#ifndef CMAPRENDERCHUNK_H #define CMAPRENDERCHUNK_H DECLARE_STRUCT(CMapRenderChunkLayer); DECLARE_STRUCT(CMapRenderChunk); #include "system/types.h" #include "texture/texture.h" #include "tempest/vector.h" #include "gx/buffer.h" struct CMapChunk; struct CMapRenderChunkLayer { int16_t flags; int16_t layerIndex; CTexture* texture; int32_t unkIndex; int32_t unkValue; CMapRenderChunk* owner; }; struct CMapRenderChunk { CMapRenderChunk* renderChunkPtr1; CMapRenderChunk* renderChunkPtr2; uint8_t unkFlags; uint8_t layersCount; int16_t unk_0A; int32_t unk_0C; CMapChunk* mapChunkPtr1; CMapChunk* mapChunkPtr2; C3Vector vec1; C3Vector vec2; float radius; CMapRenderChunkLayer layers[4]; CTexture* terrainBlendTexture; CTexture* shadowTexture; CGxBuf* vertexBuf; CGxBuf* indicesBuf; int32_t unk_94; int32_t unk_98; int16_t unk_9C; int16_t unk_9E; int32_t unk_A0; int32_t unk_A4; }; #endif