#ifndef GX_SHADER_H #define GX_SHADER_H #include "storm/hash.h" #include "storm/array/uint8_t.h" DECLARE_STRUCT(CGxShader); STORM_TS_HASH(CGxShader, HASHKEY_STRI); // class CGxShader : public TSHashObject struct CGxShader { TSHashObject_CGxShader_HASHKEY_STRI b_base; void* v_table; uint32_t refCount; void* apiSpecific; int32_t target; int32_t int28; int32_t valid; int32_t loaded; int32_t int34; int32_t patched; int32_t int3C; int32_t int40; int16_t int44; int16_t int46; TSGrowableArray_uint8_t code; // bool IsEnabled(); }; #endif