mirror of
https://github.com/thunderbrewhq/binana.git
synced 2025-12-12 01:42:29 +00:00
chore(build): refresh generated files; rename ctors for classes
This commit is contained in:
parent
3730d608e4
commit
e58e55bc9e
20 changed files with 51 additions and 51 deletions
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@ -792,7 +792,7 @@ static import_symbols() {
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set_name(0x004F4280, "CPassenger__PostInit");
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set_name(0x004F4500, "CPassenger__GetRawPosition");
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set_name(0x004F4A10, "CGObject_C__TotalFieldsSaved");
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set_name(0x004F4C50, "CMovementStatus__CMovementStatus");
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set_name(0x004F4C50, "CMovementStatus__constructor");
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set_name(0x004F5130, "CalculateFacingTo");
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set_name(0x004F52C0, "CGUnit_C__TotalFieldsSaved");
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set_name(0x004F5530, "CGPlayer__TotalFieldsSaved");
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@ -3599,7 +3599,7 @@ static import_symbols() {
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set_name(0x006E5090, "CGPlayer_C__DestructActivePlayer");
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set_name(0x006E6020, "CGPlayer_C__Disable");
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set_name(0x006E6150, "CGPlayer_C__Reenable");
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set_name(0x006E6B40, "CGPlayer_C__CGPlayer_C");
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set_name(0x006E6B40, "CGPlayer_C__constructor");
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set_name(0x006E6F10, "CGUnit_C__GetPosition");
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set_name(0x006E6FA0, "CGUnit_C__UpdateObjectNameString");
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set_name(0x006E9A60, "CMovement_C__OnClientControlLost");
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@ -3639,7 +3639,7 @@ static import_symbols() {
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set_name(0x00704D90, "CGDynamicObject_C__ModelLoaded");
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set_name(0x00704F60, "CGDynamicObject_C__ObjectVisKitProc");
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set_name(0x007050E0, "CGDynamicObject_C__PostReenable");
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set_name(0x007053A0, "CGDynamicObject_C__CGDynamicObject_C");
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set_name(0x007053A0, "CGDynamicObject_C__constructor");
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set_name(0x00705610, "CGCorpse_C__PostReenable");
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set_name(0x00705670, "CGCorpse_C__GetModelFileName");
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set_name(0x007057E0, "CGCorpse_C__ShouldRender");
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@ -3651,14 +3651,14 @@ static import_symbols() {
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set_name(0x00705FA0, "CGCorpse_C__Reenable");
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set_name(0x00706010, "CGCorpse_C__OnRightClick");
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set_name(0x007062F0, "CGCorpse_C__RenderTargetSelection");
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set_name(0x00706430, "CGCorpse_C__CGCorpse_C");
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set_name(0x00706430, "CGCorpse_C__constructor");
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set_name(0x007064E0, "CGDynamicObject_C__GetPosition");
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set_name(0x00706500, "CGDynamicObject_C__GetRawPosition");
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set_name(0x00706570, "CGCorpse_C__GetTrueScale");
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set_name(0x007068D0, "CGCorpse_C__Animate");
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set_name(0x00706960, "CGContainer_C__SetStorage");
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set_name(0x007069A0, "CGItem_C__Reenable");
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set_name(0x00706A20, "CGContainer_C__CGContainer_C");
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set_name(0x00706A20, "CGContainer_C__constructor");
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set_name(0x00706B90, "CGItem_C__GetUseSpell");
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set_name(0x00706BF0, "CGItem_C__NumBaseCharges");
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set_name(0x00706C50, "CGItem_C__GetCooldowns");
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@ -3676,7 +3676,7 @@ static import_symbols() {
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set_name(0x00708B40, "CGItem_C__IsPermanentlyBoundForTrade");
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set_name(0x00708C10, "CGItem_C__CanBeUsed");
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set_name(0x00708C20, "CGItem_C__Use");
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set_name(0x00709840, "CGItem_C__CGItem_C");
