#ifndef D3D9_BASE_TEXTURE_H #define D3D9_BASE_TEXTURE_H DECLARE_STRUCT(IDirect3DBaseTexture9__v_table); DECLARE_STRUCT(IDirect3DBaseTexture9); struct IDirect3DBaseTexture9__v_table { /*** IUnknown methods ***/ void* v_fn_0_QueryInterface; void* v_fn_1_AddRef; void* v_fn_2_Release; /*** IDirect3DResource9 methods ***/ void* v_fn_3_GetDevice; void* v_fn_4_SetPrivateData; void* v_fn_5_GetPrivateData; void* v_fn_6_FreePrivateData; void* v_fn_7_SetPriority; void* v_fn_8_GetPriority; void* v_fn_9_PreLoad; void* v_fn_10_GetType; /*** IDirect3DBaseTexture9 methods ***/ void* v_fn_11_SetLOD; void* v_fn_12_GetLOD; void* v_fn_13_GetLevelCount; void* v_fn_14_SetAutoGenFilterType; void* v_fn_15_GetAutoGenFilterType; void* v_fn_16_GenerateMipSubLevels; }; struct IDirect3DBaseTexture9 { IDirect3DBaseTexture9__v_table* v_table; }; typedef IDirect3DBaseTexture9* LPDIRECT3DBASETEXTURE9; #endif