feat(include): add some gx device headers

This commit is contained in:
phaneron 2024-07-08 15:26:09 -04:00
parent 172cf3792d
commit e7bb9a818a
14 changed files with 805 additions and 13 deletions

136
3.3.5a/include/gx/buffer.h Normal file
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#ifndef GX_BUFFER_H
#define GX_BUFFER_H
#include <stdint.h>
#include "storm/list.h"
#include "tempest/vector.h"
typedef enum EGxPoolHintBits EGxPoolHintBits;
typedef enum EGxPoolTarget EGxPoolTarget;
typedef enum EGxPoolUsage EGxPoolUsage;
typedef enum EGxVertexAttrib EGxVertexAttrib;
typedef enum EGxVertexBufferFormat EGxVertexBufferFormat;
typedef struct ubyte4 ubyte4;
typedef struct CGxVertexAttrib CGxVertexAttrib;
typedef struct CGxVertexPBNT2 CGxVertexPBNT2;
typedef struct CGxVertexPCT CGxVertexPCT;
typedef struct CGxPool CGxPool;
typedef struct CGxBuf CGxBuf;
enum EGxPoolHintBits {
GxPoolHintBit_Unk0 = 0,
GxPoolHintBit_Unk1 = 1,
GxPoolHintBit_Unk2 = 2,
GxPoolHintBit_Unk3 = 3
};
enum EGxPoolTarget {
GxPoolTarget_Vertex = 0,
GxPoolTarget_Index = 1,
GxPoolTargets_Last = 2
};
enum EGxPoolUsage {
GxPoolUsage_Static = 0,
GxPoolUsage_Dynamic = 1,
GxPoolUsage_Stream = 2,
GxPoolUsages_Last = 3
};
enum EGxVertexAttrib {
GxVA_Position = 0,
GxVA_BlendWeight = 1,
GxVA_BlendIndices = 2,
GxVA_Normal = 3,
GxVA_Color0 = 4,
GxVA_Color1 = 5,
GxVA_TexCoord0 = 6,
GxVA_TexCoord1 = 7,
GxVA_TexCoord2 = 8,
GxVA_TexCoord3 = 9,
GxVA_TexCoord4 = 10,
GxVA_TexCoord5 = 11,
GxVA_TexCoord6 = 12,
GxVA_TexCoord7 = 13,
GxVAs_Last = 14
};
enum EGxVertexBufferFormat {
GxVBF_P = 0,
GxVBF_PN = 1,
GxVBF_PNC = 2,
GxVBF_PNT = 3,
GxVBF_PNCT = 4,
GxVBF_PNT2 = 5,
GxVBF_PNCT2 = 6,
GxVBF_PC = 7,
GxVBF_PCT = 8,
GxVBF_PCT2 = 9,
GxVBF_PT = 10,
GxVBF_PT2 = 11,
GxVBF_PBNT2 = 12,
GxVBF_PNC2T2 = 13,
GxVertexBufferFormats_Last = 14
};
struct ubyte4 {
union {
uint8_t b[4];
uint32_t u;
};
};
struct CGxVertexAttrib {
EGxVertexAttrib attrib;
uint32_t type;
uint32_t offset;
uint32_t bufSize;
};
struct CGxVertexPBNT2 {
C3Vector p;
ubyte4 bw;
ubyte4 bi;
C3Vector n;
C2Vector tc[2];
};
struct CGxVertexPCT {
C3Vector p;
CImVector c;
C2Vector tc[1];
};
STORM_TS_LIST(CGxBuf);
STORM_TS_LIST(CGxPool);
// class CGxPool : public TSLinkedNode<CGxPool>
struct CGxPool {
TSLinkedNode_CGxPool b_base;
EGxPoolTarget m_target;
EGxPoolUsage m_usage;
int32_t m_size;
void* m_apiSpecific;
void* m_mem;
int32_t unk1C; // TODO
TSList_CGxBuf m_bufList;
EGxPoolHintBits m_hint;
const char* m_name;
};
// class CGxBuf : public TSLinkedNode<CGxBuf>
struct CGxBuf {
TSLinkedNode_CGxBuf b_base;
CGxPool* m_pool;
uint32_t m_itemSize;
uint32_t m_itemCount;
uint32_t m_size;
uint32_t m_index;
uint8_t unk1C; // TODO
uint8_t unk1D; // TODO
uint8_t unk1E; // TODO
uint8_t unk1F; // TODO
};
#endif

