#ifndef MAP_PARTICULATE_H #define MAP_PARTICULATE_H DECLARE_STRUCT(Particulate); #include "map/liquidparticle.h" #include "texture/texture.h" struct Particulate { LiquidParticle particles[4000]; uint32_t maxParticles; C3Vector prevCameraPos; CTexture* texture; uint8_t unk_byte; uint8_t padding[3]; float particleSize; float spawnAreaSize; float unk_float1; uint32_t unkValue; // liquid type of particle type C3Vector direction; float speed; float timer; float rotationSpeed; }; #endif