#ifndef OBJECT_OBJECT_H #define OBJECT_OBJECT_H DECLARE_STRUCT(CGObjectData); DECLARE_STRUCT(CGObject); DECLARE_STRUCT(CGObject_C__v_table); #include "object/guid.h" #include "object/type.h" struct CGObjectData { WOWGUID m_guid; OBJECT_TYPE m_type; int32_t m_entryID; float m_scale; uint32_t pad; }; struct CGObject { uint32_t* m_data; CGObjectData* m_obj; }; struct CGObject_C__v_table { void* unk; }; // class CGObject_C : CGObject { struct CGObject_C { CGObject_C__v_table* v_table; CGObject b_base; uint32_t unk[42]; float m_renderScale; uint32_t unki; // HMODEL m_model; void* m_model; uint32_t m_highlightTypes; float m_objectHeight; uint32_t m_worldObject; uint32_t m_flags; uint32_t m_fadeStartTime; uint32_t m_fadeDuration; uint8_t m_alpha; uint8_t m_startAlpha; uint8_t m_endAlpha; uint8_t m_maxAlpha; }; #endif