#ifndef GX_LIGHT_H #define GX_LIGHT_H #include "tempest/vector.h" DECLARE_STRUCT(CGxLight); struct CGxLight { // int32_t m_enabled : 1; // int32_t m_isOmni : 1; int32_t f_flags; C3Vector m_dir; C3Vector m_ambColor; C3Vector m_dirColor; C3Vector m_specColor; float m_constantAttenuation; float m_linearAttenuation; float m_quadraticAttenuation; }; #endif