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set_name(0x00709840, "CGItem_C__constructor");
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set_name(0x0070AA00, "CGItem_C__GetInventoryArt");
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set_name(0x0070AFC0, "CGItem_C__Disable");
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set_name(0x0070B930, "CGGameObject_C__Animate");
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@ -3705,7 +3705,7 @@ static import_symbols() {
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set_name(0x007130A0, "CGGameObject_C__Disable");
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set_name(0x00713130, "CGGameObject_C__PostReenable");
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set_name(0x00713F20, "CGGameObject_C__Destructor");
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set_name(0x00714250, "CGGameObject_C__CGGameObject_C");
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set_name(0x00714250, "CGGameObject_C__constructor");
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set_name(0x00714AC0, "CGUnit_C__IsLocalClientControlled");
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set_name(0x00714C40, "CGUnit_C__ShouldFadeout");
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set_name(0x00715270, "CGUnit_C__ForceFacingChange");
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@ -3807,7 +3807,7 @@ static import_symbols() {
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set_name(0x0073D3D0, "CGUnit_C__OnCollideFallLand");
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set_name(0x0073D530, "CGUnit_C__OnLife");
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set_name(0x0073E840, "CGUnit_C__ModelLoaded");
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set_name(0x0073F660, "CGUnit_C__CGUnit_C");
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set_name(0x0073F660, "CGUnit_C__constructor");
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set_name(0x007402B0, "CGUnit_C__PostReenable");
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set_name(0x007412E0, "CGUnit_C__Dismount");
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set_name(0x00743130, "CGObject_C__SetTypeByTypeId");
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@ -3843,7 +3843,7 @@ static import_symbols() {
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set_name(0x00745140, "CGObject_C__SetInteractIconVisible");
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set_name(0x007451B0, "CGObject_C__GetNamePosition");
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set_name(0x00745230, "CGObject_C__PlaySpellVisualKit");
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set_name(0x00745E60, "CGObject_C__CGObject_C");
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set_name(0x00745E60, "CGObject_C__constructor");
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set_name(0x00746190, "CGameObjectDef__GetPropNum");
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set_name(0x007464D0, "CGUnit_C__PlayFoleySound");
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set_name(0x00747310, "CGUnit_C__PlayUnitSound");
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@ -4146,15 +4146,15 @@ static import_symbols() {
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set_name(0x0078F020, "AreaListRegisterLocation");
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set_name(0x00799730, "CBarrier__Initialize");
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set_name(0x007997D0, "CWorldScene__Initialize");
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set_name(0x0079B070, "CAaBsp__CAaBsp");
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set_name(0x0079B070, "CAaBsp__constructor");
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set_name(0x0079B8E0, "Particulate__InitParticles");
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set_name(0x0079BCC0, "Particulate__InitMovement");
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set_name(0x0079DFF0, "Particulate__SetTexture");
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set_name(0x0079E100, "Particulate__Particulate");
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set_name(0x0079E100, "Particulate__constructor");
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set_name(0x0079E7C0, "CMap__Initialize");
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set_name(0x0079F320, "CMap__Destroy");
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set_name(0x0079F820, "CPassenger__Disable");
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set_name(0x007A0FE0, "CMapEntity__CMapEntity");
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set_name(0x007A0FE0, "CMapEntity__constructor");
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set_name(0x007AE300, "CMapObj__Init");
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set_name(0x007AFEE0, "CMapObj__Initialize");
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set_name(0x007B0580, "CMapObj__constructor");
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@ -4163,8 +4163,8 @@ static import_symbols() {
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set_name(0x007B15D0, "CDetailDoodad__InitializeShaderConstants");
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set_name(0x007B2760, "CDetailDoodad__Initialize");
