#include "external/d3d9/adapteridentifier.h" #include "external/d3d9/basetexture.h" #include "external/d3d9/caps.h" #include "external/d3d9/colorvalue.h" #include "external/d3d9/cubemapfaces.h" #include "external/d3d9/cubetexture.h" #include "external/d3d9/decltype.h" #include "external/d3d9/declusage.h" #include "external/d3d9/device.h" #include "external/d3d9/devicecreationparameters.h" #include "external/d3d9/devtype.h" #include "external/d3d9/direct3d.h" #include "external/d3d9/displaymode.h" #include "external/d3d9/format.h" #include "external/d3d9/indexbuffer.h" #include "external/d3d9/light.h" #include "external/d3d9/lighttype.h" #include "external/d3d9/lockedrect.h" #include "external/d3d9/material.h" #include "external/d3d9/pixelshader.h" #include "external/d3d9/pool.h" #include "external/d3d9/presentparameters.h" #include "external/d3d9/primitivetype.h" #include "external/d3d9/query.h" #include "external/d3d9/renderstatetype.h" #include "external/d3d9/resourcetype.h" #include "external/d3d9/surface.h" #include "external/d3d9/surfacedesc.h" #include "external/d3d9/swapeffect.h" #include "external/d3d9/texture.h" #include "external/d3d9/vector.h" #include "external/d3d9/vertexbuffer.h" #include "external/d3d9/vertexdeclaration.h" #include "external/d3d9/vertexelement.h" #include "external/d3d9/vertexshader.h" #include "external/d3d9/viewport.h"