#ifndef VBBLIST_H #define VBBLIST_H DECLARE_STRUCT(VBBList); DECLARE_STRUCT(VBBList_Block); #include "system/types.h" #include "gx/buffer.h" struct VBBList_Block { VBBList_Block* next; VBBList_Block* prev; EGxPoolUsage poolUsage; uint32_t offset; uint32_t capacity; CGxPool* pool; CGxBuf* buffer; VBBList_Block** listHead; }; struct VBBList { int32_t singlePool; EGxPoolTarget target; EGxPoolUsage usage; CGxPool* pool; uint32_t unk_10; //singlePool == true VBBList_Block* listHeadA; VBBList_Block* freeCandidate; uint32_t unk_1C; //singlePool == false VBBList_Block* listHeadB; VBBList_Block* allBlocks; }; #endif