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set_name(0x007B2D30, "CDetailDoodad__InitializeRenderState");
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set_name(0x007B3DE0, "CMapObjDefGroup__CMapObjDefGroup");
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set_name(0x007B4350, "CMapObjDef__CMapObjDef");
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set_name(0x007B3DE0, "CMapObjDefGroup__constructor");
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set_name(0x007B4350, "CMapObjDef__constructor");
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set_name(0x007B5020, "TSList__LinkToHead");
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set_name(0x007BD3A0, "CShadowQuery__Initialize");
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set_name(0x007BD9F0, "CMap__Preload");
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@ -4187,13 +4187,13 @@ static import_symbols() {
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set_name(0x007C09F0, "CMap__FreeBaseObjLink");
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set_name(0x007C1150, "CMapDoodadDef__SelectLights");
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set_name(0x007C1730, "CMapEntity__SelectLights");
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set_name(0x007C21E0, "CMapDoodadDef__CMapDoodadDef");
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set_name(0x007C21E0, "CMapDoodadDef__constructor");
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set_name(0x007C3D90, "CMapChunk__Initialize");
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set_name(0x007C65A0, "CMapChunk__UpdateLights");
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set_name(0x007C9BC0, "CMapObjGroup__Init");
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set_name(0x007CB700, "CMapObjGroup__CMapObjGroup");
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set_name(0x007CB700, "CMapObjGroup__constructor");
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set_name(0x007CC310, "CMap__LoadWdl");
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set_name(0x007D7050, "CMapArea__CMapArea");
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set_name(0x007D7050, "CMapArea__constructor");
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set_name(0x007D7260, "CMapBaseObj__constructor");
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set_name(0x007D80C0, "CMapObj__Read");
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set_name(0x007D9B10, "CMapLight__constructor");
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@ -1 +1 @@
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CAaBsp__CAaBsp 0079B070 f end=0079B0C8
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CAaBsp__constructor 0079B070 f end=0079B0C8
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@ -1,2 +1,2 @@
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CGContainer_C__SetStorage 00706960 f end=00706996
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CGContainer_C__CGContainer_C 00706A20 f end=00706AC2
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CGContainer_C__constructor 00706A20 f end=00706AC2
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@ -11,4 +11,4 @@ CGCorpse_C__OnRightClick 00706010 f end=00706111
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CGCorpse_C__RenderTargetSelection 007062F0 f end=0070642A
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CGCorpse_C__GetTrueScale 00706570 f end=00706586
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CGCorpse_C__Animate 007068D0 f end=00706954
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CGCorpse_C__CGCorpse_C 00706430 f end=007064DA
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CGCorpse_C__constructor 00706430 f end=007064DA
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@ -8,4 +8,4 @@ CGDynamicObject_C__ObjectVisKitProc 00704F60 f end=007050DD
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CGDynamicObject_C__PostReenable 007050E0 f end=007050FB
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CGDynamicObject_C__GetPosition 007064E0 f end=007064FE
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CGDynamicObject_C__GetRawPosition 00706500 f end=00706524
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CGDynamicObject_C__CGDynamicObject_C 007053A0 f end=007054CC
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CGDynamicObject_C__constructor 007053A0 f end=007054CC
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@ -23,4 +23,4 @@ CGGameObject_C__AddPassenger 00712EB0 f end=00712ED1
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CGGameObject_C__Disable 007130A0 f end=0071312E
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CGGameObject_C__PostReenable 00713130 f end=007131A9
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CGGameObject_C__Destructor 00713F20 f end=00713F4B
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CGGameObject_C__CGGameObject_C 00714250 f end=00714996
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CGGameObject_C__constructor 00714250 f end=00714996
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@ -18,4 +18,4 @@ CGItem_C__GetPageTextId 00707180 f end=007071C6
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CGItem_C__GetItemName 007071D0 f end=00707213
