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feat(profile): CMapDoodadDef CMapEntity structs
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65
profile/3.3.5a-windows-386/include/map/CMapEntity.h
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65
profile/3.3.5a-windows-386/include/map/CMapEntity.h
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#ifndef CMAPENTITY_H
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#define CMAPENTITY_H
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DECLARE_STRUCT(CMapEntity);
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#include "system/types.h"
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#include "tempest/vector.h"
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#include "tempest/box.h"
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struct CMapEntity
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{
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//CMapBaseObj fields
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void** vtable; //0x00
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int32_t objectIndex; //0x04
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uint16_t flags; //0x08
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uint16_t pad_0A; //0x0A
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int32_t unk_C; //0x0C
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CMapEntity* prev; //0x10
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CMapEntity* next; //0x14
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int32_t TSExplicitList__m_linkoffset_unk_18; //0x18
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void* TSExplicitList__m_ptr1_unk_1C; //0x1C
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void* TSExplicitList__m_ptr2_unk_20; //0x20
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//end
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//CMapStaticEntity fields
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int32_t unk_024; //0x24
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uint32_t unkFlags_28; //0x28
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int32_t unkCounter; //0x2C
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float unk_030; //0x30
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void* unk_m2Model_034; //0x34
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C3Vector vec1;
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float unk_044; //0x44
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CAaBox bbox;
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C3Vector vec2;
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C3Vector position;
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float scale; //0x78
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int32_t unk_07C; //0x7C
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int32_t unk_080; //0x80
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CImVector m2AmbietColor; //0x84
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CImVector m2DiffuseColor; //0x88
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float unk_08C; //0x8C
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//end
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//CMapEntity fields
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int32_t unk_090; //0x90
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int32_t unk_094; //0x94
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uint64_t guid; //0x98
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int32_t unk_0A0; //0xA0
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int32_t unk_0A4; //0xA4
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int32_t unk_0A8; //0xA8
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int32_t unk_0AC; //0xAC
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int32_t unk_0B0; //0xB0
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int32_t unk_0B4; //0xB4
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int32_t unk_0B8; //0xB8
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int32_t unk_0BC; //0xBC
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CImVector ambientTarget;
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float dirLightScaleTarget;
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int32_t unk_0C8; //0xC8
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int32_t unk_0CC; //0xCC
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//end
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};
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#endif
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