#ifndef M2_SCENE_H #define M2_SCENE_H DECLARE_STRUCT(CM2Scene); #include "m2/cache.h" #include "m2/types.h" #include "m2/model.h" #include "m2/light.h" #include "storm/array/uint32_t.h" #include "tempest/matrix.h" struct CM2Scene { uint32_t dword0; CM2Cache* m_cache; CM2Model* m_modelList; uint32_t m_time; uint32_t uint10; uint32_t uint14; uint32_t dword18; uint32_t m_flags; CM2Light* m_lightList; uint32_t dword24; CM2Model* m_animateList; CM2Model* m_drawList; uint32_t dword30; TSGrowableArray_M2Element m_elements; TSGrowableArray_uint32_t array44; TSGrowableArray_uint32_t array54[3]; C44Matrix m_view; C44Matrix m_viewInv; uint32_t uint104; uint32_t dword108; uint32_t dword10C; uint32_t dword110; uint32_t dword114; uint32_t dword118; uint32_t dword11C; uint32_t dword120; uint32_t dword124; uint32_t m_hitList; uint32_t dword12C; uint32_t dword130; uint32_t dword134; uint32_t dword138; uint32_t dword13C; uint32_t dword140; uint32_t dword144; }; #endif