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CGItem_C__Disable 0070AFC0 f end=0070B118
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CGItem_C__SetStorage 00706D30 f end=00706D63
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CGItem_C__CGItem_C 00709840 f end=00709A07
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CGItem_C__constructor 00709840 f end=00709A07
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@ -788,7 +788,7 @@ CCharacterComponent__AddItemBySlot 004F2880 f end=004F2974
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CPassenger__PostInit 004F4280 f end=004F429E
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CPassenger__GetRawPosition 004F4500 f end=004F45AC
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CGObject_C__TotalFieldsSaved 004F4A10 f end=004F4A16
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CMovementStatus__CMovementStatus 004F4C50 f end=004F4C9A
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CMovementStatus__constructor 004F4C50 f end=004F4C9A
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CalculateFacingTo 004F5130 f end=004F51B1
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CGUnit_C__TotalFieldsSaved 004F52C0 f end=004F52C9
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CGPlayer__TotalFieldsSaved 004F5530 f end=004F553B
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@ -3595,7 +3595,7 @@ CGPlayer_C__CombatModeEnter 006E4950 f end=006E4B76
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CGPlayer_C__DestructActivePlayer 006E5090 f end=006E5178
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CGPlayer_C__Disable 006E6020 f end=006E614A
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CGPlayer_C__Reenable 006E6150 f end=006E61A1
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CGPlayer_C__CGPlayer_C 006E6B40 f end=006E6E94
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CGPlayer_C__constructor 006E6B40 f end=006E6E94
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CGUnit_C__GetPosition 006E6F10 f end=006E6F31
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CGUnit_C__UpdateObjectNameString 006E6FA0 f end=006E6FBE
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CMovement_C__OnClientControlLost 006E9A60 f end=006E9A6F
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@ -3635,7 +3635,7 @@ CGDynamicObject_C__GetMatrix 00704CC0 f end=00704D84
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CGDynamicObject_C__ModelLoaded 00704D90 f end=00704F1C
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CGDynamicObject_C__ObjectVisKitProc 00704F60 f end=007050DD
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CGDynamicObject_C__PostReenable 007050E0 f end=007050FB
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CGDynamicObject_C__CGDynamicObject_C 007053A0 f end=007054CC
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CGDynamicObject_C__constructor 007053A0 f end=007054CC
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CGCorpse_C__PostReenable 00705610 f end=00705626
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CGCorpse_C__GetModelFileName 00705670 f end=00705796
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CGCorpse_C__ShouldRender 007057E0 f end=00705850
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@ -3647,14 +3647,14 @@ CGCorpse_C__Disable 00705F30 f end=00705F9D
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CGCorpse_C__Reenable 00705FA0 f end=00706008
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CGCorpse_C__OnRightClick 00706010 f end=00706111
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CGCorpse_C__RenderTargetSelection 007062F0 f end=0070642A
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CGCorpse_C__CGCorpse_C 00706430 f end=007064DA
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CGCorpse_C__constructor 00706430 f end=007064DA
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CGDynamicObject_C__GetPosition 007064E0 f end=007064FE
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CGDynamicObject_C__GetRawPosition 00706500 f end=00706524
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CGCorpse_C__GetTrueScale 00706570 f end=00706586
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CGCorpse_C__Animate 007068D0 f end=00706954
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CGContainer_C__SetStorage 00706960 f end=00706996
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CGItem_C__Reenable 007069A0 f end=007069DE
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CGContainer_C__CGContainer_C 00706A20 f end=00706AC2
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CGContainer_C__constructor 00706A20 f end=00706AC2
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CGItem_C__GetUseSpell 00706B90 f end=00706BEF
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CGItem_C__NumBaseCharges 00706BF0 f end=00706C4F
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CGItem_C__GetCooldowns 00706C50 f end=00706CE5
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@ -3672,7 +3672,7 @@ CGItem_C__GetRepairCost 00708540 f end=007086AF
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CGItem_C__IsPermanentlyBoundForTrade 00708B40 f end=00708BC3
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CGItem_C__CanBeUsed 00708C10 f end=00708C1E
