f end=007B3EFC
CMapObjDef__CMapObjDef 007B4350 f end=007B44FE
CMapObjDefGroup__constructor 007B3DE0 f end=007B3EFC
CMapObjDef__constructor 007B4350 f end=007B44FE
TSList__LinkToHead 007B5020 f end=007B50AB ; 00005410
CShadowQuery__Initialize 007BD3A0 f end=007BD44D
CMap__Preload 007BD9F0 f end=007BDA62
@ -4183,13 +4183,13 @@ CMap__AllocMapObjDefGroup 007C0910 f end=007C0977
CMap__FreeBaseObjLink 007C09F0 f end=007C0A8B
CMapDoodadDef__SelectLights 007C1150 f end=007C1371 ; CMapDoodadDef::SelectLights(CM2Lighting*)
CMapEntity__SelectLights 007C1730 f end=007C1ACA ; CMapEntity::SelectLights(CM2Lighting*)
CMapDoodadDef__CMapDoodadDef 007C21E0 f end=007C234A
CMapDoodadDef__constructor 007C21E0 f end=007C234A
CMapChunk__Initialize 007C3D90 f end=007C3DAD
CMapChunk__UpdateLights 007C65A0 f end=007C65FE ; public: void __thiscall CMapChunk::UpdateLights(void)
CMapObjGroup__Init 007C9BC0 f end=007C9CB0
CMapObjGroup__CMapObjGroup 007CB700 f end=007CB7A8
CMapObjGroup__constructor 007CB700 f end=007CB7A8
CMap__LoadWdl 007CC310 f end=007CC761
CMapArea__CMapArea 007D7050 f end=007D711F
CMapArea__constructor 007D7050 f end=007D711F
CMapBaseObj__constructor 007D7260 f end=007D7293 ; CMapBaseObj::CMapBaseObj()
CMapObj__Read 007D80C0 f end=007D81BB ; CMapObj::Read(char const*)
CMapLight__constructor 007D9B10 f end=007D9B8F ; public: __thiscall CMapLight::CMapLight(void)

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@ -1 +1 @@
CMapArea__CMapArea 007D7050 f end=007D711F
CMapArea__constructor 007D7050 f end=007D711F

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@ -1,2 +1,2 @@
CMapObjGroup__Init 007C9BC0 f end=007C9CB0
CMapObjGroup__CMapObjGroup 007CB700 f end=007CB7A8
CMapObjGroup__constructor 007CB700 f end=007CB7A8

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@ -1,2 +1,2 @@
CMapDoodadDef__SelectLights 007C1150 f end=007C1371 ; CMapDoodadDef::SelectLights(CM2Lighting*)
CMapDoodadDef__CMapDoodadDef 007C21E0 f end=007C234A
CMapDoodadDef__constructor 007C21E0 f end=007C234A

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@ -1,2 +1,2 @@
CMapEntity__SelectLights 007C1730 f end=007C1ACA ; CMapEntity::SelectLights(CM2Lighting*)
CMapEntity__CMapEntity 007A0FE0 f end=007A1098
CMapEntity__constructor 007A0FE0 f end=007A1098

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@ -1 +1 @@
CMapObjDef__CMapObjDef 007B4350 f end=007B44FE
CMapObjDef__constructor 007B4350 f end=007B44FE

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@ -1 +1 @@
CMapObjDefGroup__CMapObjDefGroup 007B3DE0 f end=007B3EFC
CMapObjDefGroup__constructor 007B3DE0 f end=007B3EFC

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@ -1 +1 @@
CMovementStatus__CMovementStatus 004F4C50 f end=004F4C9A
CMovementStatus__constructor 004F4C50 f end=004F4C9A

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@ -34,4 +34,4 @@ CGObject_C__Reenable 00744DB0 f end=00744E0F
CGObject_C__PlaySpellVisualKit 00745230 f end=00745D7C
CGObject_C__SetTypeByTypeId 00743130 f end=007431B5
CGObject_C__AddWorldObject 00743760 f end=007438DE
CGObject_C__CGObject_C 00745E60 f end=00745F8B
CGObject_C__constructor 00745E60 f end=00745F8B

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@ -1,4 +1,4 @@
Particulate__InitParticles 0079B8E0 f end=0079BA22
Particulate__InitMovement 0079BCC0 f end=0079BE44
Particulate__SetTexture 0079DFF0 f end=0079E080
Particulate__Particulate 0079E100 f end=0079E191
Particulate__constructor 0079E100 f end=0079E191

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@ -44,7 +44,7 @@ CGPlayer_C__MeleeModeLeave 006D5F70 f end=006D5FB1
CGPlayer_C__UpdateRepopTimer 006DC070 f end=006DC0E1
CGPlayer_C__OnDeath 006DC0F0 f end=006DC1B5
CGPlayer_C__UpdateInteractStatusAll 006DC5A0 f end=006DC633
CGPlayer_C__CGPlayer_C 006E6B40 f end=006E6E94
CGPlayer_C__constructor 006E6B40 f end=006E6E94
CGPlayer__TotalFieldsSaved 004F5530 f end=004F553B
CloseAllLootRolls 006FAFD0 f end=006FB0FD
PlayerNameTriggerNameRegenerate 007E5130 f end=007E5140

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@ -128,7 +128,7 @@ CGUnit_C__HandleEnvironmentDamage 00755270 f end=00755373
CGUnit_C__DisengageFromActivePlayer 0071EE70 f end=0071EF15
CGUnit_C__OnDeath 00729220 f end=007293CD
CGUnit_C__OnLife 0073D530 f end=0073D5C9
CGUnit_C__CGUnit_C 0073F660 f end=0073FCB3
CGUnit_C__constructor 0073F660 f end=0073FCB3
CGUnit_C__StopAttack 007559E0 f end=00755A54
UnitCombatLogInvalidateName 0074F400 f end=0074F4CC
UnitCombatLog 00751150 f end=007512A1