#ifndef D3D9_MATERIAL_H #define D3D9_MATERIAL_H DECLARE_STRUCT(D3DMATERIAL9); #include "external/d3d9/colorvalue.h" struct D3DMATERIAL9 { D3DCOLORVALUE Diffuse; D3DCOLORVALUE Ambient; D3DCOLORVALUE Specular; D3DCOLORVALUE Emissive; float Power; }; #endif