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3.3.5a/include/gx/caps.h Normal file
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#ifndef GX_CAPS_H
#define GX_CAPS_H
#include "gx/types.h"
#include <stdint.h>
typedef struct CGxCaps CGxCaps;
struct CGxCaps {
int32_t m_numTmus;
int32_t m_pixelCenterOnEdge;
int32_t m_texelCenterOnEdge;
int32_t m_numStreams;
int32_t int10;
EGxColorFormat m_colorFormat;
uint32_t m_maxIndex;
int32_t m_generateMipMaps;
int32_t m_texFmt[GxTexFormats_Last];
int32_t m_texTarget[GxTexTargets_Last];
uint32_t m_texMaxSize[GxTexTargets_Last];
int32_t m_shaderTargets[GxShTargets_Last];
int32_t m_texFilterTrilinear;
int32_t m_texFilterAnisotropic;
uint32_t m_maxTexAnisotropy;
int32_t m_depthBias;
int32_t int130;
int32_t int134;
int32_t int138;
};
#endif

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#ifndef GX_DEVICE_H
#define GX_DEVICE_H
#include <stdint.h>
#include "storm/array.h"
#include "storm/array/uint32_t.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
#include "tempest/rect.h"
#include "tempest/vector.h"
#include "gx/types.h"
#include "gx/caps.h"
#include "gx/format.h"
#include "gx/state_bom.h"
#include "gx/shader.h"
#include "gx/matrix_stack.h"
#include "gx/buffer.h"
typedef struct CGxDevice CGxDevice;
struct CGxAppRenderState {
CGxStateBom m_value;
uint32_t m_stackDepth;
int32_t m_dirty;
};
STORM_TS_FIXED_ARRAY(CGxAppRenderState);
struct CGxPushedRenderState {
EGxRenderState m_which;
CGxStateBom m_value;
uint32_t m_stackDepth;
};
STORM_TS_GROWABLE_ARRAY(CGxPushedRenderState);
struct ShaderConstants {
C4Vector constants[256];
uint32_t unk1;
uint32_t unk2;
};
// minimum size in binary: 3944 bytes
struct CGxDevice {
// TODO: pointer to struct CGxDevice__vtable
void* v_vtable;
TSGrowableArray_CGxPushedRenderState m_pushedStates;
TSGrowableArray_uint32_t m_stackOffsets;
TSGrowableArray_EGxRenderState m_dirtyStates;
CRect m_defWindowRect;
CRect m_curWindowRect;
EGxApi m_api;
CGxFormat m_format;
CGxCaps m_caps;
TSHashTable_CGxShader_HASHKEY_STRI m_shaderList[GxShTargets_Last];
int32_t (*m_windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam);
int32_t m_context;
int32_t intF5C;
int32_t m_windowVisible;
int32_t intF64;
int32_t intF6C;
CBoundingBox m_viewport;
C44Matrix m_projection;
C44Matrix m_projNative;
CGxMatrixStack m_xforms[GxXforms_Last];
uint32_t m_appMasterEnables;
uint32_t m_hwMasterEnables;
TSList_CGxPool m_poolList;
CGxBuf* m_bufLocked[GxPoolTargets_Last];
CGxPool* m_vertexPool;
CGxPool* m_indexPool;
CGxBuf* m_streamBufs[GxPoolTargets_Last];
CGxVertexAttrib m_primVertexFormatAttrib[GxVertexBufferFormats_Last];
CGxBuf* m_primVertexFormatBuf[GxVertexBufferFormats_Last];
uint32_t m_primVertexMask;
uint32_t m_primVertexDirty;
EGxVertexBufferFormat m_primVertexFormat;
CGxBuf* m_primVertexBuf;
uint32_t m_primVertexSize;
CGxBuf* m_primIndexBuf;
int32_t m_primIndexDirty;
TSFixedArray_CGxAppRenderState m_appRenderStates;
TSFixedArray_CGxStateBom m_hwRenderStates;
uint32_t m_baseMipLevel; // TODO placeholder
};
#endif

