#ifndef UI_RENDER_BATCH_H #define UI_RENDER_BATCH_H #include "system/types.h" #include "ui/simplebatchedmesh.h" #include "gx/stringbatch.h" DECLARE_STRUCT(CRenderBatch); DECLARE_STRUCT(RENDERCALLBACKNODE); STORM_TS_LIST(RENDERCALLBACKNODE); STORM_TS_LIST(CRenderBatch); // struct RENDERCALLBACKNODE : TSLinkedNode struct RENDERCALLBACKNODE { void* callback; void* param; }; struct CRenderBatch { uint32_t m_count; TSGrowableArray_CSimpleBatchedMesh m_texturelist; CGxStringBatch* m_stringbatch; TSList_RENDERCALLBACKNODE m_callbacks; TSLink_CRenderBatch renderLink; }; #endif