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feat(build): implement Clangd support && add lua symbols
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6163593844
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78 changed files with 399 additions and 5445 deletions
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@ -39,3 +39,4 @@ FrameScript_CreateEvents 0081B5F0 f end=0081B714 ; FrameScript_CreateEvents(char
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FrameScript_HookWrapper 00817050 f end=00817162
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FrameScript_Object__LoadFunction 00498370 f end=0049857B
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FrameScript_Object__GetScriptTime 00816870 f end=008168C5
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FrameScript_HandleError 00819730 f end=0081980C type="int32_t __stdcall func(lua_State* L)"
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@ -1,2 +1,11 @@
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FrameScript_Object__s_objectType 00D3F778 l
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s_scriptProfileEnabled 00D3F798 l type="int32_t"
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s_mempool 00D3F788 l type="void*"
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s_context 00D3F78C l type="lua_State*"
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s_scriptTimeDivisor 00D3F780 l type="int64_t"
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s_scriptTimeUsed 00D3F790 l type="int64_t"
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s_errorHandlerFunc 00AF5770 l type="int32_t"
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s_errorHandlerRef 00AF576C l type="int32_t"
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s_recursiveTableHash 00AF5774 l type="int32_t"
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extra_funcs 00A443A8 l type="luaL_Reg[31]"
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s_compat_lua 00AF57F0 l type="char*" ; this is statically defined inside FrameScript_Initialize()
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