#ifndef GX_STRING_H #define GX_STRING_H #include "tempest/vector.h" DECLARE_STRUCT(CGxString); STORM_TS_LIST(CGxString); // struct CGxString : TSLinkedNode struct CGxString { TSLinkedNode_CGxString b_base; TSLink_CGxString m_fontStringLink; TSLink_CGxString m_batchedStringLink; float m_requestedFontHeight; float m_currentFontHeight; C3Vector m_position; CImVector m_fontColor; CImVector m_shadowColor; C2Vector m_shadowOffset; float m_blockWidth; float m_blockHeight; void* m_currentFace; char* m_text; int32_t m_textLen; int32_t m_vertJust; int32_t m_horzJust; float m_spacing; uint32_t m_flags; uint32_t m_texturePagesUsed; int32_t m_textureEvicted; uint32_t m_lastGradientStart; uint32_t m_lastGradientLength; C3Vector m_viewTranslation; float m_scale; uint32_t m_hyperlinkInfo[4]; uint32_t dword90; uint32_t dword94; uint32_t dword98; uint32_t dword9C; uint32_t dwordA0; uint32_t dwordA4; uint32_t dwordA8; uint32_t dwordAC; int32_t m_intB0; void* m_textLines[8]; int32_t m_intD4; }; #endif