#ifndef BC_STRING_CONVERSION_UTF16_TO_UTF8_H #define BC_STRING_CONVERSION_UTF16_TO_UTF8_H DECLARE_STRUCT(Blizzard__StringConversion_UTF16ToUTF8__ToNative); #include "bc/util/buffer.h" // class Blizzard::UTF16ToUTF8::ToNative : Blizzard::Util::Buffer<300, wchar_t> struct Blizzard__StringConversion_UTF16ToUTF8__ToNative { // Never ever use wchar_t!!! Blizzard__Util__Buffer_300_uint16_t _; }; #endif