#ifndef CONSOLE_DEFAULT_SETTINGS_H #define CONSOLE_DEFAULT_SETTINGS_H DECLARE_STRUCT(DefaultSettings); #include "gx/format.h" struct DefaultSettings { float farClip; // float terrainLODDist; uint32_t terrainShadowLOD; uint32_t detailDoodadDensity; uint32_t detailDoodadAlpha; bool animatingDoodads; bool trilinear; uint32_t numLights; bool specularity; bool unk19; bool unk1A; uint32_t waterLOD; float particleDensity; float unitDrawDist; float smallCull; float distCull; CGxFormat* format; uint32_t baseMipLevel; uint32_t numChannels; bool fivePointOne; }; #endif