# binana This repository hosts some work related to studying the original game binaries. You can use the information here to get a headstart when working on the [Whoa project](https://github.com/whoahq/whoa). # Header files To make reverse engineering easier, C header files matching the original memory layout are provided. The header `/include/main.h` to import type definitions into your analysis repository. Headers should be restricted at all times to the C programming language only. C++ syntax will break type analysis. To convert C++ namespaces, use double-underscores. For instance: ```cpp void Name::Space::Thing(); ``` should become: ```c void Name__Space__Thing(); ```