local addr, typ = GetCGObjectAddr(readQword(0xC79D10)) -- local player GUID from game connection class if addr then if typ == "player" then local bagpackOffset = 0x1F20 for i = 0, 15, 1 do local addr, typ = GetCGObjectAddr(readQword(addr + bagpackOffset + i * 8)) if addr ~= 0 and typ == "item" then loadStructToTable(CGItem, addr) end end end end