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33 lines
881 B
C
33 lines
881 B
C
// Types
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#include "storm/array.h"
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#include "storm/list.h"
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#include "storm/hash.h"
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#include "tempest/box.h"
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#include "tempest/matrix.h"
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#include "tempest/plane.h"
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#include "tempest/quaternion.h"
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#include "tempest/range.h"
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#include "tempest/rect.h"
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#include "tempest/sphere.h"
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#include "tempest/vector.h"
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#include "gx/buffer.h"
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#include "gx/caps.h"
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#include "gx/device.h"
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#include "gx/format.h"
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#include "gx/matrix_stack.h"
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#include "gx/shader.h"
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#include "gx/state_bom.h"
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#include "gx/types.h"
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#include "gx/batch.h"
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#include "gx/d3d9.h"
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// include files that define the use of template classes for standard library types
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// template classes for whoa types should be entered immediately after where the type is
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#include "storm/array/uint32_t.h"
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// template types that are defined in our headers, should be declared immediately after the base type
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// and not used anywhere else
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