#ifndef CMAPDOODADDEF_H #define CMAPDOODADDEF_H DECLARE_STRUCT(CMapDoodadDef); #include "tempest/box.h" #include "tempest/matrix.h" #include "tempest/vector.h" struct CMapDoodadDef { void** vtable; //0x00 int32_t objectIndex; //0x04 uint16_t flags; //0x08 uint16_t pad_0A; //0x0A int32_t unk_C; //0x0C void* prev; //0x10 void* next; //0x14 int32_t TSExplicitList__m_linkoffset_unk_18; //0x18 void* TSExplicitList__m_ptr1_unk_1C; //0x1C void* TSExplicitList__m_ptr2_unk_20; //0x20 //CMapStaticEntity fields int32_t unk_024; //0x24 uint32_t unkFlags_28; //0x28 int32_t unkCounter; //0x2C float unk_030; //0x30 void* unk_m2Model_034; //0x34 C3Vector vec1; float unk_044; //0x44 CAaBox bbox; C3Vector vec2; C3Vector position; float scale; //0x78 int32_t unk_07C; //0x7C int32_t unk_080; //0x80 CImVector m2AmbietColor; //0x84 CImVector m2DiffuseColor; //0x88 float unk_08C; //0x8C //end //CMapDoodadDef fields uint32_t unkFlags_090; //0x90 void* unk_094; //0x94 void* unk_098; //0x98 void* prevMapDoodadDef_09C; //0x9C void* nextMapDoodadDef_0A0; //0xA0 int32_t unk_0A4; //0xA4 int32_t unk_0A8; //0xA8 int32_t unk_0AC; //0xAC int32_t unk_0B0; //0xB0 int32_t unk_0B4; //0xB4 int32_t unk_0B8; //0xB8 int32_t unk_0BC; //0xBC CAaBox bbox; C44Matrix mat; C44Matrix identity; int32_t unk_158; //0x158 sound int32_t unk_15C; //0x15C int32_t unk_160; //0x160 int32_t unk_164; //0x164 int32_t unk_168; //0x168 int32_t unk_16C; //0x16C //end }; #endif