#ifndef UI_SIMPLE_TEXTURE_H #define UI_SIMPLE_TEXTURE_H #include "ui/simpleregion.h" #include "texture/texture.h" DECLARE_STRUCT(CSimpleTexture); // struct CSimpleTexture : CSimpleRegion { struct CSimpleTexture { CSimpleRegion b_base; uint32_t dwordD0; CTexture* m_texture; uint32_t m_alphaMode; void* m_shader; C3Vector m_position[4]; C3Vector m_position2[4]; C2Vector m_texCoord[4]; uint32_t dword160; }; #endif