feat(profile): add more work related to console

This commit is contained in:
phaneron 2024-12-17 00:28:01 -05:00
parent 08b49c5197
commit e95eb3354d
49 changed files with 9188 additions and 245 deletions

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#ifndef DB_CLIENT_DB_H
#define DB_CLIENT_DB_H
#include "db/idatabase.h"
DECLARE_STRUCT(WowClientDB_Base);
DECLARE_STRUCT(WowClientDB_Base__v_table);
struct WowClientDB_Base__v_table {
void* v_fn_00;
};
struct WowClientDB_Base {
void** v_table;
// Member variables
int32_t m_loaded;
int32_t m_numRecords;
int32_t m_maxID;
int32_t m_minID;
const char* m_strings;
};
#define DB_CLIENT_DB(T) \
DB_I_DATABASE(T); \
typedef struct WowClientDB_Common_##T WowClientDB_Common_##T; \
typedef struct WowClientDB_##T WowClientDB_##T; \
struct WowClientDB_Common_##T { \
WowClientDB_Base b_base; \
}; \
struct WowClientDB_##T { \
WowClientDB_Common_##T b_base_01; \
IDatabase_##T b_base_02; \
}
#endif

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#ifndef DB_I_DATABASE_H
#define DB_I_DATABASE_H
DECLARE_STRUCT(IDatabase__vtable);
struct IDatabase__vtable {
// T* GetRecord(int32_t id);
void* v_fn_GetRecord;
};
#define DB_I_DATABASE(T) \
typedef struct IDatabase_##T IDatabase_##T; \
struct IDatabase_##T { \
IDatabase__vtable* v_table; \
T* m_records; \
T** m_recordsById; \
}
#endif

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