#ifndef M2_SHADER_EFFECT #define M2_SHADER_EFFECT DECLARE_STRUCT(CShaderEffect); DECLARE_STRUCT(CShaderEffect_LocalLights); #include "storm/hash.h" #include "gx/shader.h" STORM_TS_HASH(CShaderEffect, HASHKEY_STRI); struct CShaderEffect_LocalLights { float float0[44]; }; // class CShaderEffect : public TSHashObject struct CShaderEffect { TSHashObject_CShaderEffect_HASHKEY_STRI b_base; uint32_t dword18; uint32_t dword1C; uint32_t dword20; uint32_t dword24; uint32_t dword28; CGxShader* vertexShaders[90]; CGxShader* pixelShaders[16]; }; #endif