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#ifndef GX_FORMAT_H
#define GX_FORMAT_H
#include <stdint.h>
#include "tempest/vector.h"
typedef enum CGxFormat__Format CGxFormat__Format;
typedef struct CGxFormat CGxFormat;
enum CGxFormat__Format {
Fmt_Rgb565 = 0,
Fmt_ArgbX888 = 1,
Fmt_Argb8888 = 2,
Fmt_Argb2101010 = 3,
Fmt_Ds160 = 4,
Fmt_Ds24X = 5,
Fmt_Ds248 = 6,
Fmt_Ds320 = 7,
Formats_Last = 8
};
struct CGxFormat {
bool hwTnL;
int8_t window;
int32_t maximize;
CGxFormat__Format depthFormat;
C2iVector size;
uint32_t sampleCount;
CGxFormat__Format colorFormat;
uint32_t refreshRate;
uint32_t vsync;
C2iVector pos;
};
#endif

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#ifndef GX_MATRIX_STACK_H
#define GX_MATRIX_STACK_H
#include <stdint.h>
#include "tempest/matrix.h"
typedef enum CGxMatrixStack__EMatrixFlags CGxMatrixStack__EMatrixFlags;
typedef struct CGxMatrixStack CGxMatrixStack;
enum CGxMatrixStack__EMatrixFlags {
F_Identity = 0x1
};
struct CGxMatrixStack {
uint32_t m_level;
int8_t m_dirty;
C44Matrix m_mtx[4];
uint32_t m_flags[4];
};
#endif

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#ifndef GX_SHADER_H
#define GX_SHADER_H
#include "storm/hash.h"
#include "storm/array/uint8_t.h"
typedef struct CGxShader CGxShader;
STORM_TS_HASH(CGxShader, HASHKEY_STRI);
// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
struct CGxShader {
TSHashObject_CGxShader_HASHKEY_STRI b_base;
uint32_t refCount;
void* apiSpecific;
int32_t target;
int32_t int28;
int32_t valid;
int32_t loaded;
int32_t int34;
int32_t patched;
int32_t int3C;
int32_t int40;
int16_t int44;
int16_t int46;
TSGrowableArray_uint8_t code;
};
#endif

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#ifndef GX_STATE_BOM_H
#define GX_STATE_BOM_H
#include <stdint.h>
#include "storm/array.h"
typedef struct CGxStateBom CGxStateBom;
struct CGxStateBom {
union {
int32_t i[3];
uint32_t u[3];
float f[3];
void* p;
} m_data;
int32_t filler;
};
STORM_TS_FIXED_ARRAY(CGxStateBom);
#endif

