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feat(include): add some gx device headers
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parent
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commit
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14 changed files with 805 additions and 13 deletions
29
3.3.5a/include/gx/shader.h
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29
3.3.5a/include/gx/shader.h
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#ifndef GX_SHADER_H
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#define GX_SHADER_H
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#include "storm/hash.h"
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#include "storm/array/uint8_t.h"
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typedef struct CGxShader CGxShader;
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STORM_TS_HASH(CGxShader, HASHKEY_STRI);
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// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
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struct CGxShader {
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TSHashObject_CGxShader_HASHKEY_STRI b_base;
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uint32_t refCount;
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void* apiSpecific;
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int32_t target;
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int32_t int28;
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int32_t valid;
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int32_t loaded;
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int32_t int34;
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int32_t patched;
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int32_t int3C;
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int32_t int40;
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int16_t int44;
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int16_t int46;
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TSGrowableArray_uint8_t code;
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};
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#endif
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