#ifndef BC_STRING_CONVERSION_PASSTHROUGH_H #define BC_STRING_CONVERSION_PASSTHROUGH_H DECLARE_STRUCT(Blizzard__StringConversion_Passthrough__ToNative); #include "bc/util/buffer.h" // class Blizzard::StringConversion_Passthrough::ToNative : Blizzard::Util::Buffer<300, char> struct Blizzard__StringConversion__Passthrough__ToNative { Blizzard__Util__Buffer_300_char _; }; #endif