355
3.3.5a/include/gx/types.h Normal file
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#ifndef GX_TYPES_H
#define GX_TYPES_H
#include <stdint.h>
#include "storm/array.h"
enum BlitAlpha {
BlitAlpha_0 = 0,
BlitAlpha_1 = 1,
BlitAlpha_8 = 2,
BlitAlpha_Filler = 3,
BlitAlphas_Last = 4
};
enum BlitFormat {
BlitFormat_Unknown = 0,
BlitFormat_Abgr8888 = 1,
BlitFormat_Argb8888 = 2,
BlitFormat_Argb4444 = 3,
BlitFormat_Argb1555 = 4,
BlitFormat_Rgb565 = 5,
BlitFormat_Dxt1 = 6,
BlitFormat_Dxt3 = 7,
BlitFormat_Dxt5 = 8,
BlitFormat_Uv88 = 9,
BlitFormat_Gr1616F = 10,
BlitFormat_R32F = 11,
BlitFormat_D24X8 = 12,
BlitFormats_Last = 13
};
enum EGxApi {
GxApi_OpenGl = 0,
GxApi_D3d9 = 1,
GxApi_D3d9Ex = 2,
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApi_GLSDL = 6,
GxApis_Last = 7
};
enum EGxBlend {
GxBlend_Opaque = 0,
GxBlend_AlphaKey = 1,
GxBlend_Alpha = 2,
GxBlend_Add = 3,
GxBlend_Mod = 4,
GxBlend_Mod2x = 5,
GxBlend_ModAdd = 6,
GxBlend_InvSrcAlphaAdd = 7,
GxBlend_InvSrcAlphaOpaque = 8,
GxBlend_SrcAlphaOpaque = 9,
GxBlend_NoAlphaAdd = 10,
GxBlend_ConstantAlpha = 11,
GxBlends_Last = 12
};
enum EGxColorFormat {
GxCF_argb = 0,
GxCF_rgba = 1,
GxColorFormats_Last = 2,
};
enum EGxFontHJusts {
GxHJ_Left = 0,
GxHJ_Center = 1,
GxHJ_Right = 2,
GxHJ_Last = 3
};
enum EGxFontVJusts {
GxVJ_Top = 0,
GxVJ_Middle = 1,
GxVJ_Bottom = 2,
GxVJ_Last = 3
};
enum EGxMasterEnables {
GxMasterEnable_Lighting = 0,
GxMasterEnable_Fog = 1,
GxMasterEnable_DepthTest = 2,
GxMasterEnable_DepthWrite = 3,
GxMasterEnable_ColorWrite = 4,
GxMasterEnable_Culling = 5,
GxMasterEnable_DoubleBuffering = 6,
GxMasterEnable_NormalProjection = 7,
GxMasterEnable_PolygonFill = 8,
GxMasterEnables_Last = 9
};
enum EGxPrim {
GxPrim_Points = 0,
GxPrim_Lines = 1,
GxPrim_LineStrip = 2,
GxPrim_Triangles = 3,
GxPrim_TriangleStrip = 4,
GxPrim_TriangleFan = 5,
GxPrims_Last = 6
};
enum EGxPrimMask {
GxPrim_Position = 0x1,
GxPrim_BlendWeight = 0x2,
GxPrim_BlendIndices = 0x4,
GxPrim_Normal = 0x8,
GxPrim_Color0 = 0x10,
GxPrim_Color1 = 0x20,
GxPrim_TexCoord0 = 0x40,
GxPrim_TexCoord1 = 0x80
};
enum EGxRenderState {
GxRs_PolygonOffset = 0,
GxRs_MatDiffuse = 1,
GxRs_MatEmissive = 2,
GxRs_MatSpecular = 3,
GxRs_MatSpecularExp = 4,
GxRs_NormalizeNormals = 5,
GxRs_BlendingMode = 6,
GxRs_AlphaRef = 7,
GxRs_FogStart = 8,
GxRs_FogEnd = 9,
GxRs_FogColor = 10,
GxRs_Lighting = 11,
GxRs_Fog = 12,
GxRs_DepthTest = 13,
GxRs_DepthFunc = 14,
GxRs_DepthWrite = 15,
GxRs_ColorWrite = 16,
GxRs_Culling = 17,
GxRs_ClipPlaneMask = 18,
GxRs_Multisample = 19,
GxRs_ScissorTest = 20,
GxRs_Texture0 = 21,
GxRs_Texture1 = 22,
GxRs_Texture2 = 23,
GxRs_Texture3 = 24,
GxRs_Texture4 = 25,
GxRs_Texture5 = 26,
GxRs_Texture6 = 27,
GxRs_Texture7 = 28,
GxRs_Texture8 = 29,
GxRs_Texture9 = 30,
GxRs_Texture10 = 31,
GxRs_Texture11 = 32,
GxRs_Texture12 = 33,
GxRs_Texture13 = 34,
GxRs_Texture14 = 35,
GxRs_Texture15 = 36,
GxRs_ColorOp0 = 37,
GxRs_ColorOp1 = 38,
GxRs_ColorOp2 = 39,
GxRs_ColorOp3 = 40,
GxRs_ColorOp4 = 41,
GxRs_ColorOp5 = 42,
GxRs_ColorOp6 = 43,
GxRs_ColorOp7 = 44,
GxRs_AlphaOp0 = 45,
GxRs_AlphaOp1 = 46,
GxRs_AlphaOp2 = 47,
GxRs_AlphaOp3 = 48,
