#ifndef SCREEN_LAYER_H #define SCREEN_LAYER_H #include "storm/list.h" #include "common/handle.h" #include "storm/region/rect.h" DECLARE_HANDLE(HLAYER); DECLARE_STRUCT(CILayer); STORM_TS_LIST(CILayer); struct CILayer { CHandleObject b_base; RECTF rect; RECTF visible; float zorder; uint32_t flags; void* param; void (*paintfunc)(void*, RECTF*, RECTF*, float); TSLink_CILayer zorderlink; }; #endif