#ifndef D3D9_PIXELSHADER_H #define D3D9_PIXELSHADER_H DECLARE_STRUCT(IDirect3DPixelShader9__v_table); DECLARE_STRUCT(IDirect3DPixelShader9); struct IDirect3DPixelShader9__v_table { void* v_fn_0_QueryInterface; void* v_fn_1_AddRef; void* v_fn_2_Release; void* v_fn_3_GetDevice; void* v_fn_4_GetFunction; }; struct IDirect3DPixelShader9 { IDirect3DPixelShader9__v_table* v_v_table; }; #endif