GxRs_AlphaOp4 = 49,
GxRs_AlphaOp5 = 50,
GxRs_AlphaOp6 = 51,
GxRs_AlphaOp7 = 52,
GxRs_TexGen0 = 53,
GxRs_TexGen1 = 54,
GxRs_TexGen2 = 55,
GxRs_TexGen3 = 56,
GxRs_TexGen4 = 57,
GxRs_TexGen5 = 58,
GxRs_TexGen6 = 59,
GxRs_TexGen7 = 60,
GxRs_Unk61 = 61,
GxRs_Unk62 = 62,
GxRs_Unk63 = 63,
GxRs_Unk64 = 64,
GxRs_Unk65 = 65,
GxRs_Unk66 = 66,
GxRs_Unk67 = 67,
GxRs_Unk68 = 68,
GxRs_Unk69 = 69,
GxRs_Unk70 = 70,
GxRs_Unk71 = 71,
GxRs_Unk72 = 72,
GxRs_Unk73 = 73,
GxRs_Unk74 = 74,
GxRs_Unk75 = 75,
GxRs_Unk76 = 76,
GxRs_VertexShader = 77,
GxRs_PixelShader = 78,
GxRs_PointScale = 79,
GxRs_PointScaleAttenuation = 80,
GxRs_PointScaleMin = 81,
GxRs_PointScaleMax = 82,
GxRs_PointSprite = 83,
GxRs_Unk84 = 84,
GxRs_ColorMaterial = 85,
GxRenderStates_Last = 86
};
STORM_TS_GROWABLE_ARRAY(EGxRenderState);
enum EGxShPS {
GxShPS_none = 0,
GxShPS_ps_1_1 = 1,
GxShPS_ps_1_4 = 2,
GxShPS_ps_2_0 = 3,
GxShPS_ps_3_0 = 4,
GxShPS_ps_4_0 = 5,
GxShPS_ps_5_0 = 6,
GxShPS_nvrc = 7,
GxShPS_nvts = 8,
GxShPS_nvts2 = 9,
GxShPS_nvts3 = 10,
GxShPS_nvfp2 = 11,
GxShPS_arbfp1 = 12,
GxShPS_glsl = 13,
};
enum EGxShTarget {
GxSh_Vertex = 0,
GxSh_Hull = 1,
GxSh_Domain = 2,
GxSh_Geometry = 3,
GxSh_Pixel = 4,
GxSh_Compute = 5,
GxShTargets_Last = 6
};
enum EGxShVS {
GxShVS_none = 0,
GxShVS_vs_1_1 = 1,
GxShVS_vs_2_0 = 2,
GxShVS_vs_3_0 = 3,
GxShVS_vs_4_0 = 4,
GxShVS_vs_5_0 = 5,
GxShVS_arbvp1 = 6,
GxShVS_arbvp1_cg12 = 7,
GxShVS_nvvp = 8,
GxShVS_nvvp2 = 9,
GxShVS_nvvp3 = 10,
GxShVS_glsl = 11
};
enum EGxTexCommand {
GxTex_Lock = 0,
GxTex_Latch = 1,
GxTex_Unlock = 2,
GxTexCommands_Last = 3
};
enum EGxTexFilter {
GxTex_Nearest = 0x0,
GxTex_Linear = 0x1,
GxTex_NearestMipNearest = 0x2,
GxTex_LinearMipNearest = 0x3,
GxTex_LinearMipLinear = 0x4,
GxTex_Anisotropic = 0x5,
GxTexFilters_Last = 0x6,
};
enum EGxTexFormat {
GxTex_Unknown = 0x0,
GxTex_Abgr8888 = 0x1,
GxTex_Argb8888 = 0x2,
GxTex_Argb4444 = 0x3,
GxTex_Argb1555 = 0x4,
GxTex_Rgb565 = 0x5,
GxTex_Dxt1 = 0x6,
GxTex_Dxt3 = 0x7,
GxTex_Dxt5 = 0x8,
GxTex_Uv88 = 0x9,
GxTex_Gr1616F = 0xA,
GxTex_R32F = 0xB,
GxTex_D24X8 = 0xC,
GxTexFormats_Last = 0xD,
};
enum EGxTexTarget {
GxTex_2d = 0x0,
GxTex_CubeMap = 0x1,
GxTex_Rectangle = 0x2,
GxTex_NonPow2 = 0x3,
GxTexTargets_Last = 0x4
};
enum EGxTexWrapMode {
GxTex_Clamp = 0,
GxTex_Wrap = 1
};
enum EGxXform {
GxXform_Tex0 = 0,
GxXform_Tex1 = 1,
GxXform_Tex2 = 2,
GxXform_Tex3 = 3,
GxXform_Tex4 = 4,
GxXform_Tex5 = 5,
GxXform_Tex6 = 6,
GxXform_Tex7 = 7,
GxXform_World = 8,
GxXform_Projection = 9,
GxXform_View = 10,
GxXforms_Last = 11
};
enum EGxuDrawListCategory {
GxuCat_0 = 0,
GxuCat_1 = 1,
GxuCat_2 = 2
};
enum EGxWM {
GxWM_Size = 0,
GxWM_DisplayChange = 1,
GxWM_Destroy = 2,
GxWM_SetFocus = 3,
GxWM_KillFocus = 4,
};
enum COLOR_FILE_FORMAT {
COLOR_JPEG = 0,
COLOR_PAL = 1,
COLOR_DXT = 2,
COLOR_3 = 3
};
enum PIXEL_FORMAT {
PIXEL_DXT1 = 0x0,
PIXEL_DXT3 = 0x1,
PIXEL_ARGB8888 = 0x2,
PIXEL_ARGB1555 = 0x3,
PIXEL_ARGB4444 = 0x4,
PIXEL_RGB565 = 0x5,
PIXEL_A8 = 0x6,
PIXEL_DXT5 = 0x7,
PIXEL_UNSPECIFIED = 0x8,
PIXEL_ARGB2565 = 0x9,
NUM_PIXEL_FORMATS = 0xA
};
struct C4Pixel {
char b;
char g;
char r;
char a;
};
struct MipBits {
C4Pixel* mip[1];
};
#endif

