#ifndef TEXTURE_TEXTURE_H #define TEXTURE_TEXTURE_H #include "common/handle.h" #include "common/status.h" #include "gx/types.h" #include "gx/texture.h" #include "async/object.h" DECLARE_STRUCT(CTexture); // struct CTexture : CHandleObject struct CTexture { CHandleObject b_base; uint32_t dword8[6]; CGxTexFlags unkTexFlags1; uint32_t dword10; uint16_t flags; int8_t bestMip; int8_t alphaBits; CStatus loadStatus; CAsyncObject* asyncObject; CGxTex* gxTex; int32_t gxTexTarget; uint16_t gxWidth; uint16_t gxHeight; EGxTexFormat gxTexFormat; EGxTexFormat dataFormat; CGxTexFlags gxTexFlags; void* atlas; uint32_t atlasBlockIndex; uint32_t dword50[2]; char filename[260]; }; #endif