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CGItem_C__Use 00708C20 f end=007093EE
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CGItem_C__CGItem_C 00709840 f end=00709A07
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CGItem_C__constructor 00709840 f end=00709A07
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CGItem_C__GetInventoryArt 0070AA00 f end=0070AA40
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CGItem_C__Disable 0070AFC0 f end=0070B118
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CGGameObject_C__Animate 0070B930 f end=0070B951
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@ -3701,7 +3701,7 @@ CGGameObject_C__AddPassenger 00712EB0 f end=00712ED1
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CGGameObject_C__Disable 007130A0 f end=0071312E
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CGGameObject_C__PostReenable 00713130 f end=007131A9
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CGGameObject_C__Destructor 00713F20 f end=00713F4B
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CGGameObject_C__CGGameObject_C 00714250 f end=00714996
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CGGameObject_C__constructor 00714250 f end=00714996
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CGUnit_C__IsLocalClientControlled 00714AC0 f end=00714ACD
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CGUnit_C__ShouldFadeout 00714C40 f end=00714C74
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CGUnit_C__ForceFacingChange 00715270 f end=007152AD
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@ -3803,7 +3803,7 @@ CGUnit_C__PlayFallLandAnimation 0073D2B0 f end=0073D3CC
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CGUnit_C__OnCollideFallLand 0073D3D0 f end=0073D491
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CGUnit_C__OnLife 0073D530 f end=0073D5C9
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CGUnit_C__ModelLoaded 0073E840 f end=0073EB4C
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CGUnit_C__CGUnit_C 0073F660 f end=0073FCB3
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CGUnit_C__constructor 0073F660 f end=0073FCB3
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CGUnit_C__PostReenable 007402B0 f end=00740448
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CGUnit_C__Dismount 007412E0 f end=007413EA
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CGObject_C__SetTypeByTypeId 00743130 f end=007431B5
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@ -3839,7 +3839,7 @@ CGObject_C__Reenable 00744DB0 f end=00744E0F
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CGObject_C__SetInteractIconVisible 00745140 f end=007451AE
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CGObject_C__GetNamePosition 007451B0 f end=00745226
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CGObject_C__PlaySpellVisualKit 00745230 f end=00745D7C
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CGObject_C__CGObject_C 00745E60 f end=00745F8B
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CGObject_C__constructor 00745E60 f end=00745F8B
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CGameObjectDef__GetPropNum 00746190 f end=007461D4
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CGUnit_C__PlayFoleySound 007464D0 f end=00746536
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CGUnit_C__PlayUnitSound 00747310 f end=007474A2
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@ -4142,15 +4142,15 @@ DayNight__Update 007816F0 f end=007819BC ; DayNight::Update(unsigned int, float,
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AreaListRegisterLocation 0078F020 f end=0078F1EC
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CBarrier__Initialize 00799730 f end=007997C5
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CWorldScene__Initialize 007997D0 f end=00799891
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CAaBsp__CAaBsp 0079B070 f end=0079B0C8
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CAaBsp__constructor 0079B070 f end=0079B0C8
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Particulate__InitParticles 0079B8E0 f end=0079BA22
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Particulate__InitMovement 0079BCC0 f end=0079BE44
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Particulate__SetTexture 0079DFF0 f end=0079E080
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Particulate__Particulate 0079E100 f end=0079E191
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Particulate__constructor 0079E100 f end=0079E191
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CMap__Initialize 0079E7C0 f end=0079EFD4
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CMap__Destroy 0079F320 f end=0079F646
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CPassenger__Disable 0079F820 f end=0079F858
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CMapEntity__CMapEntity 007A0FE0 f end=007A1098
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CMapEntity__constructor 007A0FE0 f end=007A1098
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CMapObj__Init 007AE300 f end=007AE3A6 ; CMapObj::Init()
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CMapObj__Initialize 007AFEE0 f end=007B003C
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CMapObj__constructor 007B0580 f end=007B05F9 ; CMapObj::CMapObj()