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@ -1,6 +1,7 @@
// Types
#include "storm/array.h"
#include "storm/list.h"
#include "storm/hash.h"
#include "tempest/box.h"
#include "tempest/matrix.h"
@ -11,5 +12,19 @@
#include "tempest/sphere.h"
#include "tempest/vector.h"
// include files that define the use of template classes
#include "storm/array/uint32_t.h"
#include "gx/buffer.h"
#include "gx/caps.h"
#include "gx/device.h"
#include "gx/format.h"
#include "gx/matrix_stack.h"
#include "gx/shader.h"
#include "gx/state_bom.h"
#include "gx/types.h"
// include files that define the use of template classes for standard library types
#include "storm/array/uint32_t.h"
// template types that are defined in our headers, should be declared immediately after the base type
// and not used anywhere else

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@ -5,6 +5,6 @@
#include "storm/array.h"
STORM_TS_GROWABLE_ARRAY(uint32_t)
STORM_TS_GROWABLE_ARRAY(uint32_t);
#endif

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@ -0,0 +1,10 @@
#ifndef STORM_ARRAY_UINT8_T_H
#define STORM_ARRAY_UINT8_T_H
#include <stdint.h>
#include "storm/array.h"
STORM_TS_GROWABLE_ARRAY(uint8_t);
#endif

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#ifndef STORM_HASH_H
#define STORM_HASH_H
#include <stdint.h>
#include "storm/array.h"
#include "storm/list.h"
#define STORM_TS_HASH(T, K) \
STORM_TS_LIST(T) \
STORM_TS_GROWABLE_ARRAY(TSList_##T) \
typedef struct TSHashTable_##T##_##K TSHashTable_##T##_##K; \
typedef struct TSHashObject_##T##_##K TSHashObject_##T##_##K; \
struct TSHashTable_##T##_##K { \
TSList_##T m_fulllist; \
uint32_t m_fulllist; \
TSGrowableArray_TSList_##T m_slotlistarray; \
uint32_t m_slotmask; \
}; \
struct TSHashObject_##T##_##K { \
uint32_t m_hashval; \
TSLink_##T m_linktoslot; \
TSLink_##T m_linktofull; \
K m_key; \
};
typedef struct HASHKEY_PTR HASHKEY_PTR;
typedef struct HASHKEY_STR HASHKEY_STR;
typedef struct HASHKEY_STRI HASHKEY_STRI;
typedef struct HASHKEY_NONE HASHKEY_NONE;
struct HASHKEY_PTR {
void* m_key;
};
struct HASHKEY_STR {
char* m_str;
};
struct HASHKEY_STRI {
char* m_str;
};
struct HASHKEY_NONE {
};
#endif

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@ -14,17 +14,18 @@ struct TSLink_##T { \
T* m_next; \
};
// TSList<T>
// TSLinkedNode<T>
#define STORM_TS_LINKED_NODE(T) typedef struct TSLinkedNode_##T TSLinkedNode_##T; \
#define STORM_TS_LIST(T) \
STORM_TS_LINK(T) \
typedef struct TSList_##T TSList_##T##; \
typedef struct TSLinkedNode_##T TSLinkedNode_##T; \
struct TSList_##T { \
ptrdiff_t m_linkoffset; \
TSLink_##T m_terminator; \
}; \
struct TSLinkedNode_##T { \
TSLink_##T m_link; \
};
// TSList<T>
#define STORM_TS_LIST(T) typedef struct TSList_##T TSList_##T##; \
struct TSList_##T { \
ptrdiff_t m_linkoffset; \
TSLink_##T m_terminator; \
};
#endif