#ifndef GX_API_LIGHT_H #define GX_API_LIGHT_H DECLARE_STRUCT(CGxApiLight); #include "tempest/vector.h" struct CGxApiLight { C4Vector m_dir; C3Vector m_ambColor; C3Vector m_dirColor; C3Vector m_specColor; float m_constantAttenuation; float m_linearAttenuation; float m_quadraticAttenuation; int32_t m_enable; uint32_t flags; }; #endif