#ifndef FRAMESCRIPT_OBJECT_H #define FRAMESCRIPT_OBJECT_H #include "system/types.h" DECLARE_STRUCT(FrameScript_Object); DECLARE_STRUCT(FrameScript_Object__ScriptIx); struct FrameScript_Object { void** v_vtable; int32_t lua_registered; int32_t lua_objectRef; int32_t m_onEvent; }; // struct FrameScript_Object::ScriptIx struct FrameScript_Object__ScriptIx { int32_t luaRef; int8_t* unk; }; // struct FrameScript_Object::ScriptData struct FrameScript_Object__ScriptData { char* wrapper; }; // struct FrameScript_Object::ScriptFunction { struct FrameScript_Object__ScriptFunction { int32_t luaRef; }; #endif