#ifndef CMOVEMENTDATA_H #define CMOVEMENTDATA_H DECLARE_STRUCT(CMovementData); #include "system/types.h" #include "tempest/vector.h" struct CMovementData { void* transportPtr1; void* transportPtr2; uint64_t TransportGUID; C3Vector position; int32_t unkFlag; float Facing; float Pitch; void* dataPtr; int32_t unkFlag2; //0x2C int32_t unk_030; int32_t unk_034; C3Vector groundNormal; int32_t moveFlag1; int32_t moveFlag2; C3Vector anchorPosition; float AnchorFacing; float AnchorPitch; int32_t unk_060; C3Vector direction; C2Vector direction2d; float cosAnchorPitch; float sinAnchorPitch; int32_t FallTime; float StartFallHeight; float unkFloat; float MoveSpeed; float WalkSpeed; float RunSpeed; float BackSpeed; float SwimSpeed; float BackSwimSpeed; float FlyMountSpeed; float FlyMountBackSpeed; float TurnSpeed; float FlyMountUnkUpDownRotationSpeed1; float FlyMountUnkUpDownRotationSpeed2; float FallSpeed; void* CGMoveSplinePtr; int32_t PerfCount; int32_t unkFlag3; float CollisonBoxHalfWidth; float CollisionBoxHeight; float ObjectScale; int32_t unk_0D4; int32_t unk_0D8; int32_t unk_0DC; int32_t unk_0E0; int32_t unk_0E4; int32_t unkFlags_00; //0xE8 int32_t unkFlags_01; //0xEC int32_t unkFlags_02; //0xF0 int32_t unkFlags_03; //0xF4 int32_t unkFlags_04; //0xF8 int32_t unkFlags_05; //0xFC int32_t unkFlags_06; //0x100 int32_t unkFlags_07; //0x104 int32_t unkFlags_08; //0x108 int32_t unkFlags_09; //0x10C int32_t unkFlags_10; //0x110 int32_t unkFlags_11; //0x114 int32_t unkFlags_12; //0x118 int32_t unkFlags_13; //0x11C int32_t unkFlags_14; //0x120 int32_t unkFlags_15; //0x124 int32_t unk_128; int32_t unk_12C; int32_t unk_130; int32_t unk_134; int32_t unk_138; void* linkedList_ptr1; void* linkedList_ptr2; void* objectPtr; }; #endif