-- #include "cmapbaseobj.lua" local CMapChunk = Struct('CMapChunk', CMapBaseObj) :embed('aIndex', C2iVector) :embed('sOffset', C2iVector) :embed('cOffset', C2iVector) :embed('center', C3Vector) :field('radius', 'float') :embed('bbox', CAaBox) :embed('bottomRight', C3Vector) :embed('topLeft', C3Vector) :embed('topLeftCoords', C3Vector) :field('distToCamera', 'float') :embed('bbox2', CAaBox) :ptr('detailDoodadInst') :ptr('renderChunk') :field('unk_AC', 'int32') :field('areaId', 'int32') :field('unk_B4', 'int32') :field('unk_B8', 'int32') :field('unk_BC', 'int32') :field('unk_C0', 'int32') :embed('doodadDefLinkList', TSExplicitList) :embed('mapObjDefLinkList', TSExplicitList) :embed('unkList', TSExplicitList) :embed('lightLinkList', TSExplicitList) :embed('mapSoundEmitterLinkList', TSExplicitList) :embed('liquidChunkLinkList', TSExplicitList) :ptr('chunkInfoBeginPtr') :ptr('header') :ptr('lowQualityTexMap') :ptr('predTexture') :ptr('vertices') :ptr('vertexShading') :ptr('normals') :ptr('shadowMap') :ptr('layers') :ptr('additionalShadowmap') :ptr('MCRF') :ptr('liquid') :ptr('soundEmitters') :field('unk_140', 'int32') :field('unk_144', 'int32') :field('unk_148', 'int32') :field('unk_14C', 'int32') :field('unk_150', 'int32') :field('unk_154', 'int32') local address = 0x00795e25 -- at CWorldScene__LocateViewer3 debugger_onBreakpoint = nil function onBreakpoint() loadStructToTable(CMapChunk, ECX) debugger_onBreakpoint = nil debug_removeBreakpoint(address) debug_continueFromBreakpoint(co_run) return 1 end debug_setBreakpoint(address) debugger_onBreakpoint = onBreakpoint