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feat(build): implement Clangd support && add lua symbols
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6163593844
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78 changed files with 399 additions and 5445 deletions
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#ifndef CCHARACTERCOMPONENT_H
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#define CCHARACTERCOMPONENT_H
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DECLARE_STRUCT(CCharacterComponent);
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DECLARE_STRUCT(ComponentData);
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DECLARE_STRUCT(ItemDisplay);
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#include "system/types.h"
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#include "texture/texture.h"
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#include "tempest/vector.h"
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#include "m2/model.h"
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struct ComponentData
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{
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int32_t raceID;
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int32_t sexID;
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int32_t classID;
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int32_t hairColorID;
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int32_t skinID;
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int32_t faceID;
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int32_t facialHairStyleID;
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int32_t hairStyleID;
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CM2Model* m2Model;
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uint32_t flags;
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char npcBakedTexturePath[260];
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uint32_t geosets[19];
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};
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struct ItemDisplay
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{
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void* texture[7];
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uint32_t displayID[7];
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uint32_t displayFlag;
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};
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struct CCharacterComponent
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{
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int32_t unk_000;
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int32_t unk_004;
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int32_t flags;
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int32_t sections;
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uint32_t objectIndex;
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EGxTexFormat texFormat;
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ComponentData componentData;
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CTexture* characterBaseSkin;
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// 0 - use in CreateRequest AL/AU/FO/HA/HL/HU/LL/LU/TL funcs ; use display info index 0, 1, 2, 3, 4, 5, 6, 7
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// 3 - use in CreateRequestHL func
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// 4 - use in CreateRequestHU func
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// 6 - use in CreateRequestHL func
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// 7 - use in CreateRequestHU func
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// 10 - use in CreateRequestHL func
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// 11 - use in CreateRequestHU func
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// 12 - use in CreateRequestLU func
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// 13 - use in CreateRequestTU func
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void* m_textureVariation[15];
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// 0 - shirt/chest display
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// 1 - chest/wrist/arms display
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// 2 - arms display
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// 3 - shirt/chest/tabard display
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// 4 - shirt/chest/tabard display
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// 5 - legs/belt display
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// 6 - legs/feet display
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// 7 - feet display
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ItemDisplay itemDisplayInfo[10];
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uint32_t itemModels[11];
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int32_t unk_454;
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int32_t unk_458;
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int32_t unk_45C;
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int32_t unk_460;
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uint32_t unkArray[50];
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int32_t unk_52C;
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};
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#endif
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