#ifndef CMAPENTITY_H #define CMAPENTITY_H DECLARE_STRUCT(CMapEntity); #include "system/types.h" #include "tempest/vector.h" #include "tempest/box.h" struct CMapEntity { //CMapBaseObj fields void** vtable; //0x00 int32_t objectIndex; //0x04 uint16_t flags; //0x08 uint16_t pad_0A; //0x0A int32_t unk_C; //0x0C CMapEntity* prev; //0x10 CMapEntity* next; //0x14 int32_t TSExplicitList__m_linkoffset_unk_18; //0x18 void* TSExplicitList__m_ptr1_unk_1C; //0x1C void* TSExplicitList__m_ptr2_unk_20; //0x20 //end //CMapStaticEntity fields int32_t unk_024; //0x24 uint32_t unkFlags_28; //0x28 int32_t unkCounter; //0x2C float unk_030; //0x30 void* unk_m2Model_034; //0x34 C3Vector vec1; float unk_044; //0x44 CAaBox bbox; C3Vector vec2; C3Vector position; float scale; //0x78 int32_t unk_07C; //0x7C int32_t unk_080; //0x80 CImVector m2AmbietColor; //0x84 CImVector m2DiffuseColor; //0x88 float unk_08C; //0x8C //end //CMapEntity fields int32_t unk_090; //0x90 int32_t unk_094; //0x94 uint64_t guid; //0x98 int32_t unk_0A0; //0xA0 int32_t unk_0A4; //0xA4 int32_t unk_0A8; //0xA8 int32_t unk_0AC; //0xAC int32_t unk_0B0; //0xB0 int32_t unk_0B4; //0xB4 int32_t unk_0B8; //0xB8 int32_t unk_0BC; //0xBC CImVector ambientTarget; float dirLightScaleTarget; int32_t unk_0C8; //0xC8 int32_t unk_0CC; //0xCC //end }; #endif