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@ -4159,8 +4159,8 @@ CDetailDoodad__UpdateAlphaRampTexture 007B1270 f end=007B129F ; CDetailDoodad::U
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CDetailDoodad__InitializeShaderConstants 007B15D0 f end=007B1B05 ; CDetailDoodad::InitializeShaderConstants()
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CDetailDoodad__Initialize 007B2760 f end=007B29AA ; CDetailDoodad::Initialize()
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CDetailDoodad__InitializeRenderState 007B2D30 f end=007B304E ; CDetailDoodad::InitializeRenderState()
|
||||
CMapObjDefGroup__CMapObjDefGroup 007B3DE0 f end=007B3EFC
|
||||
CMapObjDef__CMapObjDef 007B4350 f end=007B44FE
|
||||
CMapObjDefGroup__constructor 007B3DE0 f end=007B3EFC
|
||||
CMapObjDef__constructor 007B4350 f end=007B44FE
|
||||
TSList__LinkToHead 007B5020 f end=007B50AB ; 00005410
|
||||
CShadowQuery__Initialize 007BD3A0 f end=007BD44D
|
||||
CMap__Preload 007BD9F0 f end=007BDA62
|
||||
|
|
@ -4183,13 +4183,13 @@ CMap__AllocMapObjDefGroup 007C0910 f end=007C0977
|
|||
CMap__FreeBaseObjLink 007C09F0 f end=007C0A8B
|
||||
CMapDoodadDef__SelectLights 007C1150 f end=007C1371 ; CMapDoodadDef::SelectLights(CM2Lighting*)
|
||||
CMapEntity__SelectLights 007C1730 f end=007C1ACA ; CMapEntity::SelectLights(CM2Lighting*)
|
||||
CMapDoodadDef__CMapDoodadDef 007C21E0 f end=007C234A
|
||||
CMapDoodadDef__constructor 007C21E0 f end=007C234A
|
||||
CMapChunk__Initialize 007C3D90 f end=007C3DAD
|
||||
CMapChunk__UpdateLights 007C65A0 f end=007C65FE ; public: void __thiscall CMapChunk::UpdateLights(void)
|
||||
CMapObjGroup__Init 007C9BC0 f end=007C9CB0
|
||||
CMapObjGroup__CMapObjGroup 007CB700 f end=007CB7A8
|
||||
CMapObjGroup__constructor 007CB700 f end=007CB7A8
|
||||
CMap__LoadWdl 007CC310 f end=007CC761
|
||||
CMapArea__CMapArea 007D7050 f end=007D711F
|
||||
CMapArea__constructor 007D7050 f end=007D711F
|
||||
CMapBaseObj__constructor 007D7260 f end=007D7293 ; CMapBaseObj::CMapBaseObj()
|
||||
CMapObj__Read 007D80C0 f end=007D81BB ; CMapObj::Read(char const*)
|
||||
CMapLight__constructor 007D9B10 f end=007D9B8F ; public: __thiscall CMapLight::CMapLight(void)
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
CMapArea__CMapArea 007D7050 f end=007D711F
|
||||
CMapArea__constructor 007D7050 f end=007D711F
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
CMapObjGroup__Init 007C9BC0 f end=007C9CB0
|
||||
CMapObjGroup__CMapObjGroup 007CB700 f end=007CB7A8
|
||||
CMapObjGroup__constructor 007CB700 f end=007CB7A8
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
CMapDoodadDef__SelectLights 007C1150 f end=007C1371 ; CMapDoodadDef::SelectLights(CM2Lighting*)
|
||||
CMapDoodadDef__CMapDoodadDef 007C21E0 f end=007C234A
|
||||
CMapDoodadDef__constructor 007C21E0 f end=007C234A
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
CMapEntity__SelectLights 007C1730 f end=007C1ACA ; CMapEntity::SelectLights(CM2Lighting*)
|
||||
CMapEntity__CMapEntity 007A0FE0 f end=007A1098
|
||||
CMapEntity__constructor 007A0FE0 f end=007A1098
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
CMapObjDef__CMapObjDef 007B4350 f end=007B44FE
|
||||
CMapObjDef__constructor 007B4350 f end=007B44FE
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
CMapObjDefGroup__CMapObjDefGroup 007B3DE0 f end=007B3EFC
|
||||
CMapObjDefGroup__constructor 007B3DE0 f end=007B3EFC
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
CMovementStatus__CMovementStatus 004F4C50 f end=004F4C9A
|
||||
CMovementStatus__constructor 004F4C50 f end=004F4C9A
|
||||
|
|
|
|||
|
|
@ -34,4 +34,4 @@ CGObject_C__Reenable 00744DB0 f end=00744E0F
|
|||
CGObject_C__PlaySpellVisualKit 00745230 f end=00745D7C
|
||||
CGObject_C__SetTypeByTypeId 00743130 f end=007431B5
|
||||
CGObject_C__AddWorldObject 00743760 f end=007438DE
|
||||
CGObject_C__CGObject_C 00745E60 f end=00745F8B
|
||||
CGObject_C__constructor 00745E60 f end=00745F8B
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
Particulate__InitParticles 0079B8E0 f end=0079BA22
|
||||
Particulate__InitMovement 0079BCC0 f end=0079BE44
|
||||
Particulate__SetTexture 0079DFF0 f end=0079E080
|
||||
Particulate__Particulate 0079E100 f end=0079E191
|
||||
Particulate__constructor 0079E100 f end=0079E191
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ CGPlayer_C__MeleeModeLeave 006D5F70 f end=006D5FB1
|
|||
CGPlayer_C__UpdateRepopTimer 006DC070 f end=006DC0E1
|
||||
CGPlayer_C__OnDeath 006DC0F0 f end=006DC1B5
|
||||
CGPlayer_C__UpdateInteractStatusAll 006DC5A0 f end=006DC633
|
||||
CGPlayer_C__CGPlayer_C 006E6B40 f end=006E6E94
|
||||
CGPlayer_C__constructor 006E6B40 f end=006E6E94
|
||||
CGPlayer__TotalFieldsSaved 004F5530 f end=004F553B
|
||||
CloseAllLootRolls 006FAFD0 f end=006FB0FD
|
||||
PlayerNameTriggerNameRegenerate 007E5130 f end=007E5140
|
||||
|
|
|
|||
|
|
@ -128,7 +128,7 @@ CGUnit_C__HandleEnvironmentDamage 00755270 f end=00755373
|
|||
CGUnit_C__DisengageFromActivePlayer 0071EE70 f end=0071EF15
|
||||
CGUnit_C__OnDeath 00729220 f end=007293CD
|
||||
CGUnit_C__OnLife 0073D530 f end=0073D5C9
|
||||
CGUnit_C__CGUnit_C 0073F660 f end=0073FCB3
|
||||
CGUnit_C__constructor 0073F660 f end=0073FCB3
|
||||
CGUnit_C__StopAttack 007559E0 f end=00755A54
|
||||
UnitCombatLogInvalidateName 0074F400 f end=0074F4CC
|
||||
UnitCombatLog 00751150 f end=007512A1
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue