#ifndef BC_STORAGE_STORAGE_UNIT_HANDLE_H #define BC_STORAGE_STORAGE_UNIT_HANDLE_H DECLARE_STRUCT(Blizzard__Storage__StorageUnitHandle); #include "bc/file/inode.h" #include "bc/storage/storageunit.h" struct Blizzard__Storage__StorageUnitHandle { Blizzard__File__INODE mNode; Blizzard__Storage__StorageUnit* mUnit; }; #endif