#ifndef UI_LAYOUT_FRAME_H #define UI_LAYOUT_FRAME_H #include "tempest/rect.h" #include "storm/list.h" DECLARE_STRUCT(CLayoutFrame__FRAMENODE); DECLARE_STRUCT(CLayoutFrame_vtable); DECLARE_STRUCT(CLayoutFrame); STORM_TS_LIST(CLayoutFrame__FRAMENODE); struct CLayoutFrame__FRAMENODE { TSLinkedNode_CLayoutFrame__FRAMENODE b_base; CLayoutFrame* frame; uint32_t dep; }; struct CLayoutFrame_vtable { void* v_fn_00; void* v_fn_01; void* v_fn_02; void* v_fn_03; void* v_fn_04; void* v_fn_05; void* v_fn_06; void* v_fn_07; void* v_fn_08; void* v_fn_09; void* v_fn_10; void* v_fn_11; void* v_fn_12; void* v_fn_13; void* v_fn_14; void* v_fn_15; void* v_fn_16; void* v_fn_17; void* v_fn_18; }; struct CLayoutFrame { CLayoutFrame_vtable* v_vtable; uint32_t resizeLink[2]; void* m_points[9]; TSList_CLayoutFrame__FRAMENODE m_resizeList; uint32_t m_guard; uint32_t m_flags; CRect m_rect; float m_width; float m_height; float m_layoutScale; float m_layoutDepth; float float64; float float68; float float6C; float float70; }; #endif