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feat(build): implement Clangd support && add lua symbols
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78 changed files with 399 additions and 5445 deletions
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#ifndef BC_SYSTEM_FILE_STACKED_H
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#define BC_SYSTEM_FILE_STACKED_H
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#include "system/types.h"
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#include "bc/file/stream.h"
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#include "bc/file/info.h"
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#include "bc/file/processdir.h"
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#include "bc/file/mode.h"
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DECLARE_STRUCT(System_File__Stacked__FileParms);
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struct System_File__Stacked__FileParms {
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// the offset of the file operation
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// inside Blizzard::File::Filesystem
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uint32_t op; //0x0
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// name/path to a file or directory
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char* name; //0x4
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char* newname; // 0x8
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Blizzard__File__StreamRecord* file; // 0xC
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Blizzard__File__FileInfo* info;
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uint32_t extra;
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Blizzard__File__FileInfo noinfo;
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uint32_t setinfo;
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// something to do with file info
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// used by:
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// Blizzard::File::GetFileInfo
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// set to -1
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uint32_t getinfo;
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Blizzard__File__Mode mode; // 0x58
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void* data; //
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uint32_t count;
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int64_t offset;
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int32_t whence;
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char* buffer;
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int32_t buffersize;
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bool recurse;
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// something to do with MakeAbsolutePath? (normalize? resolve? resolvesymlinks?)
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bool canonicalize;
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void* dirwalkparam;
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Blizzard__File__ProcessDirCallback dirwalkcallback;
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// set to false by Blizzard::File::ProcessDirFast
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bool unk88;
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bool overwrite;
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bool set_acl; // something that causes a security descriptor to be generated in mkdir() (takeownership? chown? )
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uint32_t unk8C;
